Dungeon Crawl Stone Soup version 0.34-a0-1804-g99c0725460 (webtiles) character file. Game seed: 6552560155779553884 (classic levelgen) 25 andrew the Conjurer (level 2, -7/20 HPs) Began as a Draconian Conjurer on Dec 15, 2025. Mangled by Terence ... wielding a +0 hand axe of electrocution (9 damage) ... on level 1 of the Dungeon. The game lasted 00:04:09 (1187 turns). andrew the Conjurer (Draconian Conjurer) Turns: 1187, Time: 00:04:10 Health: -7/20 AC: 5 Str: 9 XL: 2 Next: 82% Magic: 1/5 EV: 11 Int: 18 God: Gold: 37 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) a - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) b - +0 pair of gloves rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) c - a +0 short sword Armour b - a +0 pair of gloves (worn) Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 19% 1 Blink Tloc 2% N/A 26% 2 Sublimation of Blood Necr 1% N/A 26% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 87% 4 Curse of Agony Necr 1% N/A 99% 5 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10810 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 ring mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press Numpad 5 to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe of electrocution. Terence misses you. You climb upwards. There is a stone staircase leading down here. You barely miss Terence. Terence is moderately wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is poisoned. You tail-slap Terence, but do no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe of electrocution. You hit Terence but do no damage. Terence looks as sick as possible! Terence is moderately wounded. Terence barely misses you. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe of electrocution. You barely miss Terence. Terence is severely wounded. Terence barely misses you. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 hand axe of electrocution! * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #........# ##.### #..# ########.# #...# #.#. #.# ###.# ##.## #.# #.####...# #.# #.#....... #.# #.#.##...# #.# #.#.###.#. #@# #.#.# #... #@# #.#.###... #.#######.....)#.. #..............##. ##########...#.### ##.##.### ####.... ##### You could see Terence (extremely poisoned). Vanquished Creatures 3 dart slugs (D:1) 5 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 5 goblins A kobold (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | andrew the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 222 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1078 | D:1 | Learned a level 2 spell: Searing Ray 1169 | D:2 | Encountered Terence 1187 | D:1 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_loops_ring D:2: layout_rooms, uniq_terence Action || total ---------------------------++------- Attack: Normal || 23 Melee: Unarmed || 10 Tailslap || 5 Dagger || 13 Cast: Magic Dart || 40 Searing Ray || 1 Stab: Sleeping || 1 Armour: None || 15 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1188 | 1083 | 105 | 388 | 511 | 2 | 594.0 | Dungeon | 1188 | 1083 | 105 | 388 | 511 | 2 | 594.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1147 daAuts D:2: 41 daAuts DLua errors: