andrew Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (5, -3, D:1) a bat skeleton (6, -10, D:1) a +0 dagger (11, -4, D:1) a +0 hand axe (18, -15, D:1) a +0 leather armour (25, 24, D:1) a +0 club (26, 22, D:1) a jackal corpse (skeletalised by now) (27, 5, D:1) a +0 club a goblin