Dungeon Crawl Stone Soup version 0.35-a0-541-g249ab93952 (webtiles) character file. Game seed: 8052231334315664420 (classic levelgen) 30 andrew the Ducker (level 3, -3/31 HPs) Began as a Gnoll Gladiator on June 18, 2026. Splashed by a jelly's acid (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:31 (1131 turns). andrew the Ducker (Gnoll Gladiator) Turns: 1131, Time: 00:04:32 Health: -3/31 AC: -4 Str: 15 XL: 3 Next: 18% Magic: 4/4 EV: 12 Int: 7 God: Gold: 36 SH: 0 Dex: 13 Spells: 3/3 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 ring mail rPois . (100%) c - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: corroded (-12) A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 2 throwing nets (quivered) e - a javelin Armour c - a +1 helmet (worn) f - a +0 ring mail (worn) Potions m - 2 potions of might Skills: + Level 4.5 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 6.5 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 0.7 Ranged Weapons + Level 4.5 Throwing + Level 0.7 Armour + Level 6.5 Dodging + Level 0.7 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 0.7 Spellcasting + Level 0.5 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Forgecraft + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 0.9 Invocations + Level 0.7 Evocations + Level 0.6 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 0% 3d5 91% 3 Flame Wave Conj/Fire 0% 2d4 100% 4 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10853 Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You kill the hobgoblin! You see here a hobgoblin corpse. You start resting. Magic restored. You open the door. You encounter a goblin. It is wielding a +0 dagger. The goblin shouts! You hit the goblin. You kill the goblin! You see here a +0 dagger. You pick up a parchment of Hailstorm and begin reading... You add the spell Hailstorm to your library. Okay, then. You encounter a jelly. You hit the jelly but do no damage. Your hands burn! The acid corrodes you! You bite the jelly, but do no damage. The jelly hits you. You are splashed with acid. You barely miss the jelly. You bite the jelly. The jelly is lightly wounded. The jelly hits you but does no damage. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you but does no damage. x2 You hit the jelly but do no damage. Your hands burn! The acid corrodes you! The jelly is moderately wounded. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * The acid corrodes you! Throw: 3 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (moderately wounded, 89% to hit, immune to nets) You throw a throwing net. The throwing net hits the jelly. The jelly effortlessly oozes through the net! The jelly is moderately wounded. You hit the jelly but do no damage. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is moderately wounded. The jelly closely misses you. x2 You hit the jelly. Your hands burn! You die... ####### ###...## .. ......# ###...#..# .# . #####.# #...#..#.## #. .. #####.## ....#......# .. .#. #......#####..#.......## j##.... #.#........#..#..#..#..# .....# ..#.#..######.##.....#.##...# #.#.#..# #...@j.##.....# ....#..# ###........##### .......# ##'#..#...### .......####..##...### ¿ ........##....#)### ...####.#.....#.## ....###.†........# .................+ ....###..........# You could see a jelly. Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins 7 jackals A quokka (D:1) 2 ball pythons 3 bats (D:1) 2 frilled lizards (D:1) 7 goblins 2 kobolds (D:1) 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | andrew the Gnoll Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 209 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/2 1002 | D:2 | Found Qyxtaev's Assorted Antiques. 1009 | D:2 | Reached XP level 3. HP: 31/31 MP: 3/3 1131 | D:2 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_loops_ring D:2: minmay_skewed_foursquare, layout_loops_corners, serial_shops, nicolae_shop_getting_attention Action || total ---------------------------++------- Attack: Normal || 83 Melee: War axe || 86 Bite || 8 Throw: Throwing net || 1 Read: Identify || 1 Enchant armour || 1 Blinking || 1 Armour: Leather armour || 8 Ring mail || 33 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1146 | 1045 | 101 | 144 | 570 | 2 | 573.0 | Dungeon | 1146 | 1045 | 101 | 144 | 570 | 2 | 573.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 980 daAuts D:2: 166 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+