andrew Level 1 of the Dungeon [Shop] Peffukiq's General Store a potion of magic (96 gold) a parchment of Lee's Rapid Deconstruction (194 gold) a +3 rapier of venom (283 gold) a potion of attraction (36 gold) [Shop] Ideoxzo's Antique Weapon Shop a +0 mace (63 gold) a +0 dagger (42 gold) a +0 hand axe (63 gold) a +0 hand axe (63 gold) a +0 hand axe (63 gold) a +0 rapier (115 gold) a +0 club (10 gold) a +0 morningstar (126 gold) [Shop] Azoxesuq's General Store a potion of curing (42 gold) a lightning rod (4/4) (560 gold) 4 curare-tipped darts (67 gold) a parchment of Leda's Liquefaction (189 gold) a +0 leather armour (28 gold) a +0 buckler (63 gold) a parchment of Freeze (75 gold) [Shop] Darufeuduh's Antique Weapon Emporium a +0 great sword of protection (238 gold) a +0 short sword (51 gold) a +2 dagger of freezing (265 gold) a +0 falchion (51 gold) the +8 arbalest "Zaetei" {drain, *Corrode rN+ Str+2 Dex+3} (1183 gold) *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a +0 hand axe (51 gold) a +1 shortbow of draining (210 gold) a +0 falchion (51 gold) (3, 43, D:1) a +0 spear (4, 23, D:1) an inkwell talisman (9, 31, D:1) a +0 robe (14, 29, D:1) a +0 whip (16, 29, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (17, 6, D:1) a +0 club a goblin skeleton (25, 46, D:1) a +0 dagger a bat corpse (skeletalised by now) (29, 29, D:1) a +0 flail (30, 3, D:1) a frilled lizard skeleton (31, 5, D:1) a quokka skeleton (31, 43, D:1) a bat skeleton (38, 8, D:1) a +0 dagger (48, 2, D:1) a +0 ring mail (48, 15, D:1) a +0 dagger (50, 4, D:1) a bat skeleton (55, 33, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (9, -43, D:2) a +0 dagger (12, -10, D:2) a rat skeleton (29, -35, D:2) a +0 morningstar (33, -47, D:2) a +0 dagger (33, -31, D:2) an adder corpse (skeletalised by now) (33, -30, D:2) the quill talisman "Useusar" {rElec} [quill talisman] rElec: It insulates you from electricity. (37, 12, D:2) a +0 club a kobold corpse (skeletalised by now) (42, -41, D:2) a jackal corpse (skeletalised by now) (42, -40, D:2) a frilled lizard corpse (skeletalised by now) (43, 13, D:2) a +0 ring mail (51, 1, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 flail an orc skeleton (2, 5, D:3) a +0 club (4, 5, D:3) a +2 mace of protection an orc skeleton (6, -8, D:3) a +0 quarterstaff (11, -6, D:3) a +0 giant club a +0 short sword (15, 3, D:3) a hobgoblin skeleton (15, 4, D:3) a +0 club a goblin skeleton (16, 4, D:3) a +0 club a +0 dagger a goblin skeleton (18, -34, D:3) a +0 long sword (18, -32, D:3) a +0 dagger a goblin skeleton (18, -7, D:3) a +0 club an orc skeleton (26, -25, D:3) a +0 dagger (26, -24, D:3) a +0 sling a +0 dagger (27, 5, D:3) a +0 club (27, 6, D:3) a +0 helmet a +0 animal skin a +0 dagger the hobgoblin skeleton of Robin (28, 1, D:3) a +0 dagger a +0 club a +0 dagger a hobgoblin skeleton a goblin skeleton a goblin skeleton (30, -37, D:3) a +0 dagger a kobold skeleton a ball python skeleton (30, -25, D:3) a +0 club a goblin skeleton (30, -22, D:3) a +0 club a goblin skeleton (30, 1, D:3) a rat skeleton (32, 0, D:3) a quokka skeleton (33, -1, D:3) a +0 whip (62, 4, D:3) a +0 dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (4, -1, D:4) a +0 dagger (5, -1, D:4) a +0 club (6, 18, D:4) a +0 giant spiked club (10, 1, D:4) a +0 leather armour a +0 short sword (15, 2, D:4) a +0 dagger a +0 hand axe a +0 ring mail (18, 1, D:4) a +0 short sword (30, 8, D:4) a +0 dagger (31, 7, D:4) a +0 dagger of speed (40, -9, D:4) a +0 leather armour a +1 flail of draining Level 5 of the Dungeon (2, 