andrew Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 5, D:1) a quokka corpse (skeletalised by now) (9, 34, D:1) a +0 hand axe (14, 2, D:1) a rat skeleton (14, 36, D:1) a +1 short sword of venom a kobold corpse (skeletalised by now) (18, 32, D:1) a ball python corpse (skeletalised by now) (18, 33, D:1) a ball python corpse (skeletalised by now) (22, 17, D:1) a +0 ring mail (22, 28, D:1) a rat corpse (skeletalised by now) (23, 14, D:1) a +0 leather armour (24, 29, D:1) a bat corpse (skeletalised by now) (25, 9, D:1) a serpent talisman (27, 25, D:1) a +0 dagger (34, -3, D:1) a bat corpse (skeletalised by now) (37, 34, D:1) 3 flux baubles (37, 36, D:1) a gnoll corpse (skeletalised by now) (38, 11, D:1) a +0 club a hobgoblin skeleton (40, 23, D:1) a +0 hand axe (49, 35, D:1) a +0 scale mail (51, -1, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (2, -9, D:2) a hobgoblin corpse (skeletalised by now) (11, -15, D:2) a rat skeleton (15, -4, D:2) a hobgoblin skeleton (21, 13, D:2) a +0 short sword (23, -21, D:2) a +0 robe (24, -3, D:2) a jackal skeleton (26, -21, D:2) a +0 short sword (32, -22, D:2) a +0 ring mail (40, -1, D:2) a rat skeleton (41, -6, D:2) an adder skeleton (44, -9, D:2) a +0 robe a +0 dagger a goblin skeleton (54, -9, D:2) a ball python skeleton Level 3 of the Dungeon (2, -38, D:3) a +0 dagger a +0 robe (3, 2, D:3) a +0 club (12, 12, D:3) a +0 ring mail a +0 club (13, 12, D:3) a +1 heavy mace a +0 short sword (13, 13, D:3) a +0 leather armour a +0 hand axe a +0 ring mail a +0 whip (13, 14, D:3) a +0 club (16, -28, D:3) a ring of flight (20, -32, D:3) a +0 dagger a hobgoblin skeleton (28, -30, D:3) 6 javelins (32, -30, D:3) a +0 short sword (34, -29, D:3) a +0 club (38, -32, D:3) an adder skeleton (47, -16, D:3) a +0 robe (47, 7, D:3) a +0 whip (49, -31, D:3) a +0 spear (49, -8, D:3) an adder skeleton a jackal skeleton (57, -40, D:3) a +0 dagger Level 4 of the Dungeon (16, 11, D:4) a +0 club (30, 1, D:4) a +0 leather armour a +0 short sword (30, 2, D:4) a +0 falchion (31, 3, D:4) a +0 robe a +0 dagger (32, 1, D:4) a +0 ring mail 3 boomerangs a +0 mace (32, 2, D:4) a +0 leather armour a +0 flail (33, 8, D:4) a +0 robe a +0 whip (33, 11, D:4) a +0 short sword (34, 7, D:4) a +0 flail (34, 9, D:4) a +0 giant club (34, 13, D:4) a +0 leather armour a +0 short sword a +0 club (35, 7, D:4) a +0 whip (35, 8, D:4) a +0 flail (35, 11, D:4) a +0 dagger (40, 0, D:4) a +0 club (43, 12, D:4) 3 boomerangs Level 5 of the Dungeon (1, 4, D:5) a +0 leather armour (2, -7, D:5) a +0 flail a +0 club (2, -6, D:5) a +0 whip (9, 7, D:5) a +0 spear (11, 4, D:5) a +0 scale mail (14, 24, D:5) a +0 club (15, 24, D:5) a +0 leather armour (17, 27, D:5) a +0 giant club (19, 31, D:5) a +0 short sword a boomerang a +0 dagger a +0 robe (22, 31, D:5) a +0 long sword a +0 sling a +0 ring mail (23, 22, D:5) a ring of flight (25, -5, D:5) the +1 chain mail "Beenteajoc" {Harm rC- rN+} Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (25, 2, D:5) a +0 leather armour a +0 club (25, 6, D:5) a +0 chain mail a +0 club (26, 1, D:5) a +0 falchion (27, -9, D:5) a +0 whip (27, -8, D:5) a +0 club a +0 dagger (32, 10, D:5) a +0 trident a +0 ring mail (35, -3, D:5) a +0 chain mail (40, -3, D:5) a +0 rapier (41, -6, D:5) a +0 hand axe (41, 31, D:5) a +0 hand axe (43, 4, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (3, -2, D:6) a +1 shortbow of draining (6, 24, D:6) a +0 mace (6, 27, D:6) a +2 robe of cold resistance a +0 war axe (12, 4, D:6) a +0 club (12, 8, D:6) a +0 cloak (13, 28, D:6) a +0 robe a +0 dagger (23, 27, D:6) a +0 sling (25, 6, D:6) a +0 leather armour a +0 short sword (27, 6, D:6) a +0 plate armour (39, 2, D:6) a +0 ring mail (51, 16, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Kuxt's Fire Supplies 3 scrolls of immolation (180 gold) a +2 leather armour of fire resistance (285 gold) a +2 leather armour of fire resistance (285 gold) a +1 ring mail of fire resistance (240 gold) a +2 robe of fire resistance (268 gold) a +2 ring mail of fire resistance (315 gold) +0 fire dragon scales (750 gold) a ring of protection from fire (unknown) (375 gold) +0 fire dragon scales (750 gold) (0, 0, D:7) a scroll of immolation (3, 19, D:7) a +0 short sword a +0 robe a +3 mace a +0 robe (3, 20, D:7) a +0 flail a +0 robe (6, 1, D:7) a ring of ice (11, 29, D:7) a +0 robe of resistance (13, -9, D:7) a staff of cold (15, 17, D:7) 2 poisoned darts (19, -4, D:7) a +0 dagger (27, 21, D:7) a +0 dagger (30, -8, D:7) a +1 chain mail a +0 hand axe (30, 12, D:7) a +0 leather armour a +0 club a +0 dagger (30, 13, D:7) a +0 dagger a +0 short sword (31, 12, D:7) a +0 short sword (31, 14, D:7) a +0 shortbow (32, 13, D:7) a +0 short sword (39, 1, D:7) a +0 falchion (42, 6, D:7) a +0 war axe (43, 20, D:7) a +0 robe (46, 24, D:7) a +0 long sword (50, 27, D:7) a +0 chain mail a +0 short sword (55, 14, D:7) a +0 orcbow (56, -6, D:7) a scroll of torment (56, 28, D:7) a +0 hand axe Level 8 of the Dungeon [Shop] Xach's Armour Shop the +0 leather armour of Okawaru's Respect {Dex+4} (382 gold) Dex+4: It affects your dexterity (+4). the +7 plate armour of the Tundras {*Silence rF+ rN+ Int+3} (1581 gold) *Silence: It may silence you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). a +2 scale mail of cold resistance (462 gold) the +3 leather armour "Losoh" {rElec rC- Int+2} (620 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). +0 fire dragon scales (1100 gold) a +2 plate armour of willpower (770 gold) (11, -21, D:8) a book of Minor Magic (11, -5, D:8) a +0 ring mail (13, -40, D:8) a +0 animal skin a -1 spear of venom (14, 0, D:8) a +0 dagger a +0 club (14, 1, D:8) a +0 hand axe (15, -21, D:8) 2 potions of moonshine (17, -31, D:8) a +1 spectral lajatang (18, -14, D:8) a +0 mace (18, -13, D:8) a +0 robe a +0 spear (18, -12, D:8) a +0 shortbow (19, -13, D:8) a +0 robe a +0 dire flail (20, -13, D:8) a +1 heavy glaive (21, -14, D:8) +0 swamp dragon scales (27, -10, D:8) a +0 great sword (29, -12, D:8) 2 poisoned darts a +0 short sword (30, -13, D:8) a +0 club (30, -12, D:8) a +0 dagger (31, -2, D:8) a +0 shortbow (33, -8, D:8) a +0 club (38, -37, D:8) a +0 falchion (41, -30, D:8) a +0 chain mail a +0 hand axe (41, -28, D:8) a +0 robe a +0 dagger (41, -24, D:8) 6 poisoned darts (42, -30, D:8) a +0 dagger (42, -29, D:8) a +0 robe a +0 dagger (45, -28, D:8) an orb of energy (46, -41, D:8) a scarf of invisibility Level 9 of the Dungeon (1, -5, D:9) a +0 leather armour a +0 war axe (1, -4, D:9) a +0 mace a +0 robe a +0 dagger (1, -1, D:9) a +0 dagger a +0 robe a +0 scimitar (1, 0, D:9) a +0 whip a +0 robe of willpower a +4 war axe of freezing a +0 robe a +0 battleaxe a +0 club a +0 club (1, 1, D:9) a +0 spear (2, 0, D:9) a +0 halberd a +0 spear a +0 kite shield a +0 ring mail a +5 vampiric spear (12, -20, D:9) a +0 scale mail (14, -14, D:9) a +0 robe a +0 dagger (14, -8, D:9) a maw talisman (15, -14, D:9) a +0 club a +0 robe a +0 dagger (28, 1, D:9) a +0 spear (31, -7, D:9) a +4 ring of slaying a +2 scimitar of flaming (37, -6, D:9) a +0 robe (38, 19, D:9) a +0 dagger 8 poisoned darts a curare-tipped dart a +0 club (39, 18, D:9) a +0 whip (50, -11, D:9) a +0 ring mail (51, -4, D:9) the medusa talisman of Inference {Str+5 Int-2 SInv} [medusa talisman] Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (51, -1, D:9) a +0 long sword a +0 chain mail 3 boomerangs a +0 leather armour a +0 whip a +0 club a +0 hand axe (52, -3, D:9) a +0 club a +0 dagger a +0 whip a +0 dagger a +0 whip 5 poisoned darts a +0 whip (52, -1, D:9) a +0 plate armour a +0 long sword (66, 15, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) a yak corpse (skeletalised by now) (1, 2, D:10) a yak corpse (skeletalised by now) (27, 52, D:10) the +0 leather armour of Inviolability {Harm Str+3 Dex+4} Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (33, 47, D:10) a +0 dire flail a +0 robe (38, 52, D:10) a +0 robe (39, 54, D:10) a scroll of noise (58, 25, D:10) a +0 robe a +0 dagger (59, 33, D:10) a +0 robe a +2 dagger of venom (59, 34, D:10) a +0 leather armour a +0 club a +0 robe a +0 dagger a +0 robe a +0 spear (59, 35, D:10) a +0 hand axe (60, 32, D:10) a +0 mace (60, 33, D:10) a +0 dagger a +0 robe a +3 dagger a +0 short sword a +0 short sword a +0 dagger (60, 34, D:10) a +0 dagger a +0 whip (60, 35, D:10) a +0 club (60, 54, D:10) a +0 robe (61, 33, D:10) a +0 chain mail a +0 war axe (62, 34, D:10) a +0 club (62, 36, D:10) the +5 dagger "Worm's Wrath" {venom, ^Fragile rPois MP+9 Str+5} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). (63, 20, D:10) a scroll of amnesia (70, 27, D:10) a +0 spear Level 11 of the Dungeon [Shop] Ozeom's Jewellery Shoppe a granite talisman (1200 gold) an amulet of magic regeneration (unknown) (600 gold) the amulet of Noon {Faith Str+3} (1066 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+3: It affects your strength (+3). a +4 ring of protection (unknown) (720 gold) a talisman of death (1600 gold) an amulet of reflection (600 gold) an amulet of magic regeneration (unknown) (600 gold) a ring of wizardry (600 gold) [Shop] Foan Ruk's Weapon Emporium the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (799 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). 4 stones (5 gold) 4 boomerangs (112 gold) a +0 shortbow (42 gold) a +3 spear (280 gold) (0, 0, D:11) 2 poisoned darts (1, -25, D:11) a +4 ring of slaying (11, -7, D:11) a +0 battleaxe a +0 robe (11, -5, D:11) a +0 shortbow (12, -4, D:11) a +0 dagger a +0 robe (14, -19, D:11) a potion of moonshine (14, -1, D:11) a +0 war axe (15, 0, D:11) the +3 leather armour of Aheoloz {Regen+ Int-4 Slay+6 Stlth+} Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Stlth+: It makes you more stealthy. (15, 24, D:11) a +0 ring mail (19, 2, D:11) the +5 quarterstaff "Undertaker" {heavy, Int+4} Int+4: It affects your intelligence (+4). (20, 2, D:11) a staff of conjuration (20, 6, D:11) a +0 spear a +0 robe (21, -25, D:11) a +0 chain mail (23, -6, D:11) a +2 flail a +0 robe a +0 war axe of venom a +0 robe (24, -8, D:11) a +0 long sword (28, -10, D:11) a +0 glaive (28, -4, D:11) the