acenet Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (5, -3, D:1) a +0 hand axe (5, 1, D:1) a rat skeleton (18, 19, D:1) a rat corpse (skeletalised by now) (22, 35, D:1) a bat skeleton (24, -3, D:1) a +0 dagger (25, 38, D:1) a +0 whip a kobold corpse (skeletalised by now) (27, 1, D:1) a +0 short sword a kobold skeleton (34, -11, D:1) a quokka skeleton (34, 30, D:1) a potion of haste (35, -9, D:1) a hobgoblin skeleton (39, 26, D:1) 4 gold pieces (41, 30, D:1) 20 gold pieces (42, 6, D:1) a +0 dagger (47, 3, D:1) 5 stones a +0 short sword a kobold skeleton a jackal skeleton a jackal skeleton (47, 4, D:1) a jackal skeleton (47, 31, D:1) 5 gold pieces a +0 trident (48, 4, D:1) 4 stones a +0 club a kobold skeleton (48, 29, D:1) 14 gold pieces (49, 3, D:1) a frilled lizard skeleton (50, 11, D:1) 5 gold pieces (50, 12, D:1) 6 gold pieces (58, 1, D:1) a bat skeleton Level 2 of the Dungeon [Shop] Roulossamu's Magic Scroll Emporium a scroll of teleportation (30 gold) a scroll of identify (20 gold) 3 scrolls of torment (285 gold) a scroll of fear (40 gold) a scroll of immolation (40 gold) a scroll of fear (40 gold) (1, 0, D:2) a +0 short sword (2, 16, D:2) a +0 short sword (3, 0, D:2) a bat corpse (skeletalised by now) (10, -2, D:2) a +0 cloak (18, 14, D:2) a bat corpse (skeletalised by now) (24, 17, D:2) a +0 whip a kobold corpse (skeletalised by now) (24, 26, D:2) an adder corpse (skeletalised by now) (25, 28, D:2) a rat corpse (skeletalised by now) (27, 25, D:2) a ball python corpse (skeletalised by now) (29, 4, D:2) a +0 short sword a kobold skeleton (31, 18, D:2) a +0 dagger of draining a kobold corpse (skeletalised by now) (38, 7, D:2) a +0 dagger (44, -9, D:2) a +3 short sword (49, 27, D:2) a +0 spear (63, 38, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip a kobold corpse (skeletalised by now) (3, 7, D:3) an adder corpse (skeletalised by now) (3, 16, D:3) a +0 chain mail (9, -2, D:3) a +0 mace (9, 1, D:3) a bat corpse (skeletalised by now) (10, -9, D:3) a +0 short sword a kobold corpse (skeletalised by now) (16, 0, D:3) a +0 long sword (18, -2, D:3) a +0 dagger a goblin skeleton (18, 1, D:3) a +0 ring mail (29, -5, D:3) a +0 robe (30, -2, D:3) a +0 dagger (38, 28, D:3) an orb of stardust (41, 16, D:3) 8 gold pieces (44, 12, D:3) a frilled lizard skeleton (48, 5, D:3) a frilled lizard skeleton (49, 26, D:3) a +0 club an orc skeleton (50, 15, D:3) a rat skeleton (51, 5, D:3) a +0 scale mail a +0 robe (51, 10, D:3) the quill talisman "Qyicwat" {Str+5 Dex-3 Slay+2 SInv} [quill talisman] Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. Level 4 of the Dungeon (0, 0, D:4) a rimehorn talisman (1, -4, D:4) 3 stones a +0 dagger (2, -3, D:4) 2 stones a +0 whip of venom a kobold skeleton (8, -10, D:4) a +0 giant club an ogre skeleton (8, 6, D:4) a +0 dagger a kobold skeleton (9, 5, D:4) a +0 short sword a kobold skeleton (10, -10, D:4) a ball python corpse (skeletalised by now) (13, 8, D:4) a +0 ring mail (13, 10, D:4) a +0 club (28, 1, D:4) a +0 robe (28, 2, D:4) a +0 spear (32, 6, D:4) a +0 whip (32, 7, D:4) a +0 halberd a +0 spear (40, -13, D:4) a +0 whip (40, 29, D:4) an adder corpse (skeletalised by now) (50, -1, D:4) a +0 club Level 5 of the Dungeon (6, -8, D:5) 5 boomerangs (13, -15, D:5) a +0 leather armour a +0 hand axe of sundering (14, -14, D:5) a +0 club (16, -12, D:5) a +0 leather armour a +0 flail (18, 5, D:5) a +0 dagger a +0 ring mail (20, -12, D:5) a +0 club (25, -22, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (25, -19, D:5) a +0 dagger (25, -18, D:5) a +0 short sword (26, -22, D:5) a +0 dagger a +0 short sword (26, -21, D:5) a +0 club (34, -10, D:5) a +0 chain mail (43, 5, D:5) a +2 dire flail of protection a +0 chain mail (57, -10, D:5) a staff of earth Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (4, 3, D:6) a +0 club (9, 10, D:6) a +0 war axe (19, -6, D:6) a +1 falchion of valour (20, -33, D:6) a +0 dagger a +0 robe (41, -3, D:6) a +0 short sword 5 stones a +0 short sword (41, -2, D:6) a +0 dagger (41, -1, D:6) a +0 short sword (42, -3, D:6) 3 stones a +0 dagger (43, -14, D:6) a +0 spear (43, -2, D:6) a +0 short sword a +0 short sword (49, -9, D:6) 4 gold pieces (50, -21, D:6) 7 gold pieces (50, -17, D:6) a ring of wizardry (53, -8, D:6) 17 gold pieces Level 7 of the Dungeon (2, -11, D:7) 19 gold pieces (9, -20, D:7) a +0 mace a +0 leather armour (9, -19, D:7) a +2 dagger of electrocution a +0 robe (10, -20, D:7) a +0 dagger a +0 robe (11, -20, D:7) a +0 club (15, -11, D:7) a parchment of Soul Splinter (15, -10, D:7) a +0 trident a +0 robe a +0 dire flail a +0 robe (17, -10, D:7) a +2 morningstar a +0 robe (18, -11, D:7) a +2 dagger a +0 robe (24, -31, D:7) a +0 whip (27, -25, D:7) a +0 dagger a +0 ring mail (28, -31, D:7) a +0 quarterstaff (28, -25, D:7) a +0 hand axe a +0 leather armour a +1 dagger of protection a +0 robe (32, -18, D:7) a +0 leather armour (38, 4, D:7) a +1 dagger of distortion 6 stones a +0 short sword (39, 4, D:7) a +0 whip (40, -15, D:7) a parchment of Kinetic Grapnel (44, -3, D:7) a +0 hand axe (46, 1, D:7) a +0 dagger a +0 leather armour a +0 dagger (46, 2, D:7) a +0 robe a +0 dagger (46, 11, D:7) a +2 quarterstaff of chaos a +0 cloak (47, 0, D:7) a +0 hand axe (47, 12, D:7) a +0 hammer (48, -26, D:7) a +3 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 robe (17, -8, D:8) a +0 short sword of electrocution a +0 whip (18, -9, D:8) a +0 club (18, -8, D:8) a +0 club (32, 26, D:8) a +0 dagger (33, 11, D:8) 12 gold pieces (42, -20, D:8) a +0 shortbow (43, 27, D:8) a +0 leather armour (55, 11, D:8) a +0 hand axe Level 9 of the Dungeon [Shop] Bequaqur's Jewellery Emporium a +6 ring of intelligence (936 gold) a +6 ring of strength (936 gold) the amulet "Tychyrean" {Dissipate Int+4} (1180 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Int+4: It affects your intelligence (+4). the ring "Ocreb" {rF+ Dex+6} (1159 gold) [ring of protection from fire] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). a ring of resist corrosion (520 gold) a ring of see invisible (390 gold) (0, 0, D:9) a +0 robe (7, 2, D:9) a +0 ring mail (8, -12, D:9) a +0 robe a +0 dagger (8, 19, D:9) a +0 club a +0 leather armour (8, 20, D:9) a +0 whip (9, -12, D:9) a +0 robe a +0 dagger (9, 20, D:9) a +0 flail a +0 spear (9, 22, D:9) a +0 ring mail (15, -15, D:9) a +0 dagger a +0 dagger a +0 robe (16, -16, D:9) a +0 giant spiked club a +0 giant club (18, -14, D:9) a +0 robe a +0 dagger (18, -6, D:9) a +0 leather armour a +0 club a +0 chain mail a +0 short sword (19, -6, D:9) a +0 chain mail a +0 trident a +0 hand axe a +0 robe a +0 dagger (20, 8, D:9) a +0 spear (27, 23, D:9) a parchment of Scorch (28, -19, D:9) a +0 plate armour a +0 war axe (28, -17, D:9) a +0 leather armour a +0 dagger a +0 club a +0 short sword (33, -18, D:9) a +0 club (33, -2, D:9) a +6 ring of dexterity Level 10 of the Dungeon (0, 0, D:10) a +0 giant club a +0 giant spiked club (12, -6, D:10) a +0 robe a +0 dagger of venom (14, 20, D:10) a +0 dagger a +0 chain mail a +0 short sword (14, 21, D:10) a +0 glaive a +0 plate armour (15, -6, D:10) a +0 ring mail a +0 mace (15, -5, D:10) a +0 robe a +0 dagger (16, -6, D:10) a +0 chain mail a +0 flail (16, 26, D:10) a +0 mace (21, 9, D:10) a +0 short sword (31, 8, D:10) an amulet of reflection (37, 16, D:10) a +0 ring mail (46, -2, D:10) a +0 robe a +0 dagger (54, 22, D:10) a ring of wizardry (59, 3, D:10) a ring of wizardry (62, -9, D:10) a +0 orcbow Level 11 of the Dungeon (0, 0, D:11) a +0 club (1, 2, D:11) a +0 dagger (2, 3, D:11) a +0 hand axe a +0 ring mail (3, 2, D:11) a +0 dagger a +0 robe (3, 5, D:11) a +0 hand axe of draining a +0 scale mail (5, -22, D:11) a +0 dagger 4 stones a +0 whip (5, -21, D:11) a +0 dagger a +1 dagger of venom (6, -22, D:11) a +0 dagger (6, -21, D:11) a +0 dagger (7, -22, D:11) a +0 club 3 stones (7, -21, D:11) a +0 short sword 2 stones (9, -15, D:11) a +0 robe (20, -18, D:11) a scroll of identify (20, 1, D:11) a parchment of Slow (24, 3, D:11) 12 gold pieces (26, -22, D:11) a +0 giant club a +0 giant spiked club (28, -22, D:11) a +0 robe (28, -20, D:11) a +0 robe (29, -23, D:11) a +0 giant spiked club a +4 great mace (31, -19, D:11) the +2 ring mail of Loschegem {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (34, -29, D:11) a scroll of identify (41, -16, D:11) a +0 dagger a +0 robe (42, -20, D:11) a staff of alchemy (45, 11, D:11) a +0 leather armour (54, -17, D:11) a +0 partisan of distortion a +0 scale mail Level 12 of the Dungeon (1, 29, D:12) a +0 leather armour (11, 20, D:12) a +0 dagger a +0 robe (17, 39, D:12) a +0 plate armour (20, -18, D:12) a +0 whip (20, -16, D:12) a +0 spear (22, -17, D:12) a +0 spear a +0 ring mail (25, -18, D:12) a +0 whip (32, 13, D:12) a +0 robe (33, 31, D:12) a +0 dagger a +0 club a +0 whip a +0 dagger of venom a +0 robe (34, 31, D:12) a +0 whip a +1 short sword of electrocution 9 stones a +0 dagger a +0 robe (35, 33, D:12) a +0 dagger a +0 robe (36, 33, D:12) a +1 dagger of venom a +0 robe (40, -6, D:12) a +0 whip a +0 club (40, -5, D:12) a +0 spear (41, -8, D:12) a +0 club (42, -8, D:12) a +0 whip (42, -7, D:12) a +0 robe a +0 dagger a +0 club 5 stones a +0 dagger a +0 robe a +0 dagger (42, -6, D:12) a +0 spear a +0 scale mail a +4 spear of flaming a +0 robe a +0 dagger (43, -8, D:12) a +0 whip of freezing (51, -6, D:12) a +0 war axe (53, -7, D:12) a +0 ring mail (58, -7, D:12) 4 large rocks a +0 scale mail Level 13 of the Dungeon (0, 0, D:13) a +0 dagger a +0 robe (9, 18, D:13) a +0 buckler (9, 28, D:13) a +0 giant club a +0 giant club (20, 5, D:13) a staff of air (20, 34, D:13) 2 flux baubles (26, 0, D:13) the +2 robe of Lesser Demons {+Inv rElec MP+6 Str-3} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. MP+6: It affects your magic capacity (+6). Str-3: It affects your strength (-3). It cannot be enchanted further. (27, 47, D:13) a serpent talisman (32, 2, D:13) a +0 falchion (33, 37, D:13) a +0 short sword (36, -7, D:13) a +0 long sword (37, -5, D:13) a +0 dire flail a +0 giant club (42, -3, D:13) a +0 orcbow (42, 7, D:13) a +0 scale mail (44, 0, D:13) a +0 cloak of willpower (44, 2, D:13) a +0 hand axe a +0 robe (53, 4, D:13) a +0 trident (54, 3, D:13) a +0 robe (57, 14, D:13) a +2 scimitar of flaming (57, 16, D:13) a +0 orcbow (58, -8, D:13) a +0 giant spiked club a +0 giant spiked club (58, 14, D:13) a +0 long sword of freezing a +0 chain mail (63, -7, D:13) a +0 spear (64, 21, D:13) a staff of conjuration (66, -12, D:13) a +0 flail (68, -6, D:13) a +0 orcbow Level 14 of the Dungeon [Shop] Etodariyw's