acenet Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (6, -31, D:1) a rat skeleton (6, -24, D:1) a +0 dagger (11, -30, D:1) 2 boomerangs (11, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (14, -29, D:1) a rat skeleton (32, -28, D:1) a +0 club (33, -29, D:1) a hobgoblin skeleton (36, 12, D:1) a +0 leather armour (37, 5, D:1) a quokka corpse (skeletalised by now) (49, 2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (2, 0, D:2) a +0 hand axe (5, -47, D:2) a +0 war axe (5, -2, D:2) a +0 whip a kobold corpse (skeletalised by now) (7, 5, D:2) a +0 short sword a stone (11, 11, D:2) a vision talisman (14, -24, D:2) a +0 club a rat skeleton a goblin skeleton (15, -38, D:2) an adder corpse (skeletalised by now) (15, -33, D:2) 4 boomerangs (15, 9, D:2) a +0 sling (15, 11, D:2) a +0 robe (22, -15, D:2) a +0 dagger a kobold skeleton (29, -49, D:2) 4 boomerangs (36, -47, D:2) a +0 dagger a +0 robe (36, -9, D:2) a +0 ring mail (41, -46, D:2) a +1 spear of freezing (41, -11, D:2) an adder skeleton (43, -34, D:2) a bat skeleton (44, -39, D:2) a +0 spear (47, -36, D:2) a parchment of Iskenderun's Mystic Blast (47, 1, D:2) a +0 hammer (47, 3, D:2) a +0 hammer (48, 1, D:2) a +0 hammer (48, 2, D:2) a +2 quarterstaff of chaos a +0 cloak a +0 hammer the gnoll corpse of Crazy Yiuf (skeletalised by now) (48, 3, D:2) a +0 hammer (49, 1, D:2) a +2 hammer of protection (49, 2, D:2) a +0 hammer (49, 3, D:2) a +0 hammer (50, -32, D:2) a +0 robe a +6 ring of intelligence (51, 2, D:2) a +0 hammer (52, -29, D:2) a +0 club (52, 1, D:2) a +0 hammer (53, 1, D:2) a +0 hammer (54, 0, D:2) a +0 hammer (55, 1, D:2) a +0 hammer (56, 0, D:2) a +0 hammer (59, 9, D:2) a +0 dagger (61, -33, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Mioss's Assorted Antiques a jade talisman (350 gold) a +0 flail of protection (173 gold) an amulet of the acrobat (840 gold) a potion of berserk rage (140 gold) a +4 ring of protection (1008 gold) the +4 double sword of the Toadstool {vamp, rC+ rN++ rCorr Stlth-} (3357 gold) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +5 ring of evasion (1008 gold) (10, 14, D:3) a +0 dagger an orc skeleton (10, 16, D:3) a boomerang a +0 club (11, 4, D:3) a +0 dagger (11, 16, D:3) a +0 flail (12, 16, D:3) a +0 robe a +0 dagger an orc skeleton (12, 17, D:3) a +0 dagger (18, 8, D:3) a parchment of Vhi's Electric Charge (21, 42, D:3) a +0 dagger (22, 5, D:3) a frilled lizard skeleton (22, 6, D:3) a +0 dagger (24, 5, D:3) a +0 whip a kobold skeleton (36, 21, D:3) a +0 leather armour a +0 hand axe an orc skeleton (37, 21, D:3) a +0 scale mail a boomerang a +0 dagger an orc skeleton (38, 12, D:3) the +4 orcbow "Ixudip" {freeze, rElec Will- Str+2 Dex+4} rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (38, 22, D:3) a +0 leather armour a +0 dagger (40, 22, D:3) a +0 dagger a +0 whip (40, 24, D:3) a +0 morningstar (41, 24, D:3) a +0 hand axe 2 boomerangs a +0 club an orc skeleton (42, 22, D:3) a +0 whip (42, 23, D:3) a +0 dagger (42, 24, D:3) a +0 whip an orc skeleton (43, 18, D:3) a rat skeleton (45, 6, D:3) a +0 leather armour (55, -8, D:3) a bat corpse (skeletalised by now) (57, -9, D:3) a +0 short sword a kobold corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Biasifol's Weapon Shoppe a +0 great mace of protection (140 gold) a +0 war axe (35 gold) a throwing net (30 gold) 3 atropa-tipped darts (27 gold) a +0 rapier (55 gold) 4 poisoned darts (24 gold) a +0 hand axe (30 gold) a +0 rapier (55 gold) a +0 sling (15 