38, D:5) a +0 robe (7, 40, D:5) a +0 hand axe (8, 10, D:5) a +0 hand axe a +0 ring mail (8, 11, D:5) a +0 sling a +0 club a +0 robe (8, 12, D:5) a +0 mace (9, 12, D:5) a +0 dagger a +0 robe (16, -2, D:5) a +0 dagger (44, 10, D:5) a +0 dire flail (53, 45, D:5) a parchment of Grave Claw Level 6 of the Dungeon (12, -12, D:6) a +0 shortbow (14, 14, D:6) a +0 hand axe (16, 10, D:6) a +0 leather armour (38, -3, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 robe a +0 dagger (1, -2, D:7) a +0 robe (1, -1, D:7) a +0 scale mail a +0 scimitar (2, 8, D:7) a +0 robe (4, -15, D:7) a +0 whip a +0 whip (4, -14, D:7) a +0 halberd a +0 halberd (14, 8, D:7) an inkwell talisman (17, 17, D:7) a +0 whip (27, -12, D:7) a +0 scale mail (27, 9, D:7) a +0 short sword (28, 10, D:7) a +0 falchion (28, 19, D:7) a +0 short sword (30, 17, D:7) a +0 hand axe (31, 15, D:7) a +0 giant club (31, 17, D:7) a +0 hand axe (31, 18, D:7) a +0 robe a +2 dagger of speed (35, 17, D:7) a +0 hand axe (36, 22, D:7) a +0 leather armour a +0 war axe (38, 18, D:7) a +0 robe a +0 dagger (39, 19, D:7) a +0 short sword (40, 20, D:7) a +0 leather armour a +0 mace a +0 dagger (40, 21, D:7) a +0 leather armour (47, -7, D:7) a rimehorn talisman (48, -13, D:7) a +0 leather armour (50, -4, D:7) a +0 ring mail (51, -8, D:7) a +0 robe (53, 25, D:7) a ring of fire (54, 28, D:7) a +0 short sword Level 8 of the Dungeon (1, 2, D:8) a +0 orcbow (2, 1, D:8) a +0 spear (8, -29, D:8) a +3 scimitar of flaming (12, -40, D:8) a +0 leather armour (13, -25, D:8) a +1 whip of pain (13, -24, D:8) a +0 spear a +0 halberd a +0 club (16, -18, D:8) a +4 dagger (22, -14, D:8) the staff of the Philosopher {rElec Str+5 Air} [staff of air] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Air: It increases the power of your Air spells. (23, -8, D:8) a +0 battleaxe a +0 robe (24, -9, D:8) a +0 war axe a +0 robe a +0 battleaxe a +0 robe a +1 dire flail a +0 robe a +2 heavy hand axe a +0 robe (30, -41, D:8) a parchment of Fugue of the Fallen (47, -35, D:8) a +0 short sword a +0 leather armour a +0 mace (59, -16, D:8) a staff of cold Level 1 of the Lair of Beasts (0, 0, Lair:1) a parchment of Arcjolt (1, -7, Lair:1) a +0 whip (17, -50, Lair:1) a quill talisman (21, -14, Lair:1) a +0 spear (26, -17, Lair:1) 4 potions of moonshine (31, -53, Lair:1) a +0 robe (53, -39, Lair:1) a +0 plate armour Level 2 of the Lair of Beasts a Gauntlet (0, 0, Gauntlet) a parchment of Diamond Sawblades (0, 14, Gauntlet) the ring "Des Lio" {EV+5 Int+4} [ring of evasion] EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). (unseen) (1, 0, Gauntlet) a +2 helmet of intelligence (unseen) (3, 0, Gauntlet) 49 gold pieces (4, 14, Gauntlet) the +2 orcbow of the Hidden Invaders {freeze, rC+++ Str+3 Int-2} rC+++: It renders you almost immune to cold. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). (unseen) (5, 14, Gauntlet) a +0 dagger (11, 13, Gauntlet) an amulet of faith (13, 1, Gauntlet) the amulet of Atheism {Spirit Rampage rF+ Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (14, 1, Gauntlet) a potion of brilliance (14, 13, Gauntlet) a manual of Armour (16, 1, Gauntlet) 3 curare-tipped darts (19, 13, Gauntlet) a scroll of fog (26, 0, Gauntlet) a scroll of fear (26, 14, Gauntlet) the +5 pair of gloves of Valour {*Corrode Str+5 Int+2} *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (unseen) (27, 14, Gauntlet) a +0 battleaxe of flaming (unseen) (29, 0, Gauntlet) a potion of mutation (29, 14, Gauntlet) a wand of mindburst (9) (30, 0, Gauntlet) a +6 ring of intelligence