andrew Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (1, -7, D:1) a +0 club (7, -15, D:1) a +0 whip (8, -13, D:1) a frilled lizard skeleton (11, -38, D:1) a +0 whip (13, -47, D:1) a +0 sling (13, -37, D:1) a rat skeleton (14, -52, D:1) a parchment of Freeze (15, -56, D:1) a +0 hand axe of sundering (17, -57, D:1) a +0 dagger a goblin corpse (skeletalised by now) (17, -11, D:1) a +0 club (18, -33, D:1) a frilled lizard skeleton (21, -45, D:1) a +0 dagger (33, -7, D:1) a ball python corpse (skeletalised by now) (36, -45, D:1) an adder corpse (skeletalised by now) (36, -17, D:1) a +0 leather armour (37, -47, D:1) a jackal corpse (skeletalised by now) (38, -45, D:1) a +0 dagger a goblin corpse (skeletalised by now) (38, -7, D:1) a +0 hand axe (56, -39, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +11 hammer of Victory {flame, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (1, -16, D:2) a staff of earth (4, -14, D:2) a +0 flail (16, -17, D:2) a +0 short sword (26, -28, D:2) a +1 whip of freezing (40, -30, D:2) 3 flux baubles (40, -6, D:2) a +0 robe (49, -36, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin skeleton (9, -28, D:3) a +0 mace (10, -11, D:3) a +0 heavy great mace (14, 8, D:3) a +0 robe (28, 9, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (29, 9, D:3) a +0 hand axe a +0 dagger (30, -17, D:3) a frilled lizard corpse (skeletalised by now) (40, -8, D:3) a jackal skeleton (49, -26, D:3) a +0 dagger (56, 7, D:3) a quokka skeleton (58, -5, D:3) a +0 robe (61, 13, D:3) a +0 robe (64, 18, D:3) a +0 flail a +0 dagger a gnoll corpse (skeletalised by now) a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +1 short sword of venom a kobold corpse (skeletalised by now) (31, 22, D:4) a +0 hand axe an orc corpse (skeletalised by now) (39, 21, D:4) a +0 robe (40, 27, D:4) a +0 dagger a goblin corpse (skeletalised by now) a sewer (11, 10, Sewer) the +2 trident of Gushrulo {flame, rElec Str+5 SInv} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (11, 11, Sewer) a potion of lignification (12, 10, Sewer) a scroll of noise (12, 11, Sewer) a +0 great sword (12, 12, Sewer) a scroll of blinking (13, 11, Sewer) a +0 great sword (13, 17, Sewer) a dart slug corpse (17, 18, Sewer) an adder corpse (19, 18, Sewer) a ball python corpse (19, 25, Sewer) an adder skeleton (22, 21, Sewer) a ball python skeleton (22, 25, Sewer) a ball python skeleton (22, 26, Sewer) an adder skeleton (24, 0, Sewer) an adder skeleton