gold) (2, -5, D:4) a quokka corpse (skeletalised by now) (8, -8, D:4) a +0 dagger (13, 6, D:4) an adder skeleton (16, 3, D:4) an adder skeleton (16, 5, D:4) a +0 dagger a +0 giant spiked club a goblin skeleton (20, -3, D:4) a +0 whip (20, 13, D:4) a ball python skeleton (24, 30, D:4) a +0 dagger (32, -15, D:4) a +0 scythe a +0 leather armour (32, -9, D:4) a +0 chain mail (34, -9, D:4) a ball python skeleton (36, -12, D:4) a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (40, -1, D:4) a +0 club (42, 0, D:4) a +0 halberd (43, -3, D:4) a +0 leather armour a +0 dagger an orc skeleton (47, -10, D:4) a +0 flail (54, 8, D:4) a +0 robe Level 5 of the Dungeon [Shop] Dios's Armour Emporium a +0 ring mail (48 gold) a +0 ring mail (48 gold) the +5 pair of gloves of Ugocvune {^Contam Regen+ Int+6 Slay+2} (622 gold) ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +0 chain mail (72 gold) an orb of attunement (312 gold) an orb of mayhem (132 gold) +0 golden dragon scales (960 gold) a +0 plate armour (216 gold) (4, 5, D:5) a -2 pair of boots of earth a +0 ring mail (27, 21, D:5) a +0 robe Level 6 of the Dungeon [Shop] Higesaun's General Store a +0 long sword (56 gold) a box of beasts (640 gold) a scroll of blinking (157 gold) a scroll of teleportation (49 gold) 2 flux baubles (80 gold) a parchment of Hellfire Mortar (524 gold) a lightning rod (4/4) (640 gold) a parchment of Forge Lightning Spire (208 gold) a phial of floods (640 gold) a parchment of Searing Ray (92 gold) a +3 leather armour (304 gold) (8, 23, D:6) a +0 trident (15, 7, D:6) a +0 war axe (16, -24, D:6) a +0 giant club (17, -17, D:6) a +0 whip (33, 23, D:6) a -3 short sword of chaos (44, -17, D:6) a +0 robe Level 7 of the Dungeon [Shop] Mydeump's Book Boutique a parchment of Hoarfrost Cannonade (276 gold) a parchment of Stone Arrow (132 gold) a manual of Fighting (1200 gold) a parchment of Irradiate (276 gold) a parchment of Grave Claw (87 gold) a parchment of Maxwell's Portable Piledriver (132 gold) a parchment of Cigotuvi's Putrefaction (195 gold) (0, 0, D:7) a +0 giant spiked club (3, 27, D:7) a +2 dire flail of venom a +0 robe (11, 32, D:7) a +0 ring mail a +0 club a +0 robe a +0 dagger (11, 34, D:7) a +0 whip (12, 32, D:7) a +0 scale mail a +0 whip (19, 14, D:7) a +0 whip of electrocution a +0 robe (20, -10, D:7) 2 boomerangs a +0 hand axe (20, -9, D:7) a +0 ring mail a +0 hand axe (20, 6, D:7) a +0 giant club (21, -10, D:7) a +0 leather armour a +0 short sword (22, -10, D:7) a +2 dagger of venom (24, 8, D:7) a +0 leather armour (27, -16, D:7) a +0 scale mail a +0 trident (28, -17, D:7) a stone a +0 whip a +0 short sword a +0 club a +0 short sword 3 boomerangs a +0 hand axe (29, -15, D:7) a +0 whip (30, -16, D:7) a +0 dagger (30, 4, D:7) 5 gold pieces (30, 7, D:7) a +0 ring mail a +0 short sword (33, 11, D:7) a +0 dagger a +0 robe (34, 4, D:7) a +0 giant spiked club a +0 giant club (35, 28, D:7) a +0 robe a +0 dagger (35, 30, D:7) a +0 whip a +0 leather armour (36, 30, D:7) a +2 dagger of venom a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 orcbow (4, -3, D:8) a +0 broad axe (8, 29, D:8) a +0 dagger 4 stones (9, 36, D:8) a +0 dagger 9 stones (10, -4, D:8) the +6 quarterstaff "Voeshiat" {drain, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (10, 28, D:8) a large rock (10, 29, D:8) a large rock (10, 30, D:8) 3 stones (11, 20, D:8) a +0 short sword a +0 short sword (11, 21, D:8) a +0 dagger a +0 robe (12, 19, D:8) a +0 dagger a +0 whip (12, 20, D:8) a +0 short sword