andrew Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (6, 22, D:1) a +0 whip a kobold skeleton (7, 26, D:1) a +0 short sword (7, 27, D:1) a +0 whip (8, -5, D:1) a bat skeleton (8, 22, D:1) a +0 short sword a +0 club a goblin skeleton (11, 31, D:1) a +0 hand axe (14, 39, D:1) a +0 dagger (27, 32, D:1) a +0 sling (29, 36, D:1) a +0 club (31, -5, D:1) a +0 spear (35, 20, D:1) a +0 hand axe (37, 34, D:1) a +0 whip a gnoll corpse (skeletalised by now) (42, -10, D:1) a bat corpse (skeletalised by now) (45, 21, D:1) a +0 ring mail (46, 3, D:1) a +0 hammer a hobgoblin corpse (skeletalised by now) (46, 4, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (2, -3, D:2) a +0 quarterstaff (3, 0, D:2) a +0 dagger a +0 dagger (20, 19, D:2) a +0 ring mail (24, 16, D:2) a ball python skeleton (25, -6, D:2) a +0 club a bat skeleton (25, 18, D:2) a bat skeleton (29, -6, D:2) the +4 trident of the Winnowing Seer {elec, rPois rC+ rCorr Dex-4} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (29, 13, D:2) a quokka skeleton (36, 29, D:2) a parchment of Sandblast (36, 30, D:2) 10 gold pieces (36, 31, D:2) 14 gold pieces (37, 0, D:2) a +0 dagger (37, 29, D:2) 10 gold pieces (37, 30, D:2) 14 gold pieces (37, 31, D:2) a parchment of Animate Dead (38, 29, D:2) a +0 leather armour (38, 30, D:2) a potion of ambrosia (38, 31, D:2) a +0 ring mail (42, 12, D:2) a +0 sling (46, 28, D:2) a quokka corpse (skeletalised by now) a ball python corpse (skeletalised by now) (52, 8, D:2) a +0 club a goblin corpse (skeletalised by now) (52, 18, D:2) a +0 short sword (53, -8, D:2) a quokka corpse (skeletalised by now) (58, -9, D:2) a +0 long sword (59, -6, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (3, 2, D:3) a frilled lizard corpse (4, -1, D:3) a +0 dagger a rat corpse a goblin corpse (8, 0, D:3) 11 gold pieces