rimehorn talisman of Vanity {rPois rC+ Int+4 Stlth-} [rimehorn talisman] rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (40, -19, D:11) a +0 chain mail (40, -16, D:11) a +0 orcbow (42, -14, D:11) a +0 shortbow (42, -12, D:11) a +0 shortbow (42, 17, D:11) a +0 chain mail (43, -14, D:11) a +0 shortbow (48, 1, D:11) a +0 dagger (51, 6, D:11) a +0 club (54, 9, D:11) a ring of magical power (56, 16, D:11) a +0 spear (57, 6, D:11) an amulet of the acrobat (61, -12, D:11) a +0 sling Level 12 of the Dungeon (6, 22, D:12) a +0 short sword (11, 3, D:12) an orb of guile (11, 33, D:12) a potion of moonshine (17, 12, D:12) a +0 dire flail (20, 23, D:12) a +0 shortbow (40, 2, D:12) a +0 short sword (41, 16, D:12) a +0 leather armour (48, -5, D:12) a +0 leather armour (52, 27, D:12) a +0 club (53, 28, D:12) a +0 giant club a +0 flail a +0 chain mail a +0 flail a +0 giant club a +0 whip a +0 club a +0 halberd a +0 morningstar (53, 29, D:12) 4 poisoned darts a +0 short sword (54, 29, D:12) 11 poisoned darts a +0 short sword a +0 whip a +0 chain mail a +0 glaive a +0 whip a +0 leather armour a +0 short sword a +0 plate armour a +0 war axe a +0 halberd (55, -13, D:12) a +0 orcbow (55, -12, D:12) a +0 shortbow a +0 orcbow (56, -13, D:12) a +1 shortbow of freezing a +0 orcbow (57, 13, D:12) 2 flux baubles (57, 35, D:12) a +0 dagger a +0 robe (57, 36, D:12) a +0 flail a +0 glaive a +0 plate armour (58, -13, D:12) a +0 sling a +0 shortbow (58, 31, D:12) a +0 robe Level 13 of the Dungeon [Shop] Xeerita's Antique Weapon Shop a +1 shortbow of flaming (272 gold) a +0 longbow (242 gold) a +0 giant club (46 gold) a +0 mace (66 gold) a +0 battleaxe (220 gold) a +0 hand axe of freezing (162 gold) a +0 heavy dire flail (242 gold) a +0 sling (33 gold) a +1 flail of protection (246 gold) the +3 glaive of Res Judicata {freeze, rElec Dex+5} (1265 gold) rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). [Shop] Diuloz's General Store a +0 flail (56 gold) a wand of mindburst (11) (254 gold) a wand of polymorph (3) (69 gold) a +0 chain mail (96 gold) a ring of protection from cold (unknown) (400 gold) +0 fire dragon scales (800 gold) a scroll of fog (66 gold) [Shop] Folev's General Store a scroll of teleportation (75 gold) a +4 ring mail of fire resistance (651 gold) a scroll of immolation (100 gold) a +0 long sword (73 gold) a scroll of identify (50 gold) a scroll of teleportation (75 gold) a scroll of identify (50 gold) a +2 antimagic war axe (472 gold) a +0 chain mail (126 gold) [Shop] Hewk's Assorted Antiques the hive talisman of the Jersey Devil {rElec Int+3 Dex+3} (6063 gold) [hive talisman] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a scroll of butterflies (294 gold) a potion of brilliance (124 gold) a scroll of blinking (294 gold) a scroll of revelation (232 gold) [Shop] Iwion's General Store a stone (2 gold) a +2 robe of willpower (358 gold) a +0 plate armour (360 gold) a +0 orcbow (80 gold) Great Wizards, Vol. II (760 gold) the ring "Qieddunt" {rF++} (780 gold) [ring of protection from fire] rF++: It greatly protects you from fire. 3 stones (6 gold) (0, 0, D:13) a +0 rapier (17, -16, D:13) a +0 quarterstaff (23, 34, D:13) a +0 club (24, 18, D:13) a +1 cloak (25, 8, D:13) 5 large rocks (26, 9, D:13) an amulet of reflection (27, -6, D:13) a +0 robe a +0 dagger (28, -12, D:13) a +0 mace of draining (29, 