abullrd Level 1 of the Dungeon (15, -21, D:1) a +0 long sword (20, -11, D:1) a +0 sling (33, 8, D:1) a +0 hand axe (43, -16, D:1) a staff of air (45, 7, D:1) a ball python skeleton (47, -20, D:1) a hobgoblin corpse (skeletalised by now) (47, 1, D:1) a +0 chain mail (52, -18, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (10, -8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (11, -17, D:2) a +0 whip (11, 14, D:2) a +0 ring mail (13, 6, D:2) a frilled lizard skeleton (14, 9, D:2) a hobgoblin skeleton (19, 19, D:2) a bat skeleton (22, 4, D:2) a +0 ring mail of cold resistance (23, -5, D:2) 5 stones (28, 7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (31, -8, D:2) a +0 dagger (35, 19, D:2) an adder skeleton (36, 18, D:2) a quokka skeleton (42, -18, D:2) a +0 robe (48, -6, D:2) a +0 dagger (50, 23, D:2) a +0 helmet (60, 0, D:2) a +0 ring mail (62, 10, D:2) 6 boomerangs Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, -3, D:3) a +0 ring mail (4, 7, D:3) 4 stones (9, -11, D:3) a +0 club a goblin skeleton (18, 11, D:3) a +0 club (31, -10, D:3) a +0 mace (37, 0, D:3) a rat corpse (skeletalised by now) (40, 5, D:3) a frilled lizard corpse (skeletalised by now) (41, 2, D:3) a +0 barding (48, 17, D:3) a +0 spear (51, 0, D:3) a +2 hat (51, 10, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (8, -6, D:4) a book of Necromancy (14, -1, D:4) a dart slug corpse (23, -12, D:4) a potion of enlightenment (23, -10, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (24, 2, D:4) a +0 hand axe (25, -11, D:4) a scroll of vulnerability (27, 1, D:4) a +0 flail a +0 scale mail (31, 5, D:4) a bombardier beetle corpse