Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 9064868212589987043 18 amealcar the Caller (level 2, 0/19 HPs) Began as a Human Wanderer on Mar 13, 2026. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (760 turns). amealcar the Caller (Human Wanderer) Turns: 760, Time: 00:03:06 Health: 0/19 AC: 2 Str: 10 XL: 2 Next: 66% Magic: 4/5 EV: 11 Int: 11 God: Gold: 41 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -1) A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) e - a +0 short sword of distortion Missiles c - 9 poisoned darts (quivered) Armour b - a +0 robe (worn) Talismans d - a medusa talisman Scrolls c - a scroll of teleportation {unknown} e - 3 scrolls of silence {unknown} Potions i - a potion of invisibility d - a potion of mutation {unknown} f - a potion of curing {unknown} j - a potion of attraction {unknown} Skills: - Level 2.0 Throwing - Level 2.0 Dodging - Level 2.0 Spellcasting + Level 3.1 Summonings - Level 2.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 32% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 12% 2x1d4 19% 1 Summon Ice Beast Ice/Summ 4% N/A 41% 3 Flame Wave Conj/Fire 3% 2d5 88% 4 Sticky Flame Fire/Alch 3% 2d4 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The adder is severely wounded. You feel sick. The adder closely misses you. You hit the adder but do no damage. The adder is severely wounded. You feel sick. The adder barely misses you. You miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. x2 You miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. You barely miss the adder. The adder is severely wounded. You feel sick. You are no longer poisoned. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. Throw: 10 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 35% to hit) You throw a dart. The dart closely misses the adder. You feel sick. The adder barely misses you. The adder closely misses you. Casting: Summon Small Mammal (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Press: ? - help, v - describe, . - travel The floor, spattered with blood. Casting: Summon Small Mammal (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You completely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You die... #.# ###.# ######.... .........# .........# ........># .........###.## .....r........# (.....S@.####.# ........<+ .......?.# .........# ########## You could see an adder (ally target) and a friendly rat (summoned). Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) 2 ball pythons A bat (D:1) 3 endoplasms (D:1) 3 goblins (D:1) 4 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 2 ball pythons (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | amealcar the Human Wanderer began the quest for the Orb. 0 | D:1 | amealcar set off with the following items: a +0 dagger, a | +0 robe, 14 poisoned darts, a potion of invisibility; and | the following spells available to memorise: Summon Small | Mammal, Foxfire, Summon Ice Beast, Flame Wave, Sticky | Flame. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 5 | D:1 | Learned a level 1 spell: Summon Small Mammal 359 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 505 | D:1 | Reached skill level 3 in Summonings 760 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_basic, minmay_misc_feat_tower, minmay_misc_feat_encased D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Summonings | 3 | 3.1 Throwing | | 2.0 Dodging | | 2.0 Spellcasting | | 2.0 Fire Magic | | 2.0 Action || total ---------------------------++------- Attack: Normal || 33 Melee: Dagger || 33 Throw: Dart || 50 Cast: Summon Small Mamm || 13 Armour: Robe || 26 Dodge: Dodged || 34