Dungeon Crawl Stone Soup version 0.34-b1-41-gfa6b30bd71 (webtiles) character file. Game seed: 2908887334057492855 28 alright the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Feb 5, 2026. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (4 damage) ... on level 2 of the Dungeon. The game lasted 00:09:24 (1031 turns). alright the Conjurer (Deep Elf Conjurer) Turns: 1031, Time: 00:09:24 Health: -1/19 AC: 2 Str: 10 XL: 3 Next: 0% Magic: 6/10 EV: 11 Int: 24 God: Gold: 65 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from fire HPRegen 0.23/turn c - +6 ring of strength MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Missiles d - 4 atropa-tipped darts Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire (worn) c - a +6 ring of strength (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of fog {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of resistance {unknown} Baubles g - 3 flux baubles Skills: - Level 2.8 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting * Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Launch Clockwork Bee Frge 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Detonation Catalyst Fire/Alch 4% 1d1 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel clever. x2 You start resting. HP restored. You start resting. Magic restored. You pick up a parchment of Launch Clockwork Bee and begin reading... You add the spell Launch Clockwork Bee to your library. Found 14 gold pieces. Found a glowing purple potion. You pick up a parchment of Detonation Catalyst and begin reading... You add the spell Detonation Catalyst to your library. You now have 65 gold pieces (gained 14). Found an escape hatch in the ceiling. f - a glowing purple potion Found a hammer. Found a runed translucent door. You encounter Crazy Yiuf the Enlightened. He is wielding a +4 quarterstaff of chaos. Crazy Yiuf shouts! You open the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +2 cloak (82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos. Crazy Yiuf freezes you. The searing ray hits Crazy Yiuf but does no damage. Crazy Yiuf is severely wounded. Crazy Yiuf closely misses you. The searing ray hits Crazy Yiuf! Crazy Yiuf is almost dead. You finish channelling your searing ray. Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * Crazy Yiuf freezes you. You die... #.########## #.# #.# #.# #.#### #....# ##.###### ### #.#.#..## ###..)# #.......####@j...# ###......#..##..⌠# ###...#.### ### ####### You could see Crazy Yiuf. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) 7 endoplasms 3 hobgoblins 3 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alright the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 141 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 776 | D:1 | Learned a level 2 spell: Searing Ray 897 | D:2 | Reached XP level 3. HP: 17/19 MP: 2/10 1024 | D:2 | Encountered Crazy Yiuf 1031 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic, st_stairs_10 D:2: layout_basic, shapermc_ecumenical_altar_mp_vishouse, dreamdust_mushroom_princess, uniq_crazy_yiuf_cottage, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.8 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 62 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 5