Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 3531978751992555085, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name ai1024 -rc /dgldir/rcfiles/crawl-0.34/ai1024.rc -macro /dgldir/rcfiles/crawl-0.34/ai1024.macro -morgue /dgldir/morgue/ai1024/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/ai1024:2026-02-09.02:41:31.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 25 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5e40fad95a1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5e40fada3c5a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5e40fad95efa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x752be2c42910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x752be2c9999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x752be2c42866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x752be2c268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x752be2c27750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x752be2ca3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5c50) [0x752be2ca5c50]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x752be2ca87f3]: /usr/games/crawl-0.34(+0x791002) [0x5e40fb032002]: /usr/games/crawl-0.34(+0xcd6be3) [0x5e40fb577be3]: /usr/games/crawl-0.34(+0xcd6ee4) [0x5e40fb577ee4]: /usr/games/crawl-0.34(+0xcd5d43) [0x5e40fb576d43]: /usr/games/crawl-0.34(+0xcd7324) [0x5e40fb578324]: /usr/games/crawl-0.34(+0xcd8766) [0x5e40fb579766]: /usr/games/crawl-0.34(+0xcda5f8) [0x5e40fb57b5f8]: /usr/games/crawl-0.34(+0xce0316) [0x5e40fb581316]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5e40fad7cb4e]: CLua::close() /usr/games/crawl-0.34(+0x2f4ffa) [0x5e40fab95ffa]: /usr/games/crawl-0.34(+0x2f7fc3) [0x5e40fab98fc3]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x752be2c280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x752be2c28189]: /usr/games/crawl-0.34(_start+0x25) [0x5e40facc7f65]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000752be2d0fbf7 in __GI___wait4 (pid=1287684, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000752be2d0fbf7 in __GI___wait4 (pid=1287684, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005e40fad960cc in call_gdb (file=0x752be2dff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1287329\000\000\000\000\000" #2 0x00005e40fada3c78 in do_crash_dump () at dbg-asrt.cc:673 t = 1770605227 dir = "/dgldir/morgue/ai1024/" name = "/dgldir/morgue/ai1024/crash-ai1024-20260209-024707.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x752be2dff6c0 <_IO_2_1_stderr_> #3 0x00005e40fad95efa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000752be2c42866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000752be2c268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {281470681743360, 0, 0, 65535, 0, 281470681743360, 0, 0, 65535, 0, 281470681743360, 0, 0, 65535, 0, 281470681743360}}, sa_flags = 0, sa_restorer = 0x0} #10 0x0000752be2c27750 in __libc_message (fmt=fmt@entry=0x752be2dc3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffd75c444d0, reg_save_area = 0x7ffd75c44460}} fd = 2 list = nlist = cp = #11 0x0000752be2ca3c67 in malloc_printerr (str=str@entry=0x752be2dc6a20 "double free or corruption (out)") at ./malloc/malloc.c:5765 No locals. #12 0x0000752be2ca5c50 in _int_free_merge_chunk (av=0x752be2dfeca0 , p=0x5e40fd54a1f0, size=103633221100032) at ./malloc/malloc.c:4669 nextchunk = 0xbc81faa943f0 nextsize = #13 0x0000752be2ca87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #14 0x00005e40fb032002 in std::__new_allocator::deallocate (this=0x5e40fd54a1f8, __n=, __p=) at /usr/include/c++/13/bits/new_allocator.h:152 No locals. #15 std::allocator_traits >::deallocate (__n=, __p=, __a=...) at /usr/include/c++/13/bits/alloc_traits.h:516 No locals. #16 std::__cxx11::basic_string, std::allocator >::_M_destroy (__size=, this=0x5e40fd54a1f8) at /usr/include/c++/13/bits/basic_string.h:289 No locals. #17 std::__cxx11::basic_string, std::allocator >::_M_dispose (this=0x5e40fd54a1f8) at /usr/include/c++/13/bits/basic_string.h:283 No locals. #18 std::__cxx11::basic_string, std::allocator >::~basic_string (this=0x5e40fd54a1f8, __in_chrg=) at /usr/include/c++/13/bits/basic_string.h:792 No locals. #19 mons_spec::~mons_spec (this=0x5e40fd54a160, __in_chrg=) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/mapdef.h:648 No locals. #20 std::_Destroy (__pointer=0x5e40fd54a160) at /usr/include/c++/13/bits/stl_construct.h:151 No locals. #21 std::_Destroy_aux::__destroy (__last=0x5e40fd54ae70, __first=0x5e40fd54a160) at /usr/include/c++/13/bits/stl_construct.h:163 No locals. #22 std::_Destroy (__last=0x5e40fd54ae70, __first=) at /usr/include/c++/13/bits/stl_construct.h:196 No locals. #23 std::_Destroy (__last=0x5e40fd54ae70, __first=) at /usr/include/c++/13/bits/alloc_traits.h:947 No locals. #24 std::vector >::~vector (this=0x5e40fd4d4390, __in_chrg=) at /usr/include/c++/13/bits/stl_vector.h:732 No locals. #25 mons_list::mons_spec_slot::~mons_spec_slot (this=0x5e40fd4d4390, __in_chrg=) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/mapdef.h:722 No locals. #26 std::_Destroy (__pointer=0x5e40fd4d4390) at /usr/include/c++/13/bits/stl_construct.h:151 No locals. #27 std::_Destroy_aux::__destroy (__last=0x5e40fd4d43b0, __first=0x5e40fd4d4390) at /usr/include/c++/13/bits/stl_construct.h:163 No locals. #28 std::_Destroy (__last=0x5e40fd4d43b0, __first=) at /usr/include/c++/13/bits/stl_construct.h:196 No locals. #29 std::_Destroy (__last=0x5e40fd4d43b0, __first=) at /usr/include/c++/13/bits/alloc_traits.h:947 No locals. #30 std::vector >::~vector (this=0x5e40fd4d44d0, __in_chrg=) at /usr/include/c++/13/bits/stl_vector.h:732 No locals. #31 mons_list::~mons_list (this=0x5e40fd4d44d0, __in_chrg=) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/mapdef.h:698 No locals. #32 lua_object_gc (ls=) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/cluautil.h:104 pptr = 0x5e40fd4d43f8 #33 0x00005e40fb577be3 in luaD_precall () No symbol table info available. #34 0x00005e40fb577ee4 in luaD_callnoyield () No symbol table info available. #35 0x00005e40fb576d43 in luaD_rawrunprotected () No symbol table info available. #36 0x00005e40fb578324 in luaD_pcall () No symbol table info available. #37 0x00005e40fb579766 in GCTM () No symbol table info available. #38 0x00005e40fb57b5f8 in luaC_freeallobjects () No symbol table info available. #39 0x00005e40fb581316 in close_state () No symbol table info available. #40 0x00005e40fad7cb4e in CLua::close (this=0x5e40fbc4bc60 ) at clua.cc:84 slisteners = #41 0x00005e40fab95ffa in _reset_game () at main.cc:355 No locals. #42 0x00005e40fab98fc3 in _launch_game_loop () at main.cc:403 ge = @0x5e40fd2dd3c0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #43 main (argc=13, argv=0x7ffd75c4fb58) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 1287329) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is heavily damaged. The training dummy hits you with a +0 whip. You thump the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. There is an open door here. The rat squeaks loudly. The rat bites you. You hit the rat. You kill the rat! You open the door. You encounter 3 rats. