amaranth3 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 3, D:1) a +0 spear (2, 12, D:1) a rat skeleton (3, 27, D:1) a +0 chain mail (10, 30, D:1) a jackal skeleton (12, 0, D:1) a +0 robe (16, 13, D:1) a hobgoblin corpse (skeletalised by now) (17, 16, D:1) a +0 dagger (21, 31, D:1) a hobgoblin corpse (skeletalised by now) (22, 22, D:1) a +0 club (26, -10, D:1) a +0 whip (26, 8, D:1) a hobgoblin corpse (skeletalised by now) (33, 28, D:1) a +0 leather armour (36, 26, D:1) a +0 dagger a +0 dagger a goblin skeleton (51, 25, D:1) a hobgoblin skeleton Level 2 of the Dungeon (9, -11, D:2) a +0 robe (14, -7, D:2) a +0 robe (15, -6, D:2) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. (21, -14, D:2) a frilled lizard skeleton (33, 2, D:2) a hobgoblin skeleton a hobgoblin skeleton a jackal skeleton (34, -12, D:2) a bat skeleton (45, -8, D:2) a +0 robe (49, 20, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (0, 7, D:3) a +0 quarterstaff (6, 23, D:3) a ball python corpse (skeletalised by now) (7, 17, D:3) a +0 dagger 2 stones (9, 3, D:3) a rat skeleton (9, 16, D:3) a +0 leather armour (19, 13, D:3) an adder corpse (skeletalised by now) (25, 32, D:3) a +0 dagger (34, 11, D:3) a ball python skeleton (39, 17, D:3) a +0 hand axe an orc skeleton (44, 15, D:3) a +0 club a kobold skeleton (44, 19, D:3) a +0 dagger a goblin skeleton (47, -11, D:3) a +0 short sword (49, -7, D:3) a +0 robe (50, 16, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (5, 1, D:4) 3 boomerangs (7, 1, D:4) 8 gold pieces a +0 dagger a goblin corpse (12, -1, D:4) a +0 barding (24, 1, D:4) a +0 club a goblin corpse (29, 4, D:4) a +0 leather armour