Dungeon Crawl Stone Soup version 0.33-a0-484-ge55ba79dcc (webtiles) character file. Game seed: 3959545729387237287 (classic levelgen) 35 andrew the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Nov 25, 2024. Slain by Terence ... wielding a +0 mace (10 damage) ... on level 1 of the Dungeon. The game lasted 00:04:51 (1162 turns). andrew the Conjurer (Deep Elf Conjurer) Turns: 1162, Time: 00:04:52 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 16% Magic: 9/9 EV: 11 Int: 24 God: Gold: 19 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . i - scarf {repulsion} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: repel missiles @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. You spent 90 gold pieces at shops. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour c - a +0 robe (worn) i - a scarf of repulsion (worn) Scrolls f - a scroll of blinking {unknown} g - a scroll of enchant weapon {unknown} Potions h - 2 potions of mutation {unknown} j - a potion of haste {unknown} k - 3 potions of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 3% N/A 32% 3 Ozocubu's Armour Ice 3% N/A 32% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10834 Altars: Shops: D:1 ! Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start resting. Magic restored. You start resting. HP restored. You climb downwards. Level annotation: Terence There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You climb downwards. Level annotation: Terence Terence shouts! There is a stone staircase leading up here. Terence hits you with a +0 mace. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (85% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press Numpad 5 to maintain the ray.) Terence hits you with a +0 mace. The searing ray hits Terence. Terence is moderately wounded. Terence hits you but does no damage. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence closely misses you. Magic courses through your body. Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ##..#######.##.#.....#..........# ##.......##.##......##...♣.♣...## .........##.##.#.##.##.........# ####.....#####.#.##.##.........# ##.#### #.#...............# #.########.#...........##### #..........#..#÷######## #########..#..#.# #######...@@#.# #.)......#.##.# #.######.#.##.# #.# #.#....# #.# #.###### #.# #.# #.# ### #######.# ........# You could see Terence. Vanquished Creatures A ribbon worm (D:1) 6 endoplasms (D:1) 2 giant cockroaches (D:1) 6 goblins (D:1) 5 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A kobold (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | andrew the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 110 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:1 | Reached skill level 5 in Conjurations 207 | D:1 | Found Esmoe's Distillery. 519 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 993 | D:1 | Bought a potion of curing for 30 gold pieces 993 | D:1 | Bought a potion of curing for 30 gold pieces 993 | D:1 | Bought a potion of curing for 30 gold pieces 1109 | D:2 | Noticed Terence 1154 | D:1 | Learned a level 2 spell: Searing Ray 1162 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_basic, serial_shops, shop, serial_forest, infiniplex_forest_join, infiniplex_forest_straight_2, infiniplex_forest_lined_3, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_small, infiniplex_forest_lined_room_, infiniplex_forest_lined_3_way D:2: layout_rooms, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Short sword || 15 Cast: Magic Dart || 49 Searing Ray || 1 Use: Scroll || 2 Potion || 1 Armour: Robe || 11 Dodge: Dodged || 8 Repelled || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1164 | 986 | 178 | 314 | 485 | 2 | 582.0 | Dungeon | 1164 | 986 | 178 | 314 | 485 | 2 | 582.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1151 daAuts D:2: 13 daAuts