Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 13456843586323437045 605535 acenet the Ninja (level 27, -5/133 (142) HPs) Began as a Vine Stalker Fighter on Mar 15, 2026. Was the Champion of Lugonu. Killed from afar by a deep elf annihilator (25 damage) ... with a crystal spear ... on level 5 of the Vaults. The game lasted 02:04:10 (54815 turns). acenet the Ninja (Vine Stalker Fighter) Turns: 54815, Time: 02:04:10 HP: -5/133 (142) AC: 39 Str: 22 XL: 27 MP: 0/31 EV: 12 Int: 4 God: Lugonu [******] Gold: 1845 SH: 21 Dex: 34 Spells: 19/26 levels left rFire + + . (33%) q - +9 quick blade (distort) rCold + + . (33%) b - +5 kite shield {rF+} rNeg + + + (0%) d - +9 scales of the Dragon King {Command, rPois rF+ rC+} rPois ∞ (0%) w - +2 hat {Will+} rElec + (33%) A - +2 cloak {rCorr} rCorr + (50%) p - +2 pair of gloves {Dex+3} SInv + v - +1 pair of boots of Resonant Creativity {+Inv Regen+ Dex-2 Slay+2} Will +++++ c - amulet of magic regeneration Stlth ++++ h - +6 ring of dexterity HPRegen 2.02/turn i - ring "Rauc Qeoxoa" {rElec Will+ Int-4 Dex+2 SInv} MPRegen 0.62/turn n - talisman of death %: guardian spirit @: about to teleport, death-form, studying Ranged Weapons, lightly drained, invisible A: vile attack, siphon essence, torment immunity, no potions, accursed, fangs 3, regeneration 1, magic shield, antimagic bite, no potion heal 2 }: 3/15 runes: decaying, abyssal, gossamer a: Siphon Essence (0%), Renounce Religion (0%), Evoke Invisibility (3%), Depart the Abyss (0%), Banish (0%), Corrupt (4%), Enter the Abyss (14%) You were on level 5 of the Vaults. You worshipped Lugonu. Lugonu was exalted by your worship. You were an undying horror. You visited 11 branches of the dungeon, and saw 47 of its levels. You visited the Abyss 4 times. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Gauntlet and Ice Cave. You collected 21606 gold pieces. You spent 3208 gold pieces at shops. You paid 16553 gold pieces to Gozag. Inventory: Hand Weapons f - the +8 longbow "Zephyr" {speed, Dex+3 SInv} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. q - a +9 quick blade of distortion (weapon) r - the +8 demon trident "Rift" {distort, reach+} (You found it in the Necropolis) It cannot be enchanted further. Missiles a - 6 throwing nets (quivered) o - 5 silver javelins Armour b - a +5 kite shield of fire resistance (worn) d - the +9 scales of the Dragon King (worn) {Command, rPois rF+ rC+} (You found it on level 15 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. e - the +1 tower shield of the Six Beds {rF+ rC++ rN+ Int-2} (You took it off Louise on level 5 of the Abyss) rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. p - a +2 pair of gloves of dexterity (worn) v - the +1 pair of boots of Resonant Creativity (worn) {+Inv Regen+ Dex-2 Slay+2} (You bought it in a shop in a bazaar) +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Dex-2: It affects your dexterity (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. w - a +2 hat of willpower (worn) A - a +2 cloak of corrosion resistance (worn) Jewellery c - an amulet of magic regeneration (worn) g - a ring of protection from cold h - a +6 ring of dexterity (worn) i - the ring "Rauc Qeoxoa" (worn) {rElec Will+ Int-4 Dex+2 SInv} (You found it on level 5 of the Abyss) [ring of see invisible] rElec: It insulates you from electricity. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. j - the ring "Bupneo" {rC+ rN+ Str+6 Int+3 Dex-2} (You found it on level 5 of the Dungeon) [ring of strength] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). m - a ring of flight Talismans n - a talisman of death (worn) Wands c - a wand of iceblast (24) e - a wand of charming (27) f - a wand of mindburst (50) a - a wand of flame (76) b - a wand of light (4) d - a wand of digging (10) p - a wand of polymorph (6) Scrolls i - 16 scrolls of identify a - 4 scrolls of enchant armour x - 7 scrolls of amnesia S - a scroll of silence N - 7 scrolls of noise r - a scroll of revelation V - 3 scrolls of vulnerability w - 5 scrolls of enchant weapon I - 4 scrolls of immolation T - a scroll of torment p - 2 scrolls of poison Potions M - 19 potions of mutation d - 7 potions of moonshine a - 11 potions of ambrosia m - a potion of might c - 25 potions of curing B - 2 potions of berserk rage i - 3 potions of invisibility w - 10 potions of heal wounds A - 5 potions of attraction h - 4 potions of haste L - 8 potions of lignification b - 12 potions of brilliance g - 2 potions of magic f - 2 potions of resistance {unknown} e - 4 potions of