Dungeon Crawl Stone Soup version 0.32-b1-28-g0df2df03a2 (webtiles) character file. Game seed: 14596035844851298142 0 alcoryn the Changeling (level 1, 11/11 HPs) Began as an Octopode Wanderer on Aug 27, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (0 turns). alcoryn the Changeling(Octopode Wanderer) Turns: 0, Time: 00:00:26 Health: 11/11 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Talismans d - a beast talisman Wands b - a wand of polymorph (7) Potions c - a potion of heal wounds Skills: + Level 1.0 Dodging + Level 1.0 Spellcasting + Level 3.2 Alchemy + Level 1.1 Evocations + Level 4.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Petrify Alch/Erth 6% N/A 75% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, alcoryn the Octopode Wanderer. The majestic Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a robe. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a wand of polymorph (7), a potion of heal wounds, a beast talisman; and the following spell memorised: Sting; and the following spells available to memorise: Petrify, Sticky Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ## .. ... .##.# ..[. ..... ..#.# .... #....####..# #...#...# #......# #..@.# #....# #...### #..## ...# .... ... .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alcoryn the Octopode Wanderer began the quest for the Orb. 0 | D:1 | alcoryn set off with the following items: a +0 club, a wand | of polymorph (7), a potion of heal wounds, a beast | talisman; and the following spell memorised: Sting; and the | following spells available to memorise: Petrify, Sticky | Flame. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_rooms