Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16861565973111162000 25 agentgt the Insei (level 3, 29/29 HPs) Began as a Human Monk on May 2, 2024. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:12 (14 turns). agentgt the Insei (Human Monk) Turns: 14, Time: 00:01:12 Health: 29/29 AC: 2 Str: 11 XL: 3 Next: 4% Magic: 3/3 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . - Unarmed rCold . . . c - orb {light} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no teleportation @: on berserk cooldown, slowed, glowing, very slow A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) c - an orb of light (worn) Wands h - a wand of charming (10) Scrolls i - a scroll of blinking Potions b - a potion of ambrosia d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: + Level 3.1 Fighting + Level 0.5(0.7) Short Blades + Level 0.5(0.7) Long Blades + Level 0.5(1.0) Axes + Level 0.5(0.9) Maces & Flails + Level 0.7(1.0) Polearms + Level 0.5(1.0) Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 3.1 Dodging + Level 0.8 Stealth + Level 0.5 Shields + Level 3.2 Unarmed Combat + Level 0.5 Spellcasting + Level 0.7 Conjurations + Level 0.7 Hexes + Level 0.7 Summonings + Level 0.7 Necromancy + Level 0.7 Translocations + Level 0.7 Fire Magic + Level 0.9 Ice Magic + Level 0.7 Air Magic + Level 0.7 Earth Magic + Level 1.0 Alchemy + Level 0.8 Invocations + Level 0.7 Evocations + Level 0.5 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, agentgt the Human Monk. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +0 club and carrying a wand of charming. Ijyb shouts! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You hit Ijyb. Ijyb is lightly wounded. You hit Ijyb. Ijyb is moderately wounded. Ijyb closely misses you. You hit Ijyb. Ijyb is heavily wounded. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb completely misses you. You punch Ijyb! Ijyb is almost dead. Ijyb screams, "Me stronger than you!" Ijyb misses you. You punch Ijyb! You kill Ijyb! Your Alchemy skill increases to level 1! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 h - a wand of charming (10) There is an open door, spattered with blood here. Things that are here: a +0 club; a +0 chain mail You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #<.#..+ #..)..# #@.#### #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | agentgt the Human Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed Ijyb 8 | D | Killed Ijyb 9 | D | Reached skill level 1 in Alchemy 9 | D | Reached XP level 2. HP: 24/24 MP: 2/2 9 | D | Reached XP level 3. HP: 29/29 MP: 3/3 14 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.0 Fighting | | 3.1 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.7 Staves | | 0.5 Ranged Weapons | | 0.5 Throwing | | 0.5 Armour | | 0.5 Dodging | | 3.1 Stealth | | 0.8 Shields | | 0.5 Unarmed Combat | | 3.2 Spellcasting | | 0.5 Conjurations | | 0.7 Hexes | | 0.7 Summonings | | 0.7 Necromancy | | 0.7 Translocations | | 0.7 Fire Magic | | 0.7 Ice Magic | | 0.9 Air Magic | | 0.7 Earth Magic | | 0.7 Invocations | | 0.8 Evocations | | 0.7 Shapeshifting | | 0.5 Action || total ---------------------------++------- Melee: Unarmed || 6 Use: Potion || 1 Dodge: Dodged || 3