a +0 dagger (12, 21, D:8) a +0 short sword a +0 short sword (12, 34, D:8) a +0 dagger a +0 robe (13, 34, D:8) a +0 whip (13, 40, D:8) 8 stones (14, 33, D:8) a +0 whip a +0 dagger a stone (14, 40, D:8) 2 stones (15, 40, D:8) a large rock (16, 20, D:8) a +0 dagger a +0 robe (18, 38, D:8) a +0 dagger 4 stones (20, 20, D:8) a +0 dagger a +0 robe (20, 31, D:8) a +0 dagger a +0 robe (20, 40, D:8) a +0 dagger 7 stones (27, 1, D:8) a +0 dagger a +0 hand axe a +0 flail (29, 2, D:8) a +0 club (29, 3, D:8) a +0 mace (30, 2, D:8) a +0 flail (33, 2, D:8) a +0 flail (34, 0, D:8) a +0 club a +0 robe (51, 40, D:8) a +0 hand axe (53, 13, D:8) a +3 dagger a +0 robe (54, 10, D:8) a +5 morningstar of freezing a +0 robe (56, 2, D:8) a +3 mace a +0 robe (57, 1, D:8) a +0 club a +0 hand axe (57, 2, D:8) a +0 trident a +0 scale mail (57, 8, D:8) a +2 mace of freezing a +0 robe a +0 flail of protection a +0 robe (58, 2, D:8) a +0 dagger a +0 chain mail Level 9 of the Dungeon (7, -20, D:9) a +0 sling (10, 0, D:9) a +0 hand axe (12, 2, D:9) a parchment of Dispersal (15, -4, D:9) 8 gold pieces (20, -1, D:9) 12 gold pieces (20, 2, D:9) 7 gold pieces (21, -3, D:9) 17 gold pieces 4 large rocks (23, -5, D:9) a +0 robe a +0 whip (23, -4, D:9) a +0 ring mail (24, -6, D:9) a +1 dagger of speed a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (25, -7, D:9) a +2 heavy war axe a +0 chain mail a +0 plate armour a +0 hand axe a +0 ring mail a +1 spear of entangling (25, -5, D:9) a +0 robe a +0 dagger (33, 8, D:9) a +0 giant club a +0 giant spiked club (44, -21, D:9) a +0 shortbow (47, -16, D:9) a +0 plate armour (48, -12, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (7, 4, D:10) the +0 robe of the Blind Marksman {Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. (9, 9, D:10) a +0 giant club a +0 giant spiked club (11, 11, D:10) a +0 spear (14, 23, D:10) a +0 robe (20, 10, D:10) a +0 giant club a +0 giant club (22, 9, D:10) a +0 flail a +0 flail a +0 leather armour a +0 short sword a +0 robe a +0 dagger (32, 3, D:10) a +0 longbow (34, -4, D:10) a +0 trident (37, 39, D:10) a +0 robe (41, 17, D:10) a +0 shortbow Level 11 of the Dungeon (13, -2, D:11) a spore talisman (19, 1, D:11) a +0 giant club a +0 giant club (23, -19, D:11) a +0 flail (27, 0, D:11) a +0 orcbow (28, 2, D:11) a +5 dagger of freezing (29, -19, D:11) a parchment of Gloom (32, -24, D:11) a mist talisman (35, 30, D:11) a parchment of Construct Spike Launcher (36, 8, D:11) a +0 long sword (41, 7, D:11) a +0 giant club a +0 giant spiked club (57, 10, D:11) a +0 flail Level 12 of the Dungeon the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 cloak (3, -1, Lair:1) a +0 spear (22, 12, Lair:1) a +2 pair of gloves (25, 33, Lair:1) a +0 short sword (28, -10, Lair:1) a +1 falchion of flaming Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 hand axe (0, 10, Lair:2) a spider talisman (35, 17, Lair:2) a +0 dagger (37, 10, Lair:2) a +0 pair of gloves (42, 1, Lair:2) a +0 quarterstaff (59, 9, Lair:2) a +0 leather armour (61, 16, Lair:2) a +0 long sword Level 3 of the Lair of Beasts (3, 32, Lair:3) a +0 morningstar (6, 9, Lair:3) a +0 dagger (11, 24, Lair:3) a parchment of Poisonous Vapours (15, 23, Lair:3) a +2 robe of resistance (26, 5, Lair:3) a +0 falchion (35, 20, Lair:3) a parchment of Vhi's Electric Charge (39, 1, Lair:3) a box of beasts 13 gold pieces (41, -1, Lair:3) 17 gold pieces (41, 25, Lair:3) a +0 plate armour (41, 26, Lair:3) a rimehorn talisman (42, 0, Lair:3) 22 gold pieces