Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7533977987618508125 24 agentgt the Ducker (level 3, 17/25 HPs) Began as a Human Wanderer on May 2, 2024. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:21 (18 turns). agentgt the Ducker (Human Wanderer) Turns: 18, Time: 00:01:22 Health: 17/25 AC: 3 Str: 13 XL: 3 Next: 2% Magic: 4/4 EV: 13 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +9 club rCold . . . (no shield) rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no teleportation @: on berserk cooldown, slowed, very slow A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +9 club (weapon) l - a +0 club Missiles b - 3 throwing nets (quivered) Armour e - a +0 leather armour (worn) Wands j - a wand of acid (6) Scrolls d - a scroll of fog k - a scroll of blinking Potions c - a potion of attraction f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Skills: + Level 0.6 Fighting + Level 0.5(0.7) Short Blades + Level 0.5(0.7) Long Blades + Level 0.5(0.9) Axes + Level 0.5(0.9) Maces & Flails + Level 0.5(0.9) Polearms + Level 0.5(0.9) Staves + Level 0.7 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 5.0 Dodging + Level 1.3 Stealth + Level 0.7 Shields + Level 0.6 Unarmed Combat + Level 1.2 Spellcasting + Level 0.9 Conjurations + Level 1.0 Hexes + Level 0.6 Summonings + Level 0.6 Necromancy + Level 3.1 Translocations + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 1.0 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 14% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 8% 2d10 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Ijyb is almost dead. Ijyb hits you with a +9 club. You closely miss Ijyb. Ijyb is almost dead. Ijyb closely misses you. You barely miss Ijyb. Ijyb is almost dead. Ijyb closely misses you. You miss Ijyb. Ijyb is almost dead. Ijyb hits you with a +9 club. You sock Ijyb! You kill Ijyb! Your Hexes skill increases to level 1! Your Alchemy skill increases to level 1! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 j - a wand of acid (6) There is an open door, spattered with blood here. Things that are here: a +9 club; a +0 leather armour You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. There is an open door, spattered with blood here. Things that are here: a +9 club; a +0 leather armour Unknown command. There is an open door, spattered with blood here. Things that are here: a +9 club; a +0 leather armour l - a +9 club l - a +9 club (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +9 club (weapon); l - a +0 club Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #<.#..+ #..@..# #..#### #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Human Wanderer began the quest for the Orb. 0 | D | agentgt set off with the following items: a +0 club, 3 | throwing nets, a potion of attraction, a scroll of fog, a | +0 leather armour, a potion of curing, a potion of heal | wounds, a potion of haste, 2 potions of magic, a potion of | berserk rage, a scroll of blinking; and the following spell | memorised: Apportation; and the following spells available | to memorise: Volatile Blastmotes. 0 | D | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D | Noticed Ijyb 9 | D | Killed Ijyb 10 | D | Reached skill level 1 in Hexes 10 | D | Reached skill level 1 in Alchemy 10 | D | Reached XP level 2. HP: 19/20 MP: 3/3 10 | D | Reached XP level 3. HP: 23/25 MP: 4/4 18 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Hexes | 1 | 1.0 Alchemy | 1 | 1.0 Fighting | | 0.6 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Ranged Weapons | | 0.7 Throwing | | 0.5 Armour | | 0.5 Dodging | | 5.0 Stealth | | 1.3 Shields | | 0.7 Unarmed Combat | | 0.6 Spellcasting | | 1.2 Conjurations | | 0.9 Summonings | | 0.6 Necromancy | | 0.6 Translocations | | 3.1 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Melee: Club || 7 Use: Potion || 1 Armour: Leather armour || 3 Dodge: Dodged || 2