andrew Level 1 of the Dungeon [Shop] Renupe's Antique Weapon Shop the +2 morningstar "Pek Naet" {freeze, *Corrode Fly rElec SInv} (994 gold) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. a +0 sling (42 gold) a +0 quarterstaff of draining (308 gold) a +0 flail (98 gold) a +0 long sword (98 gold) a +0 mace (84 gold) a +2 dagger of venom (403 gold) the +7 spear of Iconoclasm {speed, ^Contam Str+4 Stlth+} (1584 gold) ^Contam: It causes magical contamination when unequipped. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 whip (70 gold) (0, 0, D:1) a rat corpse (skeletalised by now) (9, 19, D:1) a bat skeleton (12, 17, D:1) a +0 spear (21, 0, D:1) a +0 dagger (23, -18, D:1) a +0 whip (24, 15, D:1) a +0 dagger a +0 club a +0 dagger a goblin skeleton a goblin skeleton a ball python skeleton (28, 28, D:1) a +0 robe (29, 3, D:1) a bat skeleton (30, -20, D:1) a hobgoblin corpse (skeletalised by now) (42, 28, D:1) a +0 club (46, 11, D:1) a hobgoblin skeleton (59, 3, D:1) a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Uwnys's General Store a phantom mirror (400 gold) a potion of mutation (80 gold) a +2 leather armour of willpower (190 gold) a parchment of Lee's Rapid Deconstruction (162 gold) an inkwell talisman (100 gold) a scroll of enchant weapon (75 gold) a parchment of Nazja's Percussive Tempering (162 gold) (9, -9, D:2) a hobgoblin skeleton (10, -23, D:2) a +0 short sword (10, -17, D:2) a +0 ring mail (10, 1, D:2) a +0 dagger (11, -21, D:2) a +3 plate armour (12, -28, D:2) a +0 robe (13, 15, D:2) a potion of moonshine (16, 15, D:2) a +0 club a kobold skeleton (17, 13, D:2) a bat skeleton (18, -20, D:2) a +0 club (18, -17, D:2) a +0 robe (19, -19, D:2) a +0 short sword a +0 robe a goblin skeleton (21, -10, D:2) a +0 dagger of pain an adder skeleton a goblin skeleton (25, -18, D:2) a +0 club (30, -18, D:2) a +0 falchion (30, -17, D:2) a +0 trident (32, 11, D:2) a +0 leather armour (34, -17, D:2) an inkwell talisman Level 3 of the Dungeon (13, 22, D:3) a +0 club (23, 18, D:3) a quokka skeleton a frilled lizard skeleton (25, 11, D:3) a +0 dagger (29, 16, D:3) a +0 club (37, -3, D:3) a +0 ring mail (37, 8, D:3) a +0 dagger (39, -15, D:3) a +0 robe (39, 11, D:3) a +0 cloak (41, 18, D:3) a +0 chain mail a +0 short sword (42, -13, D:3) a jackal skeleton (43, -13, D:3) a jackal skeleton an adder skeleton (44, -2, D:3) a +0 mace (44, 1, D:3) a frilled lizard skeleton (52, -8, D:3) a bat skeleton (53, -4, D:3) a +0 short sword (56, -13, D:3) an adder skeleton (58, 1, D:3) a +0 hammer Level 4 of the Dungeon (0, 15, D:4) a +0 club (2, 37, D:4) a +0 flail a gnoll corpse (7, 17, D:4) a +0 club (8, -1, D:4) a +0 hand axe (15, 23, D:4) a +0 leather armour (22, 43, D:4) a scorpion corpse (25, 19, D:4) a +0 chain mail (25, 21, D:4) a +0 dagger (33, 35, D:4) a +0 short sword a kobold skeleton (39, 44, D:4) a +0 chain mail (40, 43, D:4) 3 large rocks (47, 25, D:4) a scroll of noise (49, -2, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (10, 9, D:5) a scroll of teleportation (48, -3, D:5) a +0 leather armour