Distillery a potion of curing (64 gold) a potion of enlightenment (107 gold) a potion of curing (64 gold) a potion of heal wounds (172 gold) a potion of attraction (64 gold) 2 potions of curing (129 gold) (0, 0, D:14) the +2 robe of Irghohu {rElec Str-4 SInv Stlth+} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (2, -3, D:14) a +0 leather armour a +0 mace (3, -5, D:14) a +0 plate armour a +0 scimitar of freezing (3, -2, D:14) a +0 flail (4, -13, D:14) a +0 arbalest (4, -4, D:14) a +0 chain mail a +2 war axe of freezing (5, -3, D:14) a +0 robe a +3 vampiric dagger (12, -14, D:14) a +0 shortbow (12, -3, D:14) a +0 short sword (13, -13, D:14) a +0 shortbow (13, -4, D:14) a +3 dire flail of protection (14, -5, D:14) a +0 hand axe (14, -2, D:14) a +0 long sword (15, -3, D:14) a +0 dire flail (16, -19, D:14) a +0 morningstar (16, -17, D:14) a +0 hand axe (27, -7, D:14) a +2 heavy shortbow (28, -45, D:14) 4 large rocks (33, -41, D:14) a scroll of identify (33, -18, D:14) a +1 trident of protection (42, -40, D:14) a scarab talisman (53, -38, D:14) a +0 shortbow Level 15 of the Dungeon (1, 0, D:15) a +0 ring mail (3, 20, D:15) 3 large rocks (4, 18, D:15) a parchment of Searing Ray (5, -15, D:15) a parchment of Call Imp (9, -5, D:15) a +0 sling (12, -4, D:15) a +0 buckler (21, -11, D:15) a +0 ring mail (26, 17, D:15) a +0 flail (27, 15, D:15) a +0 leather armour (32, 9, D:15) a +3 great sword of flaming (34, -23, D:15) a +0 short sword (34, -3, D:15) an amulet of faith (36, -23, D:15) a +0 club (36, -20, D:15) a +0 falchion (36, 14, D:15) a +1 helmet (45, 7, D:15) a +0 long sword (47, -21, D:15) a +0 orcbow (47, -19, D:15) a +0 heavy quarterstaff a +0 robe (49, 28, D:15) a +0 war axe a +0 ring mail a +2 buckler the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Wuzuocec's Armour Boutique a +0 leather armour (24 gold) an orb of guile (312 gold) a +0 leather armour (24 gold) the +3 scale mail "Tess" {Str+3} (387 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 ring mail (48 gold) a +2 robe (154 gold) a +0 chain mail (72 gold) the +2 chain mail of Rothryitu {Death, rN+ Will+} (453 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. a +2 leather armour of fire resistance (228 gold) [Shop] Niromo's Distillery a potion of lignification (42 gold) a potion of berserk rage (70 gold) a potion of curing (42 gold) a potion of brilliance (56 gold) a potion of lignification (42 gold) a potion of berserk rage (70 gold) [Shop] Xyudif's Book Boutique a parchment of Sandblast (76 gold) a parchment of Apportation (76 gold) a parchment of Volatile Blastmotes (167 gold) a parchment of Awaken Armour (247 gold) a parchment of Lee's Rapid Deconstruction (349 gold) a parchment of Sigil of Binding (167 gold) a parchment of Fortress Blast (475 gold) a parchment of Summon Seismosaurus Egg (247 gold) a parchment of Sticky Flame (247 gold) a parchment of Rending Blade (247 gold) a parchment of Olgreb's Toxic Radiance (247 gold) a parchment of Hoarfrost Cannonade (349 gold) [Shop] Fyumeulu's Armour Boutique a +0 chain mail (102 gold) a +0 chain mail (102 gold) an orb of guile (442 gold) a +0 leather armour (34 gold) a +2 robe of cold resistance (304 gold) the +0 scale mail of Midwinter {^Contam rPois rF+++ MP-8} (472 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. MP-8: It affects your magic capacity (-8). It cannot be enchanted further. an orb of mayhem (187 gold) (0, 0, Orc:1) a +0 giant club (1, 7, Orc:1) a +0 great sword a +0 chain mail (2, 6, Orc:1) a +0 short sword a +0 giant club (2, 7, Orc:1) a +3 hand axe 2 boomerangs a +0 plate armour (4, 9, Orc:1) a +1 hat of sniping (8, 20, Orc:1) a +0 dagger (21, -11, Orc:1) a +0 giant club (30, -23, Orc:1) a +0 war axe (31, -24, Orc:1) a +0 short sword (31, -15, Orc:1) a +0 plate armour a +0 broad axe a +0 orcbow (31, -12, Orc:1) a +0 robe a +0 dagger (32, -25, Orc:1) a +0 plate armour a +0 flail a +0 orcbow (32, -24, Orc:1) 3 boomerangs a +0 mace (32, -23, Orc:1) a +0 robe a +0 dagger (32, -11, Orc:1) a +0 giant club a +0 giant club (32, -10, Orc:1) a +0 mace (34, -10, Orc:1) a +0 club (36, 1, Orc:1) a +0 arbalest (36, 10, Orc:1) a +0 war axe a +0 orcbow a +0 chain mail (39, 4, Orc:1) a +0 arbalest (40, 26, Orc:1) a +0 whip a +0 leather armour (41, 10, Orc:1) a +0 flail (41, 25, Orc:1) a +0 hand axe a +0 chain mail (42, 7, Orc:1) a +0 war axe (43, 13, Orc:1) a +0 hand axe a +0 leather armour (43, 14, Orc:1) a +0 whip a +0 ring mail a +0 dagger a +0 robe (43, 22, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Adarch's Distillery a potion of curing (45 gold) 2 potions of lignification (90 gold) a potion of attraction (45 gold) a potion of heal wounds (120 gold) a potion of brilliance (60 gold) a potion of curing (45 gold) a potion of curing (45 gold) [Shop] Loewn's Book Emporium a parchment of Soul Splinter (64 gold) a parchment of Kiss of Death (64 gold) a parchment of Dispersal (400 gold) a parchment of Stone Arrow (140 gold) a parchment of Airstrike (208 gold) a parchment of Sculpt Simulacrum (400 gold) a parchment of Haunt (524 gold) a parchment of Construct Spike Launcher (92 gold) a parchment of Splinterfrost Shell (524 gold) a parchment of Brom's Barrelling Boulder (208 gold) a parchment of Summon Hydra (524 gold) [Shop] Lovuozirch's Jewellery Boutique a ring of willpower (475 gold) a ring of protection from fire (475 gold) a +5 ring of evasion (684 gold) a ring of see invisible (285 gold) the ring of Giret {rPois MP+9 Str+3 Dex-5} (513 gold) [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). a ring of magical power (380 gold) a ring of protection from cold (475 gold) a +5 ring of evasion (684 gold) [Shop] Huzihurch's Antique Armour Boutique a +0 crystal plate armour (1140 gold) a +0 robe (17 gold) a +0 ring mail (76 gold) a +0 pair of boots of stealth (218 gold) a +0 ring mail (76 gold) a +0 scale mail (76 gold) a +0 robe (17 gold) a +1 plate armour of willpower (570 gold) the +5 scale mail "Kaneori" {Resonance, rElec Int+2 Dex+3} (1111 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 leather armour (38 gold) (0, 0, Orc:2) a +0 giant club (2, -44, Orc:2) a +0 flail a +0 robe (2, -41, Orc:2) a +0 arbalest (4, -41, Orc:2) a +0 scimitar a +0 ring mail (4, -25, Orc:2) a +0 dagger a +0 robe of willpower (5, -2, Orc:2) a +1 heavy war axe a +0 hand axe a +0 leather armour a +0 club a +0 leather armour (6, -4, Orc:2) a +0 scimitar a +0 plate armour (6, -2, Orc:2) a +0 trident a +0 chain mail (7, -57, Orc:2) a +0 glaive a +0 plate armour (7, -55, Orc:2) a +0 flail a boomerang a +0 chain mail (8, -54, Orc:2) a +0 hand axe a +0 ring mail (8, -51, Orc:2) a +0 glaive a +0 robe (9, -32, Orc:2) a +0 dagger a +0 robe (11, -34, Orc:2) a +0 dagger a +0 robe (11, -3, Orc:2) a +0 arbalest (12, -5, Orc:2) a +0 orcbow (15, -38, Orc:2) a +0 dagger a +0 robe (15, -37, Orc:2) a +0 club (15, -28, Orc:2) a +0 whip a +0 ring mail (16, -39, Orc:2) a +0 dagger a +0 robe (16, -37, Orc:2) a +0 dagger a +0 robe (16, -28, Orc:2) a +2 dagger of venom a +0 robe a +0 dagger a +2 robe of cold resistance (17, -39, Orc:2) a +0 dagger (17, -38, Orc:2) a +0 dagger a +0 robe (17, -34, Orc:2) a +1 long sword a +0 chain mail a +2 dagger of holy wrath (21, -32, Orc:2) a +0 arbalest (22, -33, Orc:2) a +0 great sword a +0 chain mail (36, -47, Orc:2) a +0 ring mail a +0 short sword (37, -48, Orc:2) a +0 short sword (38, -51, Orc:2) a +0 plate armour 2 boomerangs a +0 trident (55, -4, Orc:2) a +0 dagger a +0 robe (55, -2, Orc:2) a +0 war axe (56, -4, Orc:2) a +0 short sword a +0 leather armour (57, -5, Orc:2) a +0 dagger (59, -2, Orc:2) a +0 dagger of flaming a +0 leather armour (68, -27, Orc:2) a +0 giant club Level 1 of the Elven Halls (9, 4, Elf:1) a +0 dagger a +0 longbow a +0 leather armour (10, 5, Elf:1) a +0 long sword a +0 robe (11, -27, Elf:1) a +0 shortbow a +0 robe (13, -3, Elf:1) a +0 buckler a +0 robe a +2 short sword of draining (17, 1, Elf:1) a +0 robe a +2 antimagic long sword a +0 longbow (17, 3, Elf:1) a +0 leather armour a +1 dagger of venom (20, -4, Elf:1) a +0 leather armour a +0 shortbow (22, 3, Elf:1) a +0 robe a +0 long sword (23, 6, Elf:1) a +0 leather armour a +0 short sword of venom a +0 shortbow (30, 26, Elf:1) a +0 partisan (36, 25, Elf:1) a +0 long sword a +0 scale mail (37, 25, Elf:1) a +0 dagger a +0 ring mail (44, -2, Elf:1) a +0 cloak (45, 0, Elf:1) a +0 leather armour (46, -16, Elf:1) a +0 ring mail a +0 scimitar (46, -13, Elf:1) the +6 flail "Orb Guardian's Death" {pain, rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (47, -15, Elf:1) a scroll of identify (50, -1, Elf:1) a +0 long sword a +0 robe (52, -8, Elf:1) a +2 heavy long sword a +0 ring mail (54, -18, Elf:1) a +0 dagger a +0 robe (54, -9, Elf:1) a +4 long sword a +0 robe (55, -10, Elf:1) a +0 scimitar a +0 robe (55, -8, Elf:1) a +0 long sword a +0 leather armour a +0 long sword a +0 robe (56, -10, Elf:1) a +0 rapier a +0 robe (58, 30, Elf:1) a +0 robe (64, -5, Elf:1) a +0 club (67, -13, Elf:1) a +0 chain mail (68, 18, Elf:1) a +0 short sword a +0 shortbow a +0 leather armour Level 2 of the Elven Halls (1, 6, Elf:2) a +0 flail (4, 20, Elf:2) a +0 shortbow a +0 short sword a +0 leather armour (8, 20, Elf:2) a +0 shortbow a +0 vampiric short sword a +0 leather armour (8, 22, Elf:2) a +0 shortbow a +0 short sword a +0 leather armour (9, 13, Elf:2) a +6 ring of dexterity (9, 21, Elf:2) a +0 short sword a +0 robe (10, 20, Elf:2) a +0 dagger a +0 longbow a +0 leather armour (10, 21, Elf:2) a +0 short sword a +0 scale mail (11, 29, Elf:2) a +0 shortbow a +0 dagger a +0 leather armour (11, 30, Elf:2) a +0 rapier a +0 robe a +0 dagger a +0 shortbow a +0 leather armour (11, 39, Elf:2) a +0 sling (12, 27, Elf:2) a +0 dagger a +0 shortbow a +0 leather armour (12, 29, Elf:2) a +1 long sword of holy wrath a +0 robe (12, 32, Elf:2) a +0 long sword a +0 leather armour a ring of magical power (13, 27, Elf:2) a +0 long sword a +0 robe (13, 29, Elf:2) a +0 long sword a +0 ring mail a +0 dagger a +0 shortbow a +0 leather armour (13, 31, Elf:2) a +0 long sword a +0 leather armour a +0 short sword a +0 robe a +0 buckler (14, 22, Elf:2) a +0 dagger a +0 robe (14, 27, Elf:2) a +0 short sword a +0 longbow a +0 leather armour a +0 scale mail (14, 28, Elf:2) a +0 shortbow a +0 trident a +0 leather armour (14, 29, Elf:2) a +0 long sword a +0 leather armour (15, 17, Elf:2) a +0 long sword a +0 leather armour (15, 21, Elf:2) a +0 dagger a +0 robe (15, 22, Elf:2) a +2 long sword of electrocution a +0 robe (15, 26, Elf:2) a +0 dagger a +0 ring mail (16, 24, Elf:2) a