andrew Level 1 of the Dungeon (0, 0, D:1) a +0 sling a +0 club (2, -22, D:1) a +0 club (4, -1, D:1) a bat skeleton (4, 0, D:1) a frilled lizard skeleton (8, 8, D:1) a +0 chain mail (9, -3, D:1) a rat skeleton (17, -3, D:1) a +0 spear (19, 9, D:1) an inkwell talisman (25, -2, D:1) a +0 mace (26, -26, D:1) a +0 whip (27, -18, D:1) a hobgoblin skeleton (27, 0, D:1) a bat corpse (skeletalised by now) (28, -21, D:1) a +0 club a goblin skeleton (28, -16, D:1) a +0 dagger (37, -3, D:1) a bat skeleton (39, -15, D:1) a +0 dagger (41, -5, D:1) a +0 club (42, -6, D:1) a +0 club a goblin skeleton (45, 4, D:1) 3 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 club (17, 11, D:2) a +0 dagger a goblin skeleton (18, 24, D:2) a +0 ring mail 3 flux baubles (20, 17, D:2) a +0 short sword an adder skeleton (27, -19, D:2) a +0 robe a hobgoblin skeleton Level 3 of the Dungeon [Shop] Mixkej's Antique Weapon Shop a +0 hand axe (72 gold) a +0 hand axe (72 gold) a +0 short sword (72 gold) a +0 dagger (48 gold) a +0 quarterstaff (120 gold) a +0 giant spiked club (62 gold) the +0 spear of the Rescuing Ass {freeze, rF+ Will+ Str+3} (751 gold) rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 quarterstaff (120 gold) (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (3, -14, D:3) a +3 spear (3, 16, D:3) a +0 club a goblin corpse (skeletalised by now) (5, -13, D:3) a +0 whip (7, -12, D:3) a +0 spear a +0 halberd a gnoll skeleton a gnoll skeleton (8, 8, D:3) a +0 leather armour (20, -16, D:3) a +0 halberd (20, 6, D:3) a rat skeleton (22, -16, D:3) a +0 whip a gnoll corpse (skeletalised by now) (27, -13, D:3) a +0 halberd a gnoll skeleton (28, -12, D:3) a +0 dagger a goblin skeleton (30, -10, D:3) a +0 robe (31, 25, D:3) a +0 dagger a +0 club a kobold corpse (skeletalised by now) (32, 29, D:3) a +0 whip a +0 chain mail an orc corpse (skeletalised by now) (35, 28, D:3) a +0 whip (39, 2, D:3) a bat skeleton (41, -15, D:3) a +0 dagger a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (44, -15, D:3) a +0 falchion (46, 1, D:3) a +0 hand axe (48, 8, D:3) an adder skeleton (56, 15, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 20, D:4) a +0 giant spiked club (11, 19, D:4) 2 flux baubles (12, 16, D:4) a +0 leather armour a +0 falchion (23, 21, D:4) a +0 whip (25, 9, D:4) a quokka skeleton (41, -7, D:4) a +0 sling a +0 leather armour a +0 hand axe (41, 5, D:4) a +0 scale mail a +0 club (43, -6, D:4) an iguana skeleton (44, -9, D:4) a quokka skeleton Level 5 of the Dungeon [Shop] Mielus's Jewellery Boutique a talisman of death (825 gold) an amulet of dissipation (unknown) (450 gold) a ring of protection from cold (unknown) (375 gold) a +4 ring of protection (unknown) (540 gold) a ring of willpower (unknown) (375 gold) a ring of resist corrosion (unknown) (300 gold) a ring of positive energy (unknown) (300 gold) a +6 ring of strength (unknown) (540 gold) the ring of Eternal Night {rF+ MP+9 Str+3 Int-2 Slay+4} (1065 gold) [ring of slaying] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (0, 0, D:5) a +0 whip (1, 1, D:5) a +0 rapier (11, -26, D:5) a +0 flail a gnoll corpse (skeletalised by now) (12, -3, D:5) a +0 ring mail (14, -25, D:5) a +0 ring mail (21, -20, D:5) a +0 spear a gnoll skeleton (22, -32, D:5) a water moccasin skeleton (32, -25, D:5) a +0 club (33, -33, D:5) a +0 rapier (34, -33, D:5) a +2 sling (34, -15, D:5) 3 flux baubles (52, -41, D:5) a +0 leather armour