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You barely miss the rat. The rat barely misses you. You closely miss the rat. The rat squeaks loudly. The rat closely misses you. The rat barely misses you. x3 You hit the rat. You kill the rat! The rat bites you. You hit the rat. You kill the rat! The rat barely misses you. The rat bites you but does no damage. A rat is nearby! A rat is nearby! A rat is nearby! A rat is nearby! A rat is nearby! A rat is nearby! The rat twitches its whiskers. The rat bites you but does no damage. A rat is nearby! The rat barely misses you. The rat bites you. You hit the rat. You kill the rat! You start resting. HP restored. You start waiting. Done waiting. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. The wyvern hisses angrily. Press: ? - help, v - describe, . - travel Here: a wyvern (fire blocked by an iron grate) The floor. There are monsters nearby! Unknown command. Found a stone staircase leading down. You open the door. The jackal barks! You barely miss the jackal. The jackal bites you but does no damage. x2 You barely miss the jackal. The jackal barely misses you. x2 You hit the jackal but do no damage. The jackal closely misses you. You barely miss the jackal. The jackal bites you. x2 The jackal bites you. The jackal barely misses you. There's a creature in the doorway! You hit the jackal. The jackal is almost dead. The jackal bites you. You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. The jackal misses you. You sock the jackal! You kill the jackal! There is an open door, spattered with blood here. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You open the door. There is an open door here. The wyvern hisses angrily. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. Okay, then. c - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Throw: 10 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. Okay, then. d - a +0 shortbow You are a level 2 Human Fighter. You are 62% of the way to level 3. Play time: 00:03:06 (561 turns). Zot will find you in 11432 turns if you stay in this branch and explore no new floors. You are a level 2 Human Fighter. You are 62% of the way to level 3. Play time: 00:03:30 (561 turns). Zot will find you in 11432 turns if you stay in this branch and explore no new floors. You don't know any spells. You don't know any spells. You unwield your +0 quarterstaff. d - a +0 shortbow (weapon) Okay, then. You start waiting. Done waiting. Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone closely misses you. You aren't carrying any items that you can evoke. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, asleep, 98% to hit) You shoot an arrow. The training dummy throws a stone. The stone closely misses you. Worm is nearby! Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm. Worm is moderately wounded. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is severely wounded. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line You can't see that place. Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. The rat squeaks loudly. You encounter a rat. Okay, then. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow hits the rat but does no damage. The rat squeaks loudly. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel agile. x2 Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, 59% to hit) You shoot an arrow. The arrow barely misses the rat. The rat twitches its whiskers. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (59% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. The rat squeaks loudly. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (59% to hit) You shoot an arrow. The arrow hits the rat. The rat is moderately wounded. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, 59% to hit) You shoot an arrow. The arrow closely misses the rat. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, 59% to hit) You shoot an arrow. The arrow closely misses the rat. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, 59% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. Fire: d) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! Found an exit from the tutorial. You see here a rat corpse. You see here a rat corpse. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. No target in view! notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ai1024] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 8 14 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 22 | 3 | 373 | 73/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 15 | 0 | 5 | 5/50 Ranged Weapons | X | 1 | 24 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 13 | 3 | 446 | 146/200 Dodging | X | 1 | 2 | 0 | 0 | 0/50 Stealth | X | 1 | 21 | 0 | 5 | 5/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 3 | 2 | 167 | 17/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 40 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #3: +0 shortbow eq slot #2, inv slot #3: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ## #..>### .# #.>.## ....#.#..### #@# ......#....## ##.# ...##....... ##.## ....#.....# ##...# ♣♣........###....# ♣..........#....## ....§§§..##.†.### ....§§§.....### ....§§§.##### ######### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: [C], function __gc, line -1 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (22, 33): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (27, 35): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (30, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (31, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (40, 48): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (44, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (49, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 14 at (50, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 15 at (50, 46): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>