enlightenment Miscellaneous i - a +1 Gell's gravitambourine (2/2) g - a +0 tin of tremorstones (2/2) h - a +0 phantom mirror Skills: + Level 14.1 Fighting + Level 16.3 Short Blades + Level 12.5 Armour + Level 11.7 Dodging O Level 27 Stealth + Level 12.8 Shields - Level 10.0 Invocations - Level 10.0 Evocations - Level 26.0 Shapeshifting You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Manifold Assault Tloc 0% N/A 100% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 100% 1 Foxfire Conj/Fire 0% 2x1d4 100% 1 Freeze Ice 0% 1d3 100% 1 Kinetic Grapnel Frge 0% 1d4 100% 1 Magic Dart Conj 0% 1d3 100% 1 Poisonous Vapours Alch/Air 0% 1d1 100% 1 Sandblast Erth 0% 2d4 100% 1 Shock Conj/Air 0% 1d3 100% 1 Slow Hex 0% N/A 100% 1 Soul Splinter Necr 0% N/A 100% 1 Blink Tloc 0% N/A 100% 2 Grave Claw Necr 0% 2d7 100% 2 Jinxbite Hex 0% 2d2 100% 2 Lesser Beckoning Tloc 0% N/A 100% 2 Mercury Arrow Conj/Alch 0% 2d5 100% 2 Momentum Strike Conj/Tloc 0% 3d8 100% 2 Searing Ray Conj 0% 2d4 100% 2 Confusing Touch Hex 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Inner Flame Hex/Fire 0% N/A 100% 3 Launch Clockwork Bee Frge 0% N/A 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Swiftness Air 0% N/A 100% 3 Tukima's Dance Hex 0% N/A 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 1d1 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Death Channel Necr 0% N/A 100% 6 Dispersal Tloc 0% N/A 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Fortress Blast Frge 0% 6d20 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Malign Gateway Summ/Tloc 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Ignition Fire 0% 3d3 100% 8 Infestation Necr 0% N/A 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (1/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:7 * D:12 = Orc:2 [[(? Elf:2 :[ Lair:5 * Swamp:2 ? Spider:3 [ Vaults:1 [ Vaults:2 :*: Vaults:3 [ Vaults:4 ?: Vaults:5 *==: Crypt:3 * Depths:3 * Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:3 Pandemonium: Depths:1 Depths:2 Depths:3 Ziggurat: Depths:2 Annotations: D:4 2 transporters Depths:1 exclusion: 2 ice statues Abyss:1 Boris; Sojobo; planckenstein's ghost, veteran TrSh Innate Abilities, Weirdness & Mutations You are an undying horror. Your melee attacks drain, slow and weaken victims. You can torment nearby foes to heal from their wounds. You are immune to unholy pain and torment. You cannot drink. You recover more slowly from Doom and Banes. You have razor-sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The golden dragon bites you!! You block the golden dragon's attack. The golden dragon tramples you! You hold your ground! Press: ? - help, Dir - look around, f - activate Look: a vault warden, wielding a +1 war axe of sundering and wearing a +0 plate armour (susceptible) As you read the scroll of torment, it crumbles to dust. You feel a surge of unholy energy. The frost giant convulses! The deep elf annihilator convulses! The vault guard convulses! The golden dragon convulses! The ironbound convoker convulses! The vault guard convulses! The vault warden convulses! The vault guard convulses! The manticore convulses! The iron dragon convulses! The salamander convulses! The salamander changes into a wolf spider! You encounter a wolf spider. The manticore changes into a swamp dragon! You encounter a swamp dragon. The frost giant closely misses you. You block the vault guard's attack. The deep elf annihilator gestures at you while chanting. You block the iron shot. The vault guard hits you from afar with a +0 partisan! * * * LOW HITPOINT WARNING * * * You block the vault guard's attack. The ironbound convoker hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You encounter a sphinx marauder. The vault warden barely misses you. The golden dragon barely misses you. The golden dragon claws you! * * * LOW HITPOINT WARNING * * * The golden dragon tramples you but does no damage. The iron dragon breathes metal splinters at you. The spray of metal splinters hits you! * * * LOW HITPOINT WARNING * * * Okay, then. Press: ? - help, Dir - look around, f - activate Confirm evoke: an ironbound convoker, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of charming (heavily wounded, will become unable to see you) You feel drained. You fade into invisibility! You block the frost giant's attack. The deep elf annihilator points at you and mumbles some strange words. The crystal spear hits you!! You die... #....#..^#..C . #....#....... #.#....#...#.# ##.#....#..... #...s...#...# ..........D. #.......[.######### .....