alcoryn Level 1 of the Dungeon Level 3 of the Dungeon (0, 0, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 4 stones (0, 13, D:4) a +0 scale mail (7, 20, D:4) a +0 falchion a +2 leather armour of cold resistance (8, 39, D:4) a +0 whip (12, 11, D:4) 4 stones (15, -11, D:4) a +0 club (19, 46, D:4) a +0 short sword (20, 46, D:4) a +0 club (25, 42, D:4) a +0 club (31, -2, D:4) a +0 whip 2 stones (33, 36, D:4) a +0 club (34, 8, D:4) an orb of wrath (34, 25, D:4) a +0 short sword a +0 chain mail a +0 dagger (34, 36, D:4) a +0 club (35, 19, D:4) a +0 whip (35, 23, D:4) a +0 hand axe a +0 dagger a +0 robe (35, 25, D:4) a +0 trident (35, 36, D:4) a +0 short sword a +0 robe (35, 37, D:4) a +0 dagger (36, 11, D:4) a +0 hand axe a +0 ring mail (39, 5, D:4) a +0 club (39, 11, D:4) a +0 troll leather armour {Pargi} (40, 43, D:4) a +0 giant spiked club (43, 5, D:4) 2 stones a +0 short sword (44, -2, D:4) a +0 leather armour a +0 mace Level 5 of the Dungeon [Shop] Vosem's Antique Armour Shoppe a +0 plate armour (437 gold) a +3 leather armour of cold resistance (456 gold) the +1 pair of gloves of the Yeti {Str+4} (473 gold) Str+4: It affects your strength (+4). a +0 scale mail (76 gold) a +0 robe (13 gold) a +2 robe of positive energy (279 gold) a +0 leather armour (38 gold) the +1 robe of Circular Logic {^Drain SInv Archmagi} (480 gold) SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. Archmagi: It increases the power of your magical spells. a +0 leather armour (38 gold) a +0 chain mail (85 gold) a +0 ring mail (76 gold) (0, 0, D:5) a +0 ring mail (5, -13, D:5) a +0 scale mail (6, 8, D:5) a +0 flail (23, -5, D:5) a +0 hand axe (29, -5, D:5) 10 gold pieces (30, -5, D:5) 16 gold pieces (30, 16, D:5) a +0 orcbow (31, -5, D:5) a +0 short sword (32, -5, D:5) a scroll of amnesia (36, -7, D:5) a potion of cancellation (39, -8, D:5) a potion of mutation (39, -7, D:5) a potion of mutation Level 6 of the Dungeon (0, 0, D:6) 5 stones (3, -9, D:6) a +0 club (5, -7, D:6) a +0 spear (6, -7, D:6) a +0 halberd 8 stones (7, -8, D:6) a +0 dagger a +0 robe (7, -7, D:6) a +0 hand axe (8, -8, D:6) a +0 dagger a +0 scale mail a +0 mace a +0 orcbow a +0 chain mail a +0 morningstar (9, 17, D:6) a +0 dagger a +1 dagger of venom a +0 robe a +0 hand axe a +0 hand axe (10, -4, D:6) a +0 war axe a +0 chain mail (10, 18, D:6) a +0 hand axe a +0 ring mail (15, -8, D:6) a +0 club a +0 mace (21, 0, D:6) a staff of air (23, 11, D:6) a +0 scimitar a +0 robe (24, 9, D:6) a +0 battleaxe a +0 robe (27, 14, D:6) a +1 spear a +0 robe (29, 14, D:6) a +3 hand axe a +0 robe (31, 14, D:6) a +3 battleaxe a +0 robe (40, -1, D:6) a +0 dagger (40, 10, D:6) the +1 cloak of Wieh {-Cast rElec Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. -Cast: It prevents spellcasting. (45, -12, D:6) a +0 club (45, -11, D:6) a +0 quarterstaff a +0 short sword (45, -10, D:6) a +0 orcbow (48, -7, D:6) 5 stones Level 7 of the Dungeon (0, 0, D:7) a +0 helmet (7, -8, D:7) 9 stones (7, 6, D:7) a +0 dagger a +0 ring mail (8, 6, D:7) a +0 trident a +0 chain mail (8, 7, D:7) a +0 whip a +0 ring mail (10, 4, D:7) a +0 hand axe (12, -3, D:7) 5 stones (22, 7, D:7) a +0 whip (24, 22, D:7) a +0 hand axe a +0 flail a +0 ring mail (25, 21, D:7) a +0 short sword (28, -7, D:7) 5 stones (35, 10, D:7) 5 stones Level 8 of the Dungeon (1, 22, D:8) a +0 chain mail (9, 16, D:8) a +0 mace a +0 leather armour a +0 battleaxe a +0 orcbow a +0 chain mail a +0 trident a +0 leather armour (9, 17, D:8) a +0 hand axe a +0 ring mail a +0 flail a +0 scale mail a +1 falchion of holy wrath a +0 mace (10, 16, D:8) a +0 hand axe a +0 trident a +0 leather armour a +0 club a +0 flail a +0 leather armour a +0 mace a +0 leather armour a +0 dagger a +0 dagger a +0 leather armour a +0 mace a +0 leather armour a +0 giant club a +0 short sword a +0 leather armour a +0 club a +0 whip a +0 flail of holy wrath (11, 16, D:8) a +0 short sword a +0 flail (11, 17, D:8) a +0 flail a +0 falchion (11, 24, D:8) 5 stones (13, 0, D:8) a +1 scimitar of flaming (32, 31, D:8) a +0 spear (33, 11, D:8) a +0 whip (34, 30, D:8) a +0 spear (35, 30, D:8) a +0 flail (39, 20, D:8) a +0 club a +0 robe (40, 19, D:8) a +2 spear of freezing a +0 ring mail (42, 5, D:8) a +2 long sword a +0 robe (44, 10, D:8) a +0 mace a +0 ring mail (46, 13, D:8) a +0 giant club a +0 giant club (47, 36, D:8) 6 stones (48, 1, D:8) a +0 long sword a +0 robe (48, 30, D:8) a +0 morningstar a +0 robe (49, 30, D:8) a +2 war axe a +0 robe a +5 morningstar a +0 robe (51, 30, D:8) a +0 dagger a +0 robe a +2 hand axe of freezing a +0 robe (53, 14, D:8) a +2 trident a +0 robe Level 9 of the Dungeon (0, 0, D:9) 9 stones (21, 7, D:9) a +0 short sword a +0 scale mail (22, 8, D:9) 5 gold pieces (still there?) a +0 dagger of holy wrath (still there?) a +0 robe (still there?) (24, 0, D:9) a scroll of enchant weapon (24, 36, D:9) a +0 ring mail (27, 30, D:9) a +0 spear a +0 robe (28, 24, D:9) a +0 mace a +0 robe (28, 30, D:9) a +2 scimitar a +0 robe 2 stones a +0 robe a +0 dagger a +0 hand axe a +0 scale mail a +0 club (28, 39, D:9) a +0 ring mail a +0 trident (29, 38, D:9) a +0 ring mail a +0 club (30, 36, D:9) a +0 plate armour a +0 dire flail a +0 arbalest (30, 39, D:9) a +0 halberd a +0 robe (33, 7, D:9) the +2 leather armour of Bedevilment {Harm} Harm: It increases damage dealt and taken. (34, 10, D:9) a +0 mace (34, 11, D:9) a +0 whip (37, 31, D:9) a +0 plate armour a +0 mace (38, 15, D:9) a +0 leather armour a +0 whip the Ecumenical Temple