lupine talisman (16, 39, Elf:2) a +0 dagger (20, 43, Elf:2) a +4 dagger a +0 robe (21, 47, Elf:2) a +0 scale mail (22, 43, Elf:2) a +0 dagger a +0 leather armour (25, 6, Elf:2) a +0 long sword a +0 robe (31, 11, Elf:2) a +0 long sword a +0 shortbow a +0 leather armour (35, 45, Elf:2) a +0 short sword a +0 robe (39, -3, Elf:2) a +0 dagger a +0 ring mail (39, 2, Elf:2) a +0 shortbow a +0 robe (40, 27, Elf:2) a +0 rapier a +0 ring mail (41, 20, Elf:2) a +0 long sword a +0 leather armour (41, 31, Elf:2) a +0 long sword a +0 robe (43, 0, Elf:2) a +0 rapier a +0 robe a +3 long sword of flaming a +0 robe (43, 33, Elf:2) a +0 quick blade a +0 quick blade a +0 leather armour (43, 47, Elf:2) a +0 short sword a +0 shortbow a +0 robe (45, 2, Elf:2) a +0 short sword a +0 leather armour a +2 short sword of protection a +0 robe (45, 16, Elf:2) a +0 short sword a +0 robe (45, 47, Elf:2) a +0 shortbow a +0 robe (48, 47, Elf:2) a +0 short sword a +0 ring mail a +0 short sword a +0 robe (50, 31, Elf:2) a +0 scimitar a +0 shortbow a +0 robe (51, 2, Elf:2) a +0 dagger a +0 leather armour (53, 26, Elf:2) a +0 long sword a +0 robe a +0 buckler (57, 24, Elf:2) a +0 short sword a +0 ring mail (59, 7, Elf:2) a +0 short sword a +0 robe Level 3 of the Elven Halls (2, -35, Elf:3) a +0 dagger a +0 robe (2, -34, Elf:3) a +0 short sword a +0 longbow a +0 leather armour (3, -34, Elf:3) a +2 short sword of draining a +0 robe a +0 buckler (4, -32, Elf:3) a +0 rapier a +0 leather armour (8, -13, Elf:3) a +0 short sword a +0 longbow a +0 leather armour (9, -51, Elf:3) a +0 spear (9, -12, Elf:3) a +0 dagger a +0 ring mail (9, -11, Elf:3) a +0 long sword a +0 ring mail (9, -1, Elf:3) a +0 long sword a +0 robe (10, -19, Elf:3) a +0 dagger a +0 shortbow a +2 leather armour of fire resistance (11, -11, Elf:3) a +0 long sword a +0 leather armour (14, -46, Elf:3) a +0 short sword a +0 longbow a +0 leather armour (19, -30, Elf:3) a +0 chain mail (20, -40, Elf:3) a +0 long sword a +0 ring mail (21, -42, Elf:3) an amulet of the acrobat an amulet of magic regeneration (22, -43, Elf:3) a +0 scimitar a +0 robe (26, -10, Elf:3) a +0 mace (26, -9, Elf:3) a +0 dagger (26, -5, Elf:3) a +0 short sword (27, -8, Elf:3) a +0 leather armour (28, -7, Elf:3) a staff of air (29, -5, Elf:3) a +0 long sword a +0 ring mail (30, -9, Elf:3) the +1 battleaxe "Impslayer" {sunder, *Slow Int+5 Dex+4} *Slow: It may slow you when you take damage. Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +2 scale mail of positive energy (31, -19, Elf:3) the necromancy staff "Basyanim" {rC- rN+ rCorr Necro Alch} [staff of necromancy] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (31, -5, Elf:3) a +2 rapier of venom a +0 robe (32, -19, Elf:3) a parchment of Iskenderun's Mystic Blast (32, -7, Elf:3) a +0 dagger a +0 robe (33, -33, Elf:3) a +0 leather armour (33, -18, Elf:3) a scroll of identify (34, -21, Elf:3) a parchment of Awaken Armour (34, -20, Elf:3) a staff of fire (34, -6, Elf:3) a +0 long sword a +0 ring mail (35, -21, Elf:3) a parchment of Hailstorm (36, -36, Elf:3) a +0 rapier a +0 robe (36, -22, Elf:3) a +0 dagger (40, -46, Elf:3) a +0 war axe (40, -17, Elf:3) a +0 rapier a +0 ring mail (40, -14, Elf:3) a +0 robe (41, -34, Elf:3) a +0 dagger a +0 ring mail (41, -22, Elf:3) a +0 rapier a +0 robe (42, -26, Elf:3) a +0 quick blade a +0 quick blade a +0 leather armour (42, 8, Elf:3) a staff of alchemy (42, 9, Elf:3) a +0 robe (43, -36, Elf:3) a +0 scimitar of draining a +0 ring mail (43, -33, Elf:3) a +0 long sword a +0 robe (43, -1, Elf:3) a +0 longbow a +2 crystal plate armour (43, 8, Elf:3) a staff of cold (43, 9, Elf:3) a staff of cold (44, -40, Elf:3) a +0 rapier a +0 leather armour (44, -29, Elf:3) a +0 long sword a +0 shortbow a +0 robe (44, -28, Elf:3) a +0 rapier a +0 robe (44, -27, Elf:3) a +0 shortbow a +0 robe (44, -25, Elf:3) a +0 short sword a +0 robe an amulet of wildshape a +4 heavy battleaxe a +2 sling of flaming a +0 leather armour a ring of wizardry (44, -24, Elf:3) a +0 flail a +0 ring mail a +0 long sword a +0 leather armour a +0 long sword a +0 scale mail the +5 glaive "Gukane Sia" {venom, +Blink rPois Str+3} +Blink: It lets you blink. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 robe a +0 short sword a +0 leather armour (44, -22, Elf:3) a +0 short sword a +0 shortbow a +0 robe a +0 long sword a +0 robe (44, -1, Elf:3) a +4 short sword a +1 ring mail of willpower (44, 9, Elf:3) a parchment of Summon Horrible Things (44, 10, Elf:3) the +3 short sword of the Thieving Gods {drain, rF+ rCorr Int+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (45, -26, Elf:3) the +10 quarterstaff of the Witching Gods {freeze, +Blink rF+ rC+} +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. a +0 robe a +0 shortbow a +0 dagger a +0 leather armour a +0 long sword a +0 leather armour (45, -20, Elf:3) a +0 rapier a +0 ring mail (45, 8, Elf:3) a staff of air (45, 10, Elf:3) a +0 rapier (45, 12, Elf:3) a +0 short sword (46, -32, Elf:3) a +0 ring mail (46, -26, Elf:3) a +1 rapier of electrocution a +1 rapier of electrocution a +0 leather armour a +0 long sword a +0 robe (46, -22, Elf:3) a +0 longbow a +0 leather armour (46, -21, Elf:3) a +0 short sword a +0 leather armour (46, 9, Elf:3) a +0 robe (47, -33, Elf:3) a +0 long sword a +0 robe a ring of flight (47, -18, Elf:3) a +0 rapier a +0 ring mail a +0 long sword a +0 leather armour a +0 rapier a +0 shortbow a +0 scale mail (47, 2, Elf:3) a +0 whip a +0 ring mail (48, -1, Elf:3) a +0 morningstar a +0 chain mail (49, -13, Elf:3) a +0 long sword a +0 robe (52, -22, Elf:3) a +4 quarterstaff of pain a +0 leather armour a +2 chain mail of willpower (52, -14, Elf:3) a +2 battleaxe of freezing a +0 chain mail (52, -13, Elf:3) a +0 long sword a +0 leather armour a ring of protection from cold (52, 0, Elf:3) the eel talisman of Gochodgh {rN+ Str+6} [eel talisman] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). (53, -22, Elf:3) a +2 war axe of freezing (53, 2, Elf:3) a +0 dagger (54, -19, Elf:3) a +0 robe (54, -12, Elf:3) a +2 glaive of flaming a +0 leather armour (55, -20, Elf:3) a +0 long sword (55, -19, Elf:3) a +1 mace of protection (55, -10, Elf:3) a +0 rapier a +0 ring mail (56, -20, Elf:3) a +0 long sword (56, -18, Elf:3) a parchment of Yara's Violent Unravelling (57, -18, Elf:3) a staff of cold (61, -9, Elf:3) a parchment of Vampiric Draining (62, -9, Elf:3) a +0 rapier (62, -6, Elf:3) a +0 leather armour Level 1 of the Lair of Beasts (10, -28, Lair:1) 2 boomerangs (23, 7, Lair:1) a +3 leather armour of poison resistance a +0 quarterstaff a +0 sling (34, -21, Lair:1) a +0 arbalest (60, -9, Lair:1) a +0 robe Level 2 of the Lair of Beasts (3, 10, Lair:2) a black bear skeleton (4, 9, Lair:2) a black bear skeleton (5, 9, Lair:2) a black bear skeleton (5, 12, Lair:2) a black bear skeleton (6, -5, Lair:2) a +0 scale mail (7, 7, Lair:2) a black bear skeleton (7, 8, Lair:2) a black bear skeleton (20, -1, Lair:2) a ring of resist corrosion (21, -11, Lair:2) a +3 trident (27, -2, Lair:2) the maw talisman of the Wasteland {Harm Str+3} [maw talisman] Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). (27, 2, Lair:2) a spider talisman (42, -8, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (4, -8, Lair:3) a +0 ring mail (12, -47, Lair:3) a +0 leather armour (14, -41, Lair:3) a +0 flail (17, -34, Lair:3) a +0 robe (42, -35, Lair:3) a +0 leather armour (43, -52, Lair:3) a +0 club Level 4 of the Lair of Beasts (14, -45, Lair:4) a parchment of Searing Ray (23, 7, Lair:4) a +0 scale mail (27, -17, Lair:4) a +0 halberd (37, -49, Lair:4) a +0 club (40, 5, Lair:4) a +0 lajatang (52, -4, Lair:4) a +0 ring mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +4 ring of protection a +5 ring of evasion a ring of magical power (4, 13, Lair:5) a +0 triple sword (10, 25, Lair:5) a +0 scale mail (12, 32, Lair:5) a +0 pair of gloves (15, -7, Lair:5) a +0 hand axe (22, -6, Lair:5) a ring of see invisible (25, 5, Lair:5) a +0 rapier (27, 36, Lair:5) a +0 robe (32, 3, Lair:5) a parchment of Starburst (35, 39, Lair:5) a +0 flail (37, -7, Lair:5) a staff of cold (37, -5, Lair:5) 5 javelins (39, -9, Lair:5) a +0 scale mail (58, 14, Lair:5) the +2 longbow of Atsul {drain, +Blink rPois Stlth+} +Blink: It lets you blink. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, -5, Lair:5) a +0 whip (63, 7, Lair:5) a +0 ring mail (64, 32, Lair:5) a +0 falchion (65, -6, Lair:5) a +0 scimitar a +0 short sword (65, 43, Lair:5) a +0 flail of protection (66, 36, Lair:5) a +0 whip (67, 6, Lair:5) a +0 dagger (70, -17, Lair:5) a +0 sling (71, -21, Lair:5) a +0 chain mail (71, -9, Lair:5) a +0 buckler (72, -18, Lair:5) 2 javelins Level 1 of the Swamp (0, 0, Swamp:1) a +1 ring mail of positive energy (1, -11, Swamp:1) a ring of magical power (8, -10, Swamp:1) a +0 leather armour (29, -3, Swamp:1) a +0 robe a +0 dagger (30, -4, Swamp:1) a +0 robe a +0 quarterstaff (31, -2, Swamp:1) a +0 robe a +0 short sword (33, -26, Swamp:1) an orb of guile (34, -4, Swamp:1) the serpent talisman "Wulyuc" {+Inv rCorr Str+4 Int+4} [serpent talisman] +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (35, -4, Swamp:1) a +0 trident (35, 10, Swamp:1) a +0 robe (39, 4, Swamp:1) a +0 mace Level 2 of the Swamp (1, -26, Swamp:2) a +0 spear (3, -28, Swamp:2) a +0 spear (3, -20, Swamp:2) a parchment of Call Canine Familiar (5, 20, Swamp:2) a dragon-coil talisman (7, 12, Swamp:2) a +0 buckler (14, -24, Swamp:2) a +0 robe a +2 short sword of venom (14, 2, Swamp:2) a +0 rapier (15, -25, Swamp:2) a +0 buckler a +0 robe a +0 rapier (15, -23, Swamp:2) a +0 robe a +0 quarterstaff (26, -1, Swamp:2) a +0 rapier (27, -3, Swamp:2) a +0 arbalest (32, -29, Swamp:2) a +0 rapier of electrocution a +0 pair of gloves of strength (34, 5, Swamp:2) a parchment of Scorch (46, -20, Swamp:2) a +0 rapier a +0 robe (48, -19, Swamp:2) a +3 short sword of venom a +0 robe a +0 buckler (49, -19, Swamp:2) a +0 quarterstaff a +0 robe Level 3 of the Swamp (6, 24, Swamp:3) a +0 short sword a +0 robe (7, 24, Swamp:3) a +0 quarterstaff a +0 robe (8, 26, Swamp:3) a +0 spear (9, 27, Swamp:3) a +0 dagger a +0 robe (11, 19, Swamp:3) a +0 war axe (20, 7, Swamp:3) a +0 arbalest (21, -2, Swamp:3) a +0 chain mail (23, -10, Swamp:3) a parchment of Mephitic Cloud (29, 4, Swamp:3) a +0 club (31, 11, Swamp:3) a +0 spear a +0 buckler (31, 19, Swamp:3) a +6 ring of dexterity (39, 16, Swamp:3) +0 pearl dragon scales (43, 20, Swamp:3) a human skeleton Level 4 of the Swamp (0, 0, Swamp:4) a +0 leather armour (1, 2, Swamp:4) a +0 pair of boots (3, 13, Swamp:4) a scroll of identify (4, -15, Swamp:4) a +1 scale mail of death (8, -18, Swamp:4) a +0 shortbow (8, -4, Swamp:4) a +0 quarterstaff a +0 robe (9, 7, Swamp:4) a +5 ring of evasion (9, 14, Swamp:4) a +0 robe a +0 quarterstaff (10, 16, Swamp:4) a +0 robe a +0 dagger (11, -12, Swamp:4) a +0 spear (11, 13, Swamp:4) a +0 buckler a +0 spear (15, -8, Swamp:4) a +0 plate armour (17, 4, Swamp:4) a parchment of Frozen Ramparts (23, -7, Swamp:4) a +0 war axe (33, 9, Swamp:4) a +0 robe (35, 15, Swamp:4) a +0 rapier Level 1 of the Spider Nest (2, 16, Spider:1) a +0 chain mail (5, 1, Spider:1) a ring of resist corrosion (35, 2, Spider:1) a +0 ring mail (36, 3, Spider:1) a +0 rapier (58, -7, Spider:1) a +0 scimitar (70, -13, Spider:1) a parchment of Call Imp Level 2 of the Spider Nest (4, 15, Spider:2) a +0 trident (5, 1, Spider:2) a parchment of Confusing Touch (5, 12, Spider:2) a +0 great sword (18, 16, Spider:2) a scroll of identify (19, 34, Spider:2) a +0 leather armour (20, -3, Spider:2) a +0 bardiche (26, 2, Spider:2) a +0 quarterstaff of pain (34, 21, Spider:2) a +0 plate armour Level 3 of the Spider Nest (4, -4, Spider:3) a +4 ring of slaying (8, 20, Spider:3) a +0 leather armour (10, 27, Spider:3) a +0 whip (16, 21, Spider:3) a +0 hand axe (18, 24, Spider:3) a +0 robe a +0 vampiric lajatang (33, 6, Spider:3) a +0 flail (43, 8, Spider:3) a +0 hand axe (55, -23, Spider:3) a parchment of Foxfire (61, 1, Spider:3) a scroll of identify Level 4 of the Spider Nest (0, 0, Spider:4) the +4 flail of Nomenis {concuss, +Blink Str+6} +Blink: It lets you blink. Str+6: It affects your strength (+6). It cannot be enchanted further. (1, 6, Spider:4) an orb of attunement (3, 5, Spider:4) an orb of pyromania (3, 8, Spider:4) a +1 pair of boots of rampaging (10, 12, Spider:4) a +0 orcbow (14, -6, Spider:4) a +0 pair of gloves of hurling (17, -5, Spider:4) a +0 war axe (18, 18, Spider:4) a +0 kite shield (26, 6, Spider:4) a parchment of Petrify (27, -3, Spider:4) a +3 scale mail of cold resistance the +8 ring mail of the Tormentor {rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 ring mail "Wuew" {rF+ Str+6} rF+: It protects you from fire. Str+6: It affects your strength (+6). It cannot be enchanted further. (36, 11, Spider:4) a +0 leather armour (37, -1, Spider:4) the +1 buckler "Kazuvehi" {rElec rF+ rN++ Dex+2} rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (38, -1, Spider:4) the amulet "Itziow" {Harm rC+ Regen+} [amulet of regeneration] Harm: It increases damage dealt and taken. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (38, 1, Spider:4) the amulet "Yrop Fefanes" {Acrobat rElec rN+ Dex-4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) a staff of cold (0, 2, Slime:5) the +4 spear of Unyfus {venom, Str-3 Dex+8} Str-3: It affects your strength (-3). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (0, 3, Slime:5) +0 ice dragon scales (0, 5, Slime:5) a +0 spear (1, -2, Slime:5) a +0 scale mail (1, 1, Slime:5) a +0 vampiric dagger (1, 2, Slime:5) an amulet of regeneration (1, 4, Slime:5) a parchment of Arcjolt (2, -1, Slime:5) a ring of wizardry (2, 4, Slime:5) a parchment of Alistair's Walking Alembic (3, 2, Slime:5) a parchment of Fire Storm (3, 3, Slime:5) 3 scrolls of identify (6, 0, Slime:5) the ring "Jipris" {rElec rF- rN+ Dex+4} [ring of positive energy] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (27, -29, Slime:5) a parchment of Dragon's Call (27, -28, Slime:5) a +0 leather armour (28, 30, Slime:5) a +6 ring of dexterity (29, -27, Slime:5) the +6 chain mail "Tysa" {Ponderous, *Corrode Int+6 SInv} *Corrode: It may corrode you when you take damage. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. It cannot be enchanted further. (29, 29, Slime:5) a +0 flail (29, 30, Slime:5) a staff of air (30, -29, Slime:5) a +3 leather armour of positive energy (30, -28, Slime:5) a ring of protection from cold (30, 29, Slime:5) a +0 glaive of pain (30, 31, Slime:5) +0 ice dragon scales (30, 32, Slime:5) a +4 ring of protection (31, -30, Slime:5) the +0 robe "Ziley" {^Drain rPois Will++} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Will++: It greatly increases your willpower. It cannot be enchanted further. (31, -29, Slime:5) the +11 rapier of the People {flame, rF+} rF+: It protects you from fire. It cannot be enchanted further. (31, -28, Slime:5) a +1 hand axe of draining (31, -26, Slime:5) a parchment of Haunt (31, 31, Slime:5) a staff of necromancy (31, 33, Slime:5) a staff of conjuration (32, -29, Slime:5) the +4 orcbow "Koagezxo" {flame, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (32, -26, Slime:5) a parchment of Yara's Violent Unravelling (32, 29, Slime:5) a scroll of identify (32, 30, Slime:5) a +0 mace (32, 32, Slime:5) an amulet of reflection (33, -28, Slime:5) a +0 orcbow (33, -27, Slime:5) the +11 falchion of Balance {venom, ^Drain Fly rElec Int+4} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (34, 32, Slime:5) a +0 sling (58, 2, Slime:5) a parchment of Alistair's Intoxication (59, -1, Slime:5) a +0 short sword (59, 3, Slime:5) a scroll of identify (59, 4, Slime:5) a +0 robe (60, 1, Slime:5) a +1 chain mail of fire resistance (60, 2, Slime:5) a +2 great mace of draining (60, 4, Slime:5) a sack of spiders (60, 5, Slime:5) a +0 robe (61, -2, Slime:5) a scroll of identify (61, 0, Slime:5) a +7 scimitar of electrocution (61, 1, Slime:5) a parchment of Mephitic Cloud (61, 3, Slime:5) a +4 vampiric scimitar Level 1 of the Vaults (0, 0, Vaults:1) a +0 glaive (8, -19, Vaults:1) the +0 robe of Gluttony {rPois rN+ Will+} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (11, -9, Vaults:1) a +0 rapier (20, -20, Vaults:1) a +0 spectral battleaxe (22, -24, Vaults:1) a granite talisman (30, 3, Vaults:1) a scroll of identify (30, 18, Vaults:1) a parchment of Frozen Ramparts (37, 6, Vaults:1) a +0 scale mail a +0 war axe (40, -10, Vaults:1) a +2 dagger of pain (41, 16, Vaults:1) a +0 ring mail a +0 war axe (42, 4, Vaults:1) a scroll of identify (50, 32, Vaults:1) a +0 broad axe a +0 chain mail (50, 36, Vaults:1) a +0 morningstar a +0 scale mail (52, -14, Vaults:1) a +0 ring mail (52, 17, Vaults:1) a +0 ring mail a +0 dire flail (54, 16, Vaults:1) a +0 ring mail a +2 great mace of protection (55, -4, Vaults:1) a parchment of Awaken Armour (55, 17, Vaults:1) a +3 scale mail a +2 morningstar of distortion (56, 16, Vaults:1) a +0 ring mail a +0 mace a +0 arbalest a +0 chain mail a +3 battleaxe a +0 chain mail a +0 long sword (56, 26, Vaults:1) a +0 dire flail a +0 ring mail (56, 34, Vaults:1) a +0 dagger a +0 robe (58, 13, Vaults:1) a +0 chain mail a +0 glaive of draining (58, 15, Vaults:1) a +0 ring mail a +0 great mace (59, 12, Vaults:1) a +0 ring mail a +0 hand axe (59, 26, Vaults:1) a +0 bardiche a +0 plate armour (60, 11, Vaults:1) a +0 plate armour a +2 battleaxe of draining (60, 12, Vaults:1) a +0 ring mail a +0 morningstar (60, 13, Vaults:1) an amulet of reflection a ring of willpower an amulet of regeneration a +2 ring mail of willpower +0 fire dragon scales +2 pearl dragon scales a +0 tower shield Level 2 of the Vaults (0, 0, Vaults:2) a +0 halberd (10, -30, Vaults:2) a +0 war axe a +0 arbalest a +0 ring mail (10, -28, Vaults:2) a +0 flail a +0 scale mail (12, -3, Vaults:2) a +0 leather armour (23, 16, Vaults:2) a +0 pair of gloves (26, -7, Vaults:2) a +2 cloak (26, 5, Vaults:2) a +0 arbalest (26, 12, Vaults:2) a +4 chain mail (28, 3, Vaults:2) a +0 chain mail (28, 5, Vaults:2) a +0 arbalest (29, 5, Vaults:2) a +0 scale mail (30, -19, Vaults:2) a +0 great mace of protection a +0 animal skin (30, 5, Vaults:2) a +0 scale mail a +0 arbalest (30, 7, Vaults:2) a +0 arbalest (31, -19, Vaults:2) a +0 great mace a +0 plate armour (31, -6, Vaults:2) a +0 dagger a +0 robe (31, 0, Vaults:2) a +0 arbalest (32, -38, Vaults:2) a +0 scale mail (32, -7, Vaults:2) a +0 dire flail a +0 leather armour (32, -6, Vaults:2) a +0 dire flail a +0 plate armour (33, -38, Vaults:2) a +0 morningstar a +0 leather armour (33, -20, Vaults:2) a +0 ring mail (33, -18, Vaults:2) a +0 morningstar (33, -6, Vaults:2) a +0 dire flail a +0 animal skin (38, -20, Vaults:2) a +0 great mace a +0 ring mail (39, -41, Vaults:2) a +0 scale mail a +0 dire flail of protection a +0 plate armour a +0 hand axe (40, -20, Vaults:2) a +0 club (40, -18, Vaults:2) the spore talisman of a sewer {rPois rF++ rC- Str+3} [spore talisman] rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). (42, -22, Vaults:2) a +1 mace of concussion (42, -20, Vaults:2) a +0 great mace a +0 leather armour (42, -16, Vaults:2) a ring of resist corrosion (43, -21, Vaults:2) a +0 cloak (43, -17, Vaults:2) a +0 arbalest a +1 war axe a +0 chain mail (44, -45, Vaults:2) a +0 great mace of protection a +0 chain mail (45, -43, Vaults:2) the eel talisman of Uxaid {Fly rCorr Str-3} [eel talisman] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (60, -29, Vaults:2) a +0 leather armour a +0 club a +0 plate armour a +0 hand axe a +0 animal skin a +0 demon whip of draining (60, -28, Vaults:2) a +0 chain mail a +0 scimitar a +0 plate armour a +0 battleaxe (61, -28, Vaults:2) a +0 dagger (62, -23, Vaults:2) a +0 animal skin a +0 whip (64, -2, Vaults:2) a +0 long sword a +0 chain mail a +4 battleaxe of draining a +0 morningstar (64, -1, Vaults:2) a +0 chain mail a +0 halberd (65, -2, Vaults:2) a +0 flail (66, 11, Vaults:2) a riddle talisman Level 3 of the Vaults [Shop] Wuufiwk's Jewellery Shop a +6 ring of dexterity (972 gold) a ring of willpower (675 gold) an amulet of guardian spirit (810 gold) a ring of flight (472 gold) an amulet of chemistry (810 gold) a ring of protection from fire (675 gold) a ring of resist corrosion (540 gold) a +6 ring of intelligence (972 gold) a ring of wizardry (810 gold) a hive talisman (810 gold) [Shop] Defemal's Book Shoppe a parchment of Infestation (1254 gold) a parchment of Dispersal (750 gold) a parchment of Summon Cactus Giant (750 gold) a parchment of Slow (120 gold) a manual of Unarmed Combat (2400 gold) a parchment of Passwall (264 gold) a parchment of Starburst (750 gold) a parchment of Vampiric Draining (264 gold) a parchment of Diamond Sawblades (984 gold) a parchment of Fortress Blast (750 gold) a parchment of Enfeeble (984 gold) a parchment of Launch Clockwork Bee (264 gold) a parchment of Death's Door (1560 gold) (3, 17, Vaults:3) a scroll of identify (5, -3, Vaults:3) a +0 orcbow (7, -6, Vaults:3) a +0 dire flail a +0 animal skin (8, -9, Vaults:3) a +0 arbalest (12, -16, Vaults:3) a +0 flail a +1 ring mail of cold resistance (13, -16, Vaults:3) a +0 long sword a +0 ring mail (15, 18, Vaults:3) a staff of necromancy (22, 21, Vaults:3) a +0 chain mail (32, 12, Vaults:3) a +0 great mace a +0 ring mail (33, 4, Vaults:3) a +0 chain mail (38, 15, Vaults:3) a +0 scale mail (40, -30, Vaults:3) a +0 orcbow (40, -8, Vaults:3) a +2 tower shield of cold resistance (41, -12, Vaults:3) a +0 pair of gloves (43, -31, Vaults:3) a +0 scale mail (45, -31, Vaults:3) a +0 shortbow (45, -30, Vaults:3) a +0 orcbow (45, -8, Vaults:3) a +0 shortbow of flaming (45, 2, Vaults:3) a +0 lajatang (46, -31, Vaults:3) a +0 shortbow a +0 shortbow (46, -8, Vaults:3) a +2 dire flail of protection a +0 animal skin (47, -9, Vaults:3) a +0 long sword a +0 scale mail a ring of magical power (49, -9, Vaults:3) a +0 ring mail (50, -10, Vaults:3) a +0 flail a +0 scale mail (52, -29, Vaults:3) a +0 scale mail a +0 morningstar (57, -39, Vaults:3) a parchment of Spellspark Servitor (61, -29, Vaults:3) a +0 robe a +0 dagger (62, -12, Vaults:3) a +0 club (62, 21, Vaults:3) a +0 dagger a +0 robe (63, -15, Vaults:3) a +0 ring mail (64, 10, Vaults:3) a +0 flail a +0 scale mail (65, -3, Vaults:3) a +0 pair of gloves (67, -29, Vaults:3) an amulet of wildshape (67, -17, Vaults:3) a +0 quarterstaff (67, -3, Vaults:3) a +0 robe (69, -29, Vaults:3) a +0 dagger (69, 7, Vaults:3) a +0 morningstar (69, 9, Vaults:3) a +0 robe (69, 12, Vaults:3) a +2 scale mail of fire resistance (70, -2, Vaults:3) a +0 pair of gloves of fire (72, 6, Vaults:3) a +1 great mace of protection (72, 7, Vaults:3) a +0 dire flail a +0 leather armour (73, 9, Vaults:3) a +0 arbalest (74, 10, Vaults:3) a +0 morningstar a +0 scale mail Level 4 of the Vaults (0, 0, Vaults:4) a +0 scale mail (2, 23, Vaults:4) a +0 arbalest (3, 21, Vaults:4) a +2 glaive of protection a +0 chain mail (3, 25, Vaults:4) a +0 arbalest (13, 27, Vaults:4) a +0 dire flail a +0 animal skin (19, 28, Vaults:4) a +0 arbalest (23, 4, Vaults:4) a +0 dagger a +0 robe (24, 33, Vaults:4) a +2 great mace of protection a +0 ring mail (25, -13, Vaults:4) the hive talisman of the Realm of Zot {+Inv rPois Int+4 Dex+3} [hive talisman] +Inv: It lets you turn invisible. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (26, 4, Vaults:4) a +0 long sword (26, 47, Vaults:4) a +0 whip a +0 animal skin (29, 44, Vaults:4) the inkwell talisman "Uvikaoch" {rElec rN+ Int+5} [inkwell talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (30, 4, Vaults:4) a +0 arbalest (33, 2, Vaults:4) a +0 arbalest (33, 3, Vaults:4) a +0 arbalest (34, 2, Vaults:4) a +0 arbalest (36, 5, Vaults:4) a +0 arbalest (38, -6, Vaults:4) a +0 pair of gloves (39, 32, Vaults:4) a +0 plate armour a +0 battleaxe (40, -11, Vaults:4) a +0 hand axe (48, 19, Vaults:4) a +0 plate armour a +0 great sword (49, 44, Vaults:4) a +0 long sword (50, 20, Vaults:4) a +0 whip (51, 18, Vaults:4) a +0 morningstar (53, 33, Vaults:4) a +0 scale mail (56, -11, Vaults:4) a +0 ring mail a +0 flail (56, -7, Vaults:4) a +0 war axe a +1 scale mail of cold resistance a +0 war axe (56, 9, Vaults:4) a +0 robe a +1 whip of holy wrath (58, 8, Vaults:4) a +0 robe a +3 sacred scourge of holy wrath (61, -9, Vaults:4) a parchment of Vampiric Draining (62, 47, Vaults:4) a +0 animal skin a +2 trident of flaming (63, 22, Vaults:4) a +0 mace a +0 leather armour (65, -7, Vaults:4) a +0 ring mail a +0 morningstar (68, -8, Vaults:4) a +0 leather armour Level 5 of the Vaults [Shop] Xesoligg's Armour Boutique a +0 scale mail (84 gold) the +6 chain mail "Cytasool" {rC+} (1050 gold) rC+: It protects you from cold. It cannot be enchanted further. a +0 robe (18 gold) a +0 robe (18 gold) a +0 pair of boots of stealth (241 gold) (0, 0, Vaults:5) a +0 dagger (1, 1, Vaults:5) a +0 mace (2, 6, Vaults:5) a +0 dagger a +0 scale mail (2, 7, Vaults:5) a +0 arbalest (3, -43, Vaults:5) a +0 flail a +0 scale mail (3, -40, Vaults:5) a +0 dire flail a +0 dire flail (3, 5, Vaults:5) a +0 great sword a +0 plate armour (3, 6, Vaults:5) a +0 great sword a +0 chain mail a +2 hand cannon of freezing (3, 7, Vaults:5) a +0 hand axe a +0 plate armour a +2 battleaxe a +0 plate armour a +0 dire flail a +0 dire flail a +0 battleaxe a +0 chain mail a +0 arbalest a +0 great sword a +0 plate armour a +0 great sword a +0 plate armour a +2 flail of protection a +1 great sword of draining a +0 plate armour a +0 battleaxe of freezing a +0 war axe a +0 scale mail (3, 8, Vaults:5) a +0 great sword a +0 chain mail a +0 arbalest (4, 4, Vaults:5) a +0 cloak (4, 6, Vaults:5) a +0 battleaxe a +0 plate armour (4, 9, Vaults:5) a +0 long sword a +0 plate armour a +0 tower shield (5, 6, Vaults:5) a +0 great mace a +0 plate armour (5, 8, Vaults:5) a +0 flail a +0 leather armour a +1 battleaxe of freezing a +3 great mace a +0 leather armour (7, -33, Vaults:5) a +0 dire flail a +0 dire flail (8, -36, Vaults:5) the +0 scimitar of Deflation {freeze, *Noise rPois rF++ SInv} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF++: It greatly protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. a +1 arbalest of electrocution a ring of magical power (8, -25, Vaults:5) a parchment of Summon Horrible Things (10, -29, Vaults:5) a parchment of Iskenderun's Battlesphere (10, 0, Vaults:5) a +0 dire flail a +0 dire flail (11, -28, Vaults:5) a +0 scale mail (12, -31, Vaults:5) a +0 hand axe (12, -3, Vaults:5) a +0 dire flail a +0 chain mail (13, -31, Vaults:5) a scroll of identify (13, 9, Vaults:5) a +0 great sword a +0 chain mail (14, -30, Vaults:5) a +1 cloak of poison resistance (14, 8, Vaults:5) a +0 arbalest (14, 9, Vaults:5) a +0 arbalest (15, -32, Vaults:5) a +0 dagger (15, -30, Vaults:5) a +0 scale mail (15, -3, Vaults:5) a parchment of Starburst (15, 8, Vaults:5) a +0 arbalest a +0 arbalest (16, -32, Vaults:5) a +0 club (16, -31, Vaults:5) a +0 whip (16, -30, Vaults:5) a +1 falchion of freezing (17, -4, Vaults:5) a +0 leather armour (18, -32, Vaults:5) a +0 halberd a +0 scale mail a +0 dire flail a +0 ring mail (18, 2, Vaults:5) a +0 falchion (19, -34, Vaults:5) the +10 pearl dragon scales of the Horehound {rPois rC+ rN+} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 helmet of sniping (19, -33, Vaults:5) a +0 mace (19, -8, Vaults:5) a +0 glaive a +0 chain mail (19, -4, Vaults:5) a sanguine talisman (20, -33, Vaults:5) a parchment of Rimeblight (23, -40, Vaults:5) a +1 cloak (23, -24, Vaults:5) a +0 morningstar a +0 ring mail (28, -16, Vaults:5) a +0 great sword a +0 chain mail (29, -12, Vaults:5) a +0 dire flail a +0 scale mail (29, 4, Vaults:5) a +1 long sword a +0 chain mail (29, 8, Vaults:5) a +1 great sword a +0 chain mail (30, -43, Vaults:5) a +0 battleaxe a +0 plate armour (30, 4, Vaults:5) a +0 war axe a +3 chain mail (31, 9, Vaults:5) a +3 battleaxe a +0 plate armour (34, -20, Vaults:5) a +0 war axe a +0 leather armour (35, 0, Vaults:5) a +0 spear a +0 robe (36, -12, Vaults:5) a +2 cloak of stealth (36, -3, Vaults:5) a +0 war axe a +0 plate armour a +0 tower shield (36, 4, Vaults:5) a +0 ring mail (37, -4, Vaults:5) a +3 dire flail a +0 scale mail (37, 3, Vaults:5) the serpent talisman of Sont {-Tele Rampage rN++ Stlth+} [serpent talisman] -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (38, -37, Vaults:5) 2 large rocks (38, -36, Vaults:5) a +3 war axe a +0 arbalest a +0 chain mail (38, -5, Vaults:5) a +5 heavy long sword a +0 plate armour a +1 devious dagger a +0 robe (38, -4, Vaults:5) a +0 long sword a +0 leather armour a +0 war axe a +0 war axe a +0 ring mail (39, -13, Vaults:5) a scroll of identify (39, -4, Vaults:5) a +2 vampiric halberd a +0 plate armour a +0 great mace a +0 scale mail a +0 flail a +0 scale mail (39, -3, Vaults:5) a +1 dagger of draining a +0 robe (40, -34, Vaults:5) 5 large rocks a +0 mace 2 boomerangs a +0 plate armour (40, -6, Vaults:5) a +3 demon trident of draining +2 fire dragon scales (41, -4, Vaults:5) a +4 great mace a +0 plate armour (42, -32, Vaults:5) a +0 dire flail a +0 plate armour (42, -31, Vaults:5) a +0 great sword a +0 plate armour a +0 plate armour (42, -28, Vaults:5) a parchment of Eringya's Surprising Crocodile (42, -26, Vaults:5) a +2 pair of boots of flying (42, -8, Vaults:5) a +0 chain mail (42, 0, Vaults:5) a scroll of identify (43, -32, Vaults:5) a +0 club a +0 ring mail a +3 great sword of pain a +0 plate armour (43, -1, Vaults:5) a dragon-coil talisman (45, 3, Vaults:5) a +1 bardiche a +0 chain mail (48, -33, Vaults:5) a parchment of Manifold Assault (48, -14, Vaults:5) a +0 dagger (50, -31, Vaults:5) a scroll of identify (50, 0, Vaults:5) the +2 robe of Houl Jio {Will++ Str+4} Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (51, -30, Vaults:5) a +0 falchion of holy wrath (52, -28, Vaults:5) a +3 war axe of freezing a +0 chain mail a +0 tower shield a ring of protection from fire (53, -28, Vaults:5) a +0 dire flail a +5 dire flail of draining (55, -24, Vaults:5) a +0 great mace a +0 dire flail of draining (57, -14, Vaults:5) a +0 dire flail of protection a +3 arbalest a +0 chain mail (58, -18, Vaults:5) a +0 cloak of stealth (58, -14, Vaults:5) a +0 long sword a +0 chain mail (59, -20, Vaults:5) a +1 long sword of draining a +0 chain mail a +0 kite shield (59, -19, Vaults:5) a +0 battleaxe a +4 scale mail of command (61, -44, Vaults:5) a +0 cloak of air Level 1 of the Crypt (0, 0, Crypt:1) a +0 trident (7, 0, Crypt:1) a +4 ring of slaying (7, 14, Crypt:1) a +2 great mace a +0 chain mail (15, -27, Crypt:1) a +0 halberd (21, -10, Crypt:1) an orb of mesmerism (25, 1, Crypt:1) a +3 chain mail (27, -22, Crypt:1) the eel talisman "Founag" {Fly rCorr Int+3 SInv} [eel talisman] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (29, 5, Crypt:1) a +0 halberd (29, 6, Crypt:1) a +0 war axe (30, 5, Crypt:1) a +0 scimitar (31, 4, Crypt:1) a +0 mace (31, 5, Crypt:1) a +0 trident (34, -3, Crypt:1) a +0 heavy flail (39, 8, Crypt:1) a +0 dagger a +0 robe (41, -2, Crypt:1) a +0 quarterstaff (41, -1, Crypt:1) a +0 flail (45, 2, Crypt:1) a +0 chain mail (47, -3, Crypt:1) a +0 plate armour a +0 war axe (49, 8, Crypt:1) a +0 short sword (65, -33, Crypt:1) a ring of flight (65, -32, Crypt:1) the +11 quarterstaff "Grim Tooth" {freeze, *Rage Str+6 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (65, -31, Crypt:1) a staff of alchemy (66, -33, Crypt:1) the +6 chain mail "Makuotsu" {Ponderous, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (66, -32, Crypt:1) a +2 ring mail of poison resistance Level 2 of the Crypt (0, 0, Crypt:2) a +0 great mace a +0 plate armour (9, -5, Crypt:2) a +0 glaive (9, 4, Crypt:2) a +0 short sword (10, -17, Crypt:2) a +0 trident (12, 1, Crypt:2) a +0 chain mail a +0 partisan (16, -24, Crypt:2) a +0 long sword (29, -13, Crypt:2) a +0 robe (29, 2, Crypt:2) the +4 robe of the Minstrel {rPois rC- Dex+2} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (29, 8, Crypt:2) a +0 longbow (30, -14, Crypt:2) a +0 scimitar (30, 0, Crypt:2) a +2 glaive of entangling (31, 4, Crypt:2) a +1 battleaxe of flaming a +0 glaive (31, 5, Crypt:2) a +0 halberd (32, -1, Crypt:2) a +0 quarterstaff (32, 5, Crypt:2) a +1 heavy great sword a +0 plate armour (35, 12, Crypt:2) a scroll of identify (39, 20, Crypt:2) a +0 glaive (41, 19, Crypt:2) a +0 dire flail (42, 17, Crypt:2) a +1 halberd of venom Level 3 of the Crypt [Shop] Xucasual's Gilded Reliquary the necromancy staff of Itiafus {rElec rN+ Will- rCorr Dex+2 Necro} (892 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. a +3 glaive of pain (840 gold) the amulet "Biabb" {Reflect Harm +Inv Regen+ Dex-4 SH+5} (712 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). SH+5: It affects your SH (+5). the ring of Lixiet {rC+ rN++ EV+5} (1210 gold) [ring of evasion] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. EV+5: It affects your evasion (+5). the Handbook of the Morgue (994 gold) Spells Type Level a - Gloom Hexes/Necromancy 3 b - Death Channel Necromancy 6 c - Borgnjor's Revivification Necromancy 8 the +1 shadow dragon scales of the Gloaming {Bane Rampage Int+6 Dex+4 Stlth+} (1960 gold) Bane: It inflicts you with a random bane when you equip it. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, Crypt:3) a +2 halberd a +0 chain mail (2, -2, Crypt:3) a +0 demon blade a +0 plate armour (4, 0, Crypt:3) a +1 great sword a +0 plate armour (5, -39, Crypt:3) the cold staff of Fueniq {rPois rC+ rCorr Dex-4 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). Ice: It increases the power of your Ice spells. (5, -38, Crypt:3) a staff of cold (5, -1, Crypt:3) a +5 great mace of flaming a +0 plate armour (7, -38, Crypt:3) a +0 robe (7, -18, Crypt:3) a +0 plate armour a +4 partisan of pain (8, -38, Crypt:3) a +1 morningstar of holy wrath (8, -17, Crypt:3) a +0 plate armour a +3 demon trident (8, 8, Crypt:3) a parchment of Forge Monarch Bomb (9, -38, Crypt:3) a +1 dire flail of protection (9, -17, Crypt:3) a +0 chain mail a +5 halberd of flaming a +0 plate armour a +3 demon trident of flaming (10, -13, Crypt:3) a +0 rapier (12, -20, Crypt:3) a +0 war axe (12, -18, Crypt:3) a +0 trident (12, -17, Crypt:3) a +0 scimitar (12, -13, Crypt:3) a +0 hand axe (12, -12, Crypt:3) a parchment of Fulminant Prism (13, -38, Crypt:3) a +0 glaive (13, -27, Crypt:3) a +2 demon whip of draining (13, -17, Crypt:3) a +0 flail (15, -46, Crypt:3) a +0 short sword (15, -44, Crypt:3) a parchment of Magic Dart (15, -23, Crypt:3) a +0 club (15, -17, Crypt:3) a +0 war axe (25, -23, Crypt:3) a +0 orcbow (25, -22, Crypt:3) a +0 plate armour (26, -44, Crypt:3) the +11 falchion of Ragec {flame, rN+++ Dex+3} rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (31, -33, Crypt:3) an amulet of dissipation the ring of Red Wine {rElec rCorr MP+9 Str+4 Dex-3} [ring of magical power] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). (32, 14, Crypt:3) a +2 dagger of pain (34, -44, Crypt:3) a +2 heavy war axe (35, -44, Crypt:3) a parchment of Iskenderun's Mystic Blast (38, -17, Crypt:3) a +0 war axe (39, -16, Crypt:3) a +0 flail (40, -7, Crypt:3) a +0 robe (42, -4, Crypt:3) a spider talisman (42, 2, Crypt:3) a +0 dire flail (43, 1, Crypt:3) a +0 mace a +0 battleaxe a +0 battleaxe (44, -27, Crypt:3) a +0 robe (44, -26, Crypt:3) a +0 robe (46, 8, Crypt:3) a +0 chain mail a +1 heavy partisan (46, 10, Crypt:3) a +0 plate armour a +0 long sword (48, 5, Crypt:3) a +0 partisan (50, -44, Crypt:3) a ring of protection from cold (50, -40, Crypt:3) the amulet of Xishryet {Dissipate Regen+ Str+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). a ring of protection from fire the ring "Kusmaysoxt" {rN+ Will+} [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. a ring of positive energy a ring of positive energy the amulet of Xom's Pride {Wildshape rC+ Dex+4 SInv Stlth+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (51, -21, Crypt:3) a +0 robe (52, -44, Crypt:3) a parchment of Splinterfrost Shell (52, -21, Crypt:3) a +3 hand axe of electrocution (52, -20, Crypt:3) a +3 plate armour of willpower (54, -45, Crypt:3) a talisman of death (54, 1, Crypt:3) a +0 plate armour a +4 dire flail Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a +0 leather armour (20, -18, Tomb:1) a +1 halberd of venom (24, 8, Tomb:1) a +0 leather armour (25, -22, Tomb:1) a +0 dire flail (26, 12, Tomb:1) a +0 chain mail (28, -26, Tomb:1) a +0 trident (29, -15, Tomb:1) a +0 flail (30, 8, Tomb:1) a +0 war axe (33, 13, Tomb:1) a +2 cloak a +0 halberd (33, 14, Tomb:1) a +0 cloak of air (37, 12, Tomb:1) a +0 cloak (38, 6, Tomb:1) a +0 mace (44, -20, Tomb:1) 3 boomerangs (46, -20, Tomb:1) a +2 chain mail of willpower (47, -37, Tomb:1) a parchment of Leda's Liquefaction (52, 9, Tomb:1) a +0 sling (56, -4, Tomb:1) a +0 dire flail (56, 1, Tomb:1) a parchment of Gell's Gavotte Level 2 of the Tomb of the Ancients (4, -2, Tomb:2) a +0 scimitar (8, 6, Tomb:2) a +0 spear (10, -11, Tomb:2) 3 scrolls of identify (12, 2, Tomb:2) a +0 hand axe (16, 0, Tomb:2) a +0 battleaxe (18, 20, Tomb:2) a +0 hand axe (26, -4, Tomb:2) a parchment of Tukima's Dance (27, -5, Tomb:2) the +6 glaive of Tension {protect, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (30, 20, Tomb:2) 8 gold pieces (31, -7, Tomb:2) 6 gold pieces (31, -5, Tomb:2) a +0 halberd (31, 6, Tomb:2) a +0 long sword (33, -1, Tomb:2) a scroll of identify Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) the +0 plate armour "Xurecizi" {+Blink rF++ Regen+} +Blink: It lets you blink. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (0, 1, Tomb:3) a parchment of Brom's Barrelling Boulder (0, 2, Tomb:3) a parchment of Cigotuvi's Putrefaction (1, 2, Tomb:3) a +4 sling of draining (1, 3, Tomb:3) the alchemy staff of World's End {*Slow rPois rC+ rN++ SInv Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (2, 3, Tomb:3) a sack of spiders (3, 2, Tomb:3) a +1 rapier of freezing (3, 3, Tomb:3) a riddle talisman (3, 4, Tomb:3) a ring of protection from cold (3, 5, Tomb:3) a parchment of Gell's Gavotte (4, 1, Tomb:3) a +2 helmet of light (4, 2, Tomb:3) a parchment of Awaken Armour (4, 3, Tomb:3) a staff of alchemy (4, 5, Tomb:3) a staff of earth (4, 6, Tomb:3) a ring of see invisible (5, 3, Tomb:3) a parchment of Soul Splinter (5, 4, Tomb:3) a +5 ring of evasion (5, 5, Tomb:3) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (5, 6, Tomb:3) a +1 long sword of valour (5, 7, Tomb:3) a +1 hand axe of distortion (6, 5, Tomb:3) a staff of cold (6, 6, Tomb:3) a parchment of Martyr's Knell (6, 7, Tomb:3) the +0 robe of Boyjinie {+Inv Str+3 Int-3} +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (6, 8, Tomb:3) a parchment of Borgnjor's Revivification (7, 2, Tomb:3) a scroll of identify (7, 7, Tomb:3) a +2 battleaxe of freezing (7, 8, Tomb:3) a +4 ring of protection (7, 9, Tomb:3) a ring of flight (9, -11, Tomb:3) the +2 broad axe of Nadeozi {drain, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (15, -14, Tomb:3) 3 javelins (17, -14, Tomb:3) a +0 long sword (17, -13, Tomb:3) a +2 glaive of protection (17, -6, Tomb:3) a +1 devious short sword (17, 1, Tomb:3) a +0 war axe (18, -11, Tomb:3) a +0 scimitar (20, -14, Tomb:3) a +0 chain mail a +1 great mace of flaming (22, -9, Tomb:3) a +0 halberd (25, -7, Tomb:3) a +0 hand axe (26, -19, Tomb:3) a +0 quarterstaff (30, 0, Tomb:3) a +4 partisan of freezing (30, 4, Tomb:3) the +0 buckler of the Other Side {rN+ Will+ Dex+3 Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (31, -8, Tomb:3) a +0 partisan (32, 3, Tomb:3) an amulet of magic regeneration (36, 0, Tomb:3) a +0 lajatang of speed the Vestibule of Hell (6, 5, Hell) a +0 robe a +0 dagger (7, 5, Hell) a +0 plate armour a +0 great mace (8, 3, Hell) a +0 plate armour a +1 halberd (9, 4, Hell) a +2 scythe of protection (9, 5, Hell) a +2 scythe of pain (10, 2, Hell) a +2 scythe of pain (10, 5, Hell) a +0 plate armour a +1 long sword (11, -1, Hell) a +0 trident (11, 4, Hell) a +0 scythe of freezing a +0 chain mail a +0 battleaxe (12, -1, Hell) a +0 robe a +0 dagger (13, -1, Hell) a +0 robe a +0 dagger a +0 plate armour a +5 great sword (13, 0, Hell) a +0 plate armour a +5 great sword (13, 1, Hell) a +0 chain mail a +4 broad axe (14, -4, Hell) a +1 antimagic demon whip a +6 vampiric scythe (16, 21, Hell) a +0 heavy scythe (18, 15, Hell) a +0 hand axe (19, 13, Hell) a +0 mace a +0 morningstar (19, 14, Hell) a +3 mace a +0 scimitar (20, 12, Hell) a +0 chain mail a +2 battleaxe (20, 20, Hell) a +2 vampiric scythe (23, 11, Hell) a +0 plate armour a +3 battleaxe (24, 12, Hell) a +0 hand axe (27, 11, Hell) a +0 plate armour a +3 halberd of flaming (30, 17, Hell) a +0 battleaxe a +0 plate armour (31, 11, Hell) a +4 demon trident of flaming a +0 chain mail (31, 20, Hell) a +0 trident (32, 11, Hell) a +0 dagger a +0 robe (32, 12, Hell) a +0 heavy great sword a +0 plate armour (32, 15, Hell) a +5 halberd of flaming a +0 chain mail (38, -19, Hell) a +0 flail of holy wrath (39, 15, Hell) a +1 flail of holy wrath (41, 13, Hell) a +0 mace Level 1 of the Iron City of Dis Level 2 of the Iron City of Dis (0, 0, Dis:2) a +0 dire flail (5, 1, Dis:2) a +3 battleaxe a +0 plate armour (6, -5, Dis:2) a +1 heavy great mace a +0 chain mail (16, 5, Dis:2) a +1 battleaxe of flaming a +0 plate armour (18, -10, Dis:2) a +0 giant spiked club Level 3 of the Iron City of Dis (8, -1, Dis:3) a +3 great sword of draining a +0 plate armour (9, -2, Dis:3) a +0 flail (12, -3, Dis:3) a +2 great mace of draining Level 4 of the Iron City of Dis Level 5 of the Iron City of Dis (15, -11, Dis:5) a +1 heavy great sword a +0 chain mail Level 6 of the Iron City of Dis Level 7 of the Iron City of Dis (0, 0, Dis:7) a sack of spiders (0, 1, Dis:7) a staff of conjuration (1, -11, Dis:7) a +0 battleaxe a +0 chain mail (1, -1, Dis:7) a +0 morningstar (1, 0, Dis:7) a parchment of Magnavolt (1, 1, Dis:7) the conjuration staff "Dinipoer" {Conj Air Alch} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (2, -1, Dis:7) a parchment of Summon Cactus Giant (2, 0, Dis:7) the +2 glaive of the Singing Gharial {spect, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (3, -3, Dis:7) a +0 giant club (3, -1, Dis:7) a parchment of Iskenderun's Battlesphere (3, 0, Dis:7) a parchment of Haunt (3, 1, Dis:7) a +0 falchion of valour (3, 2, Dis:7) a +0 sling (4, -1, Dis:7) a +0 robe (4, 1, Dis:7) a +3 hand axe of flaming (4, 2, Dis:7) a +0 great mace (7, -22, Dis:7) a +0 great sword of draining a +0 chain mail (13, -40, Dis:7) a +0 morningstar (14, -50, Dis:7) a +2 morningstar of holy wrath (15, -35, Dis:7) a +0 great mace of draining (15, -14, Dis:7) a +1 flail of holy wrath (16, -34, Dis:7) a +2 flail of protection (17, -52, Dis:7) a +0 lajatang (17, -35, Dis:7) a +2 flail of concussion (17, -25, Dis:7) a +2 morningstar of protection (18, -49, Dis:7) a +2 flail of draining (18, -15, Dis:7) a +4 antimagic great mace (19, -16, Dis:7) a +4 morningstar of freezing (32, -38, Dis:7) a +0 giant club (33, -60, Dis:7) a +0 giant club (33, -45, Dis:7) a +0 great sword a +0 plate armour (40, -45, Dis:7) a +3 great sword of freezing a +0 plate armour (48, -61, Dis:7) a +1 dire flail of holy wrath (50, -48, Dis:7) a +0 great mace of freezing a +0 plate armour (51, -42, Dis:7) a +4 flail of venom (52, -43, Dis:7) a +0 giant spiked club (52, -24, Dis:7) a +0 giant spiked club (54, -8, Dis:7) a staff of necromancy (56, -60, Dis:7) a +0 giant club (56, -9, Dis:7) a parchment of Awaken Armour (56, -8, Dis:7) the +3 rapier of the Crucible of Flesh {protect, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (56, -7, Dis:7) the fire staff of the Mushroom {^Contam rElec rF+ Dex+3 Fire Alch} [staff of fire] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. Level 1 of Gehenna (0, 0, Geh:1) a +1 great sword of flaming (8, 11, Geh:1) a +2 demon whip of flaming Level 2 of Gehenna (16, 4, Geh:2) a +2 great sword of flaming (21, 2, Geh:2) a +2 glaive of flaming +0 fire dragon scales Level 3 of Gehenna (0, 0, Geh:3) a +1 glaive of flaming +2 fire dragon scales (16, 1, Geh:3) a +1 great sword of flaming a +1 great sword of flaming (16, 11, Geh:3) a +2 glaive of flaming +1 fire dragon scales (17, -7, Geh:3) a +1 great sword of flaming Level 4 of Gehenna (0, 0, Geh:4) a +2 demon whip of venom (2, 5, Geh:4) a +2 great sword of flaming Level 5 of Gehenna (0, 0, Geh:5) a +1 great sword of flaming (3, -6, Geh:5) a +2 great sword of flaming (4, -5, Geh:5) a +1 great sword of flaming Level 6 of Gehenna (0, 0, Geh:6) 25 gold pieces (still there?) a +1 great sword of flaming (still there?) (4, 0, Geh:6) 9 gold pieces (15, -10, Geh:6) a +3 glaive of flaming +0 fire dragon scales (21, 8, Geh:6) a +2 demon whip of draining Level 7 of Gehenna (0, 0, Geh:7) a +1 great sword of flaming (0, 34, Geh:7) a +1 great sword of flaming (1, 4, Geh:7) a +2 demon whip of electrocution (7, 27, Geh:7) the serpent talisman "Liyt" {rCorr Int+3 Stlth+} [serpent talisman] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (9, 3, Geh:7) a +0 chain mail (9, 5, Geh:7) a +0 leather armour (11, 5, Geh:7) a +0 chain mail (25, -25, Geh:7) a +2 demon whip of venom (27, -16, Geh:7) a +0 club (29, -24, Geh:7) a +0 demon whip of draining (29, 31, Geh:7) a +2 demon whip of venom (31, -16, Geh:7) a +0 robe (32, 23, Geh:7) a +0 plate armour (34, 8, Geh:7) a +4 great sword of flaming (44, -12, Geh:7) a +0 mace (45, -12, Geh:7) a +0 flail (46, -13, Geh:7) a +5 ring of evasion (47, -12, Geh:7) a +2 demon whip of flaming (47, 23, Geh:7) a scroll of identify (50, -17, Geh:7) a parchment of Call Canine Familiar (50, 4, Geh:7) a +0 arbalest (51, -18, Geh:7) a +0 helmet (51, -16, Geh:7) the spider talisman of Qogiv {*Silence Str+5} [spider talisman] *Silence: It may silence you when you take damage. Str+5: It affects your strength (+5). (52, -18, Geh:7) the +1 chain mail of the Lost Path {Death, Will+ Str-2 Dex+5} Will+: It increases your willpower. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (52, -17, Geh:7) a +0 arbalest (57, 4, Geh:7) a +2 vampiric demon whip (59, -25, Geh:7) a +2 great sword of flaming Level 1 of Cocytus (9, -2, Coc:1) a +1 battleaxe of freezing Level 2 of Cocytus Level 3 of Cocytus (0, 10, Coc:3) 6 gold pieces (5, 8, Coc:3) 4 gold pieces (5, 9, Coc:3) 6 gold pieces (5, 10, Coc:3) 4 gold pieces (5, 13, Coc:3) 7 gold pieces (6, 10, Coc:3) 15 gold pieces (6, 12, Coc:3) 6 gold pieces (8, 8, Coc:3) 4 gold pieces (8, 9, Coc:3) 5 gold pieces (10, 9, Coc:3) 7 gold pieces (11, 9, Coc:3) 3 gold pieces (12, 7, Coc:3) 9 gold pieces Level 5 of Cocytus Level 6 of Cocytus (10, -2, Coc:6) a +1 battleaxe of freezing (12, -3, Coc:6) a +0 battleaxe of freezing Level 7 of Cocytus (0, 0, Coc:7) a +1 pair of boots of rampaging (0, 2, Coc:7) a +0 mace (9, 5, Coc:7) a +0 battleaxe (10, 5, Coc:7) a +1 plate armour of poison resistance (10, 6, Coc:7) a staff of cold (11, 4, Coc:7) the +0 mace "Kiemiur" {drain, rC+} rC+: It protects you from cold. It cannot be enchanted further. (11, 5, Coc:7) a +0 pair of gloves of stealth (16, -12, Coc:7) a staff of air (16, -10, Coc:7) a +3 leather armour of cold resistance (17, -9, Coc:7) the +0 robe of Recklessness {*Silence rPois Str+2} *Silence: It may silence you when you take damage. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (18, -11, Coc:7) a +0 scimitar of flaming (18, 1, Coc:7) a parchment of Hoarfrost Cannonade (19, -6, Coc:7) a parchment of Summon Ice Beast (20, 2, Coc:7) a +3 leather armour of fire resistance (21, -6, Coc:7) a staff of conjuration (22, -5, Coc:7) a staff of cold Level 1 of Tartarus Level 2 of Tartarus Level 3 of Tartarus (19, -3, Tar:3) 4 large rocks Level 4 of Tartarus (12, -17, Tar:4) a +2 demon whip of venom (13, -19, Tar:4) 6 large rocks (14, -13, Tar:4) a +2 demon whip of electrocution Level 5 of Tartarus (0, 0, Tar:5) a +3 heavy scythe (4, -20, Tar:5) 5 large rocks (4, -17, Tar:5) 4 large rocks (4, -16, Tar:5) a +1 scythe of distortion (4, -8, Tar:5) 2 large rocks (5, -5, Tar:5) a +1 scythe of entangling (8, -5, Tar:5) a +0 scythe of freezing (9, -21, Tar:5) a +2 whip of venom (15, -5, Tar:5) 2 large rocks (17, -14, Tar:5) 4 large rocks Level 6 of Tartarus (1, -2, Tar:6) a +1 whip of flaming (11, -7, Tar:6) 4 large rocks (13, -13, Tar:6) 3 large rocks (18, -5, Tar:6) 3 large rocks (18, -2, Tar:6) 4 large rocks (24, 4, Tar:6) 5 large rocks Level 7 of Tartarus (0, 0, Tar:7) a +6 ring of intelligence (0, 30, Tar:7) a +0 quarterstaff of pain (1, 0, Tar:7) a ring of poison resistance (1, 14, Tar:7) 4 large rocks (1, 30, Tar:7) a sack of spiders (9, 15, Tar:7) a +2 flail of concussion (10, 21, Tar:7) 3 large rocks (20, -9, Tar:7) a parchment of Summon Small Mammal (20, 39, Tar:7) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (21, -9, Tar:7) the riddle talisman of Quantum Leap {Rampage rC+} [riddle talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. (21, 39, Tar:7) the +10 morningstar of the Blind Eye {vamp, rElec rPois rCorr Dex-5} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (22, -9, Tar:7) a +2 helmet of ice (23, -9, Tar:7) the +2 troll leather armour "Goorauru" {rC+ Regen+ Int+2 Dex+3 SInv} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (23, 1, Tar:7) the +5 plate armour of a volcano {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (23, 29, Tar:7) a parchment of Swiftness (23, 39, Tar:7) a staff of cold (24, -9, Tar:7) a +2 pair of gloves of infusion (25, -9, Tar:7) a +6 orcbow of electrocution (25, 39, Tar:7) the +5 trident of Inyc {freeze, rPois Will+ Dex+2} rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (26, -9, Tar:7) the +2 robe "Gagez" {rElec rF- MP+8 Str+5 Int-2} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. MP+8: It affects your magic capacity (+8). Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (30, 2, Tar:7) 4 large rocks (45, 0, Tar:7) the +2 battleaxe of Asyrywna {venom, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (45, 30, Tar:7) a staff of earth (46, 0, Tar:7) a staff of alchemy (46, 30, Tar:7) a sack of spiders (46, 43, Tar:7) 5 large rocks (50, -3, Tar:7) 2 large rocks (52, -4, Tar:7) a +2 scythe of freezing Level 1 of the Realm of Zot (0, 0, Zot:1) a +0 cloak a +0 long sword (1, 7, Zot:1) a +0 cloak a +0 rapier (2, 6, Zot:1) a +0 short sword (2, 7, Zot:1) a +0 dire flail (5, -23, Zot:1) a +0 cloak of stealth a +0 whip (5, 9, Zot:1) a +0 cloak a +0 short sword (7, -22, Zot:1) a +0 falchion (7, -20, Zot:1) a +0 short sword (7, -19, Zot:1) a +0 flail a +0 cloak of air (9, -33, Zot:1) 4 gold pieces (10, -32, Zot:1) 6 gold pieces (11, -33, Zot:1) 7 gold pieces (still there?) a +3 demon trident of freezing (still there?) a +1 arbalest of freezing (still there?) a +2 plate armour of willpower (still there?) (12, -24, Zot:1) 23 gold pieces (20, -34, Zot:1) a +0 dire flail (20, -31, Zot:1) a parchment of Call Canine Familiar (21, -26, Zot:1) a parchment of Nazja's Percussive Tempering (36, -9, Zot:1) a parchment of Mephitic Cloud (37, -12, Zot:1) a +0 glaive (37, -11, Zot:1) a +0 cloak a +1 dagger of holy wrath (42, -16, Zot:1) a +0 cloak of corrosion resistance a +0 long sword (42, -15, Zot:1) a +0 cloak of willpower (42, -5, Zot:1) a +1 antimagic demon whip (43, -1, Zot:1) 4 gold pieces a +0 dagger of venom a +0 robe (46, -22, Zot:1) an amulet of wildshape (49, -4, Zot:1) a +0 chain mail Level 2 of the Realm of Zot (0, 19, Zot:2) a +0 plate armour (5, 24, Zot:2) a +0 cloak of stealth a +0 long sword (5, 26, Zot:2) a +0 scimitar (8, 26, Zot:2) a +1 cloak a +0 long sword (11, 26, Zot:2) a +0 hand axe (14, -3, Zot:2) a +0 halberd (24, -7, Zot:2) 5 large rocks (26, 2, Zot:2) a +0 dire flail (27, -6, Zot:2) a +0 rapier (27, -1, Zot:2) a +0 partisan (28, -7, Zot:2) a +0 flail (28, -6, Zot:2) a +0 battleaxe (28, -4, Zot:2) a +0 mace (28, 3, Zot:2) a +0 mace (29, -7, Zot:2) a +0 mace (29, 0, Zot:2) a +0 mace (35, -14, Zot:2) a ring of protection from fire (42, 27, Zot:2) a +0 short sword a +0 cloak (42, 31, Zot:2) the +0 plate armour "Ruph" {Resonance, rPois rC- rCorr Stlth+} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (43, 30, Zot:2) a scroll of identify (43, 31, Zot:2) a +0 vampiric dagger (44, 26, Zot:2) a +0 hand axe (45, 27, Zot:2) a +0 whip a +0 cloak of poison resistance (46, 6, Zot:2) the wellspring talisman of Death's Door {rElec rN+ Will+ Int-2 Slay-4} [wellspring talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (46, 27, Zot:2) a +0 war axe (47, 27, Zot:2) a +0 hand axe a +0 battleaxe (49, 7, Zot:2) a draconian skeleton (49, 26, Zot:2) a +0 scimitar (54, 4, Zot:2) a +0 trident a +2 cloak (56, 3, Zot:2) a +0 trident a +0 cloak (58, 14, Zot:2) a draconian skeleton (59, -1, Zot:2) a draconian skeleton (59, 18, Zot:2) +0 storm dragon scales Level 3 of the Realm of Zot (14, -31, Zot:3) a +0 scimitar (28, 17, Zot:3) a +0 scimitar (36, -12, Zot:3) +0 ice dragon scales (36, 9, Zot:3) a +0 long sword (38, -8, Zot:3) a +0 battleaxe Level 4 of the Realm of Zot (7, 6, Zot:4) a +0 trident (7, 7, Zot:4) a +0 scimitar a +0 dagger a +1 cloak (7, 8, Zot:4) a +0 rapier a +0 cloak a +0 robe (18, 1, Zot:4) a +0 cloak of stealth a +0 long sword (18, 16, Zot:4) a scroll of identify (21, 0, Zot:4) a +3 long sword (23, -4, Zot:4) a +0 flail (24, 0, Zot:4) a +0 cloak a +0 long sword of holy wrath (26, 21, Zot:4) a +0 chain mail (28, 2, Zot:4) a +0 battleaxe (29, 2, Zot:4) a +0 long sword (30, 2, Zot:4) a +0 flail (33, 14, Zot:4) a scroll of identify (37, -2, Zot:4) a +0 scale mail (52, 32, Zot:4) a parchment of Summon Hydra (53, -2, Zot:4) a parchment of Forge Monarch Bomb (53, 34, Zot:4) a +0 short sword Level 5 of the Realm of Zot (7, 3, Zot:5) a +0 scimitar (8, 4, Zot:5) a +2 heavy dire flail (9, 4, Zot:5) a +0 long sword (9, 7, Zot:5) a +0 war axe (11, 35, Zot:5) a +0 chain mail (12, 1, Zot:5) a +0 flail (14, 22, Zot:5) a +11 club of electrocution (19, 9, Zot:5) a +0 flail (19, 17, Zot:5) a +11 spectral club (20, 1, Zot:5) a +0 orcbow (21, 9, Zot:5) a +0 mace of holy wrath (22, 21, Zot:5) a +12 spectral club (23, 9, Zot:5) a +0 cloak a +2 great sword of flaming (24, 9, Zot:5) a +0 war axe of freezing (25, 9, Zot:5) a +0 glaive of entangling (25, 25, Zot:5) 23 gold pieces (32, 2, Zot:5) a storm talisman (36, 30, Zot:5) 7 gold pieces (44, 31, Zot:5) a +0 war axe (48, 22, Zot:5) 5 gold pieces Level 1 of the Depths (0, 0, Depths:1) a scroll of identify (4, -5, Depths:1) a parchment of Soul Splinter (4, -4, Depths:1) a +0 partisan of protection (9, -4, Depths:1) a scroll of identify (12, -6, Depths:1) a +0 robe a +0 dagger (14, 8, Depths:1) 5 large rocks (15, 17, Depths:1) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. It cannot be enchanted further. (18, 17, Depths:1) a +0 scale mail (19, 3, Depths:1) a +0 vampiric scimitar (21, 31, Depths:1) an amulet of regeneration a +0 cloak (24, 21, Depths:1) a +2 great sword of flaming (25, 14, Depths:1) a scroll of identify (28, -2, Depths:1) a +0 war axe a +0 arbalest a +0 leather armour of positive energy (28, 26, Depths:1) a granite talisman (33, 6, Depths:1) a +0 animal skin a +0 war axe (34, 7, Depths:1) a ring of protection from fire (44, -5, Depths:1) 7 gold pieces (44, -4, Depths:1) 16 gold pieces (still there?) a +1 demon whip of draining (still there?) (45, -5, Depths:1) 8 gold pieces (45, -3, Depths:1) a +0 battleaxe (46, -4, Depths:1) 7 gold pieces (47, -4, Depths:1) 7 gold pieces (48, -6, Depths:1) 6 gold pieces (48, 0, Depths:1) a +0 great mace a +0 dire flail (50, -2, Depths:1) 17 gold pieces (still there?) a +1 antimagic demon whip (still there?) (50, 4, Depths:1) 5 large rocks (54, -9, Depths:1) 7 gold pieces (62, 6, Depths:1) a +0 bardiche a +0 leather armour (65, 7, Depths:1) a +0 buckler Level 2 of the Depths (1, 16, Depths:2) a +0 robe (2, 27, Depths:2) a +0 robe (2, 28, Depths:2) a +0 lajatang a boomerang a +0 robe (6, 29, Depths:2) a +3 bardiche a +0 scale mail (10, 32, Depths:2) 5 large rocks (14, -2, Depths:2) a parchment of Mephitic Cloud (15, 34, Depths:2) a +0 spear (16, 35, Depths:2) a +0 robe 3 large rocks (19, -2, Depths:2) 18 gold pieces (20, 6, Depths:2) 24 gold pieces (21, -12, Depths:2) a storm talisman (21, 4, Depths:2) 6 gold pieces (23, 7, Depths:2) a +0 robe a +3 dagger (30, 8, Depths:2) a +0 buckler of poison resistance a +0 leather armour a +0 broad axe (54, 13, Depths:2) a +0 robe (60, -4, Depths:2) a +2 battleaxe of freezing (60, 18, Depths:2) a +0 great sword of flaming (61, 17, Depths:2) 4 large rocks (63, -2, Depths:2) a +0 lajatang a boomerang a +0 robe Level 3 of the Depths [Shop] Cuciygy's Book Boutique a parchment of Infestation (585 gold) a parchment of Airstrike (182 gold) a parchment of Fulsome Fusillade (585 gold) a parchment of Olgreb's Toxic Radiance (182 gold) a parchment of Permafrost Eruption (350 gold) a parchment of Nazja's Percussive Tempering (257 gold) a parchment of Summon Horrible Things (585 gold) a parchment of Freezing Cloud (257 gold) a parchment of Malign Gateway (459 gold) a parchment of Ozocubu's Armour (123 gold) a parchment of Sublimation of Blood (81 gold) a parchment of Blink (81 gold) a parchment of Anguish (182 gold) a parchment of Teleport Other (123 gold) [Shop] Xekutruck's Antique Armour Boutique a +4 ring mail of cold resistance (837 gold) an orb of mayhem (297 gold) the +3 ring mail of Guggiekk {rF+ Int+2} (1004 gold) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +3 leather armour of positive energy (567 gold) a +1 plate armour of fire resistance (810 gold) a +2 ring mail of poison resistance (486 gold) a +4 ring mail of willpower (837 gold) a +0 troll leather armour (405 gold) (0, 0, Depths:3) a +0 short sword a +0 scale mail (1, -20, Depths:3) a +0 long sword a +0 robe (1, -19, Depths:3) a staff of air (1, -13, Depths:3) a +0 buckler (2, -19, Depths:3) a staff of cold (3, -19, Depths:3) a +1 great sword of holy wrath (4, -20, Depths:3) a +1 glaive a +0 ring mail (4, -3, Depths:3) a +0 scale mail (4, -2, Depths:3) a parchment of Fire Storm (4, -1, Depths:3) an amulet of faith (5, -17, Depths:3) a +0 robe (5, -8, Depths:3) a ring of protection from fire (5, -5, Depths:3) a +0 rapier a +0 leather armour (5, -1, Depths:3) a scroll of identify (6, -3, Depths:3) a parchment of Fortress Blast (6, -1, Depths:3) a parchment of Fire Storm (9, -16, Depths:3) a +0 long sword a +0 robe (10, -21, Depths:3) a +0 buckler (12, -18, Depths:3) a +0 robe (13, 0, Depths:3) a +0 buckler (15, -21, Depths:3) a +0 buckler (15, 15, Depths:3) a +0 spear (16, 15, Depths:3) a +0 halberd (18, 15, Depths:3) a +0 dagger a +0 robe (18, 16, Depths:3) a +4 halberd (22, -5, Depths:3) a +0 dagger a +0 robe (27, -10, Depths:3) a +0 dagger a +0 robe a +1 robe of willpower (29, -10, Depths:3) a parchment of Mercury Arrow (35, 7, Depths:3) a +0 shortbow of flaming (36, 30, Depths:3) a ring of magical power (38, 4, Depths:3) a +0 robe a +0 quarterstaff (38, 6, Depths:3) a +0 animal skin a +0 quarterstaff (39, 5, Depths:3) a +1 trident (41, 5, Depths:3) a +0 shortbow of flaming (42, -13, Depths:3) a +0 leather armour (45, -8, Depths:3) a +0 robe a +0 dagger (46, -9, Depths:3) a +0 robe a +0 dagger (46, -7, Depths:3) a +0 leather armour a +0 long sword (47, -7, Depths:3) a scroll of identify (47, 22, Depths:3) a +0 chain mail (54, 28, Depths:3) the +2 pair of boots "Igidiuni" {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +2 cloak of stealth the +2 pair of gloves of the Trees {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +5 scale mail of Hedging {rElec rF+ rC+ rN+} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the +2 helmet of the Boiling Point {Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +0 pair of boots "Reoloahi" {Will+++ Stlth-} Will+++: It greatly increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +2 pair of boots of flying a +2 hat of stealth (55, 26, Depths:3) the death talisman "Fuinal" {Int+2 SInv} [talisman of death] Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the ring of Descent {rElec rPois EV+5 Dex+2} [ring of evasion] rElec: It insulates you from electricity. rPois: It protects you from poison. EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). the ring "Fykott" {rPois rN+ EV+5} [ring of evasion] rPois: It protects you from poison. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). the ring "Ylewkid" {MP+9 Str+4} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). the ring "Netzon" {rElec rN+ Will+ rCorr} [ring of resist corrosion] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the ring "Rungove" {rC+ AC+4 Dex+3 Stlth-} [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. the ring "Muir" {Int+4 Dex+6} [ring of dexterity] Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). the ring "Tusir" {rElec rF+ Stlth+} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. the ring "Qaeh" {rF+ rC+ Dex+3} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). the ring "Nosakh" {rC+ Dex+3} [ring of protection from cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). the ring "Arapa" {rElec AC+4} [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). the ring of Biytrim {Wiz Dex+4} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+4: It affects your dexterity (+4). the ring of Peace {rC+ Str+4 SInv} [ring of see invisible] rC+: It protects you from cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. the ring "Fonwe" {rN+ Str+5} [ring of positive energy] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). the ring "Watesak" {rC+ rN+ Str+2 Int+3} [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). the ring "Jeaduog" {MP+8 Dex+3 SInv Stlth+} [ring of see invisible] MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Wischaegu" {rPois rCorr Str+5 Int+2 Dex-2} [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). the ring of Ibou {Int+6 Dex+4 Stlth-} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. the ring of the Grey Skies {rN+ Str+2 Slay+2} [ring of positive energy] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (62, 2, Depths:3) a +0 leather armour (62, 28, Depths:3) a +0 battleaxe of freezing 4 large rocks (63, 28, Depths:3) a +2 great sword of flaming (65, 34, Depths:3) a +0 mace (66, 22, Depths:3) a parchment of Dispersal (66, 28, Depths:3) 2 scrolls of identify (66, 33, Depths:3) 3 large rocks (66, 35, Depths:3) a +5 ring of evasion (68, 32, Depths:3) a +0 buckler (71, 6, Depths:3) a +2 dire flail of protection a +0 dire flail (71, 28, Depths:3) a scroll of identify (72, 1, Depths:3) a +1 great sword of flaming (72, 34, Depths:3) a +0 mace (73, -6, Depths:3) a +4 ring of protection Level 4 of the Depths (8, 7, Depths:4) a +0 robe (24, 2, Depths:4) the +7 shortbow of Eminent Domain {elec, rElec Dex+6} rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (26, -30, Depths:4) a book of the Fortress (26, -4, Depths:4) a +0 club (29, 11, Depths:4) a +1 scythe of venom (36, -17, Depths:4) a +0 cloak a +0 rapier (37, -23, Depths:4) a +6 ring of dexterity (37, -3, Depths:4) a +2 dire flail of protection a +0 dire flail (38, -19, Depths:4) a +0 scimitar (38, -18, Depths:4) a +0 halberd (39, -22, Depths:4) a scroll of teleportation (39, -19, Depths:4) a +0 trident a +0 robe (40, -19, Depths:4) a +0 cloak (41, -20, Depths:4) a +4 heavy war axe a +1 cloak a +0 tower shield (41, -19, Depths:4) a +0 trident a +0 war axe a +0 animal skin (42, -20, Depths:4) 3 large rocks (43, -21, Depths:4) a +0 trident (46, -4, Depths:4) a parchment of Soul Splinter