6, D:13) a gold piece (33, 9, D:13) 4 poisoned darts (38, 2, D:13) a +0 flail (39, -7, D:13) a +0 shortbow (41, 14, D:13) a +0 plate armour (52, -1, D:13) a +0 mace Level 14 of the Dungeon (11, 22, D:14) a blade talisman (17, 11, D:14) a +0 robe (21, -15, D:14) 3 scrolls of vulnerability (26, 30, D:14) a ring of wizardry (28, 19, D:14) 8 gold pieces (28, 20, D:14) 6 gold pieces (29, 23, D:14) a +0 sling (30, 18, D:14) 22 gold pieces a +4 scimitar of flaming (30, 19, D:14) 7 gold pieces (30, 20, D:14) 17 gold pieces a +0 orcbow (31, 22, D:14) 7 gold pieces a +0 war axe a +0 leather armour (32, 18, D:14) 6 gold pieces (32, 21, D:14) 20 gold pieces (still there?) a +0 scimitar of flaming (still there?) a +0 war axe (still there?) a +0 leather armour (still there?) (35, 18, D:14) 4 gold pieces Level 1 of the Orcish Mines (1, -6, Orc:1) a +0 dagger a +0 robe (14, -7, Orc:1) a +0 mace a +0 scale mail a +0 short sword a +0 chain mail a +0 hand axe (14, -6, Orc:1) a +0 dagger a +0 leather armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 shortbow a +0 orcbow 2 poisoned darts a ring of magical power (0, 8, Lair:1) a +0 short sword (1, 1, Lair:1) a ring of wizardry (1, 6, Lair:1) a +0 ring mail (3, 1, Lair:1) a +0 mace (10, -8, Lair:1) the inkwell talisman of Integrity {Harm rF+ rN+ Int-3} [inkwell talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). (14, 27, Lair:1) a +0 war axe (16, 37, Lair:1) 2 boomerangs (23, 16, Lair:1) a +3 flail a +0 flail of holy wrath (24, 21, Lair:1) a +0 war axe (35, -5, Lair:1) a +0 mace (38, 21, Lair:1) a +0 robe (40, 11, Lair:1) a +0 dagger (51, 15, Lair:1) a +0 plate armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of immolation (5, -10, Lair:2) a +0 glaive (13, -6, Lair:2) a +0 spear (13, 7, Lair:2) a +0 buckler (15, -30, Lair:2) a +0 scale mail (24, -8, Lair:2) a +0 pair of gloves (35, -29, Lair:2) a +0 spear (38, -16, Lair:2) a +1 hat (40, -26, Lair:2) a +0 dagger (45, 11, Lair:2) a +0 sling (45, 12, Lair:2) a +0 robe (48, 15, Lair:2) a +0 plate armour Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 demon whip of venom (3, 4, Lair:3) a +0 dagger (7, -3, Lair:3) a +0 morningstar (25, 45, Lair:3) a +0 trident (47, 0, Lair:3) 2 poisoned darts Level 4 of the Lair of Beasts (0, 0, Lair:4) a +1 chain mail of cold resistance (4, 24, Lair:4) a +0 robe (17, 24, Lair:4) a +0 pair of gloves (21, 2, Lair:4) the +0 hand axe of the Briny Deep {flame, Int-2 Dex+6} Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). (32, -8, Lair:4) a +0 chain mail (34, 4, Lair:4) a potion of moonshine (34, 37, Lair:4) the medusa talisman "Qata" {Harm +Blink Slay-5 Stlth-} [medusa talisman] Harm: It increases damage dealt and taken. +Blink: It lets you blink. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Stlth-: It makes you less stealthy. (39, 18, Lair:4) a +1 ring mail of cold resistance (41, 8, Lair:4) a maw talisman Level 5 of the Lair of Beasts (0, 0, Lair:5) a ring of poison resistance (1, 39, Lair:5) a ring of magical power (16, 26, Lair:5) a human skeleton (16, 27, Lair:5) a human skeleton (17, 41, Lair:5) a +0 orcbow (34, 33, Lair:5) a +3 chain mail (55, 7, Lair:5) a +0 dagger a +0 robe (55, 17, Lair:5) a +0 spear (56, 14, Lair:5) a +0 dagger a +0 robe (56, 47, Lair:5) +0 shadow dragon scales (57, 20, Lair:5) a +5 ring of evasion (57, 31, Lair:5) a +0 dagger a +0 robe