adso Level 1 of the Dungeon [Shop] Guugaoll's Book Shop a parchment of Searing Ray (75 gold) a parchment of Vhi's Electric Charge (169 gold) a parchment of Forge Blazeheart Golem (169 gold) a parchment of Sigil of Binding (114 gold) a manual of Stealth (1040 gold) a parchment of Stone Arrow (114 gold) a parchment of Discord (543 gold) a parchment of Rending Blade (169 gold) a parchment of Kinetic Grapnel (52 gold) [Shop] Famap's Antique Weapon Emporium a +0 whip (70 gold) a +0 mace (84 gold) a +0 short sword (84 gold) a +3 spectral quarterstaff (826 gold) a +4 trident of protection (733 gold) a +2 hand axe of distortion (546 gold) a +4 heavy long sword (792 gold) a +1 partisan of venom (431 gold) [Shop] Vanibosaorgh's Weapon Boutique a +0 spear (30 gold) 4 poisoned darts (24 gold) a +0 shortbow (30 gold) 3 poisoned darts (18 gold) a +0 short sword (30 gold) a +0 whip (25 gold) a +0 falchion (30 gold) 2 boomerangs (40 gold) a +0 mace (30 gold) a +0 mace (30 gold) [Shop] Zieburph's Armour Boutique a +0 leather armour (24 gold) a +0 ring mail (48 gold) an orb of attunement (312 gold) a +1 helmet of light (198 gold) the +1 ring mail "Zocyukue" {^Contam Harm rElec} (208 gold) ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 leather armour (24 gold) a +0 leather armour (24 gold) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (1246 gold) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (0, 0, D:1) a +0 robe (2, -4, D:1) a frilled lizard corpse (skeletalised by now) (4, -23, D:1) an inkwell talisman (11, -51, D:1) a +0 club (14, -9, D:1) a +0 dagger (14, -8, D:1) a hobgoblin corpse (skeletalised by now) (22, -44, D:1) a bat skeleton (23, -45, D:1) a +0 short sword a kobold skeleton (35, -49, D:1) a +0 dagger 2 stones (36, -2, D:1) a +0 club (37, -3, D:1) a +0 leather armour (38, -17, D:1) a +0 club (38, -2, D:1) a +0 dagger (38, 2, D:1) a rat corpse (skeletalised by now) (40, 2, D:1) a +0 helmet (42, -34, D:1) a quokka corpse (skeletalised by now) (42, -33, D:1) a hobgoblin corpse (skeletalised by now) (45, -24, D:1) 5 poisoned darts (45, 2, D:1) a rat corpse (skeletalised by now) (49, -34, D:1) a +0 chain mail (52, -28, D:1) a frilled lizard corpse (skeletalised by now) (53, -6, D:1) a +0 whip (57, -48, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (7, 20, D:2) a +0 club 2 stones a kobold corpse (8, -2, D:2) a +0 dagger (8, 35, D:2) a quokka skeleton (11, 36, D:2) a +0 dagger (17, 24, D:2) a bat skeleton (18, 24, D:2) a +0 robe (18, 49, D:2) a +0 short sword 3 stones (20, 6, D:2) an adder corpse (skeletalised by now) (27, 40, D:2) a +0 whip a gnoll corpse (29, 34, D:2) 2 poisoned darts (34, 37, D:2) a scroll of vulnerability (35, 35, D:2) 5 gold pieces