andrew Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (6, -7, D:1) a bat skeleton (14, 20, D:1) a +0 club (17, -9, D:1) a bat skeleton (18, -9, D:1) a bat skeleton (20, 17, D:1) a scroll of fog (23, 4, D:1) a +0 dagger (25, 24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, 23, D:1) a +0 hammer (32, -4, D:1) a hobgoblin corpse (skeletalised by now) (32, -3, D:1) a rat corpse (skeletalised by now) (33, -10, D:1) a +0 club a goblin corpse (skeletalised by now) (39, 21, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +4 hammer "Tedun" {holy, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (17, -20, D:2) an adder corpse (skeletalised by now) (22, -7, D:2) a rat skeleton a quokka skeleton (23, 6, D:2) a +0 club a goblin corpse (skeletalised by now) (26, -13, D:2) a rat corpse (skeletalised by now) (37, 2, D:2) a bat skeleton (43, -46, D:2) a +0 club (43, -28, D:2) a +1 war axe a +0 scale mail a +0 short sword (59, -20, D:2) the fire staff of Sinkish {rPois rF+ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (10, -1, D:3) a +0 dagger (18, 1, D:3) an adder skeleton (19, 7, D:3) a +0 hand axe (22, 23, D:3) a quill talisman (29, 9, D:3) a +2 dagger of flaming (34, 28, D:3) a +0 leather armour (38, -5, D:3) an amulet of wildshape (38, 4, D:3) an inkwell talisman (41, 36, D:3) a +0 club (44, -6, D:3) a +0 flail (45, 6, D:3) a +0 club a +0 dagger an orc corpse (skeletalised by now) (45, 7, D:3) a +2 mace of holy wrath (49, -6, D:3) a ball python skeleton (51, -12, D:3) a +0 dagger (51, 15, D:3) a +0 dagger (56, 2, D:3) a +0 hand axe (58, 4, D:3) a rat skeleton Level 4 of the Dungeon (32, 24, D:4) a +0 leather armour (33, 15, D:4) a +0 mace a +0 short sword a kobold corpse (skeletalised by now) (38, 28, D:4) a +0 club a goblin corpse (41, 2, D:4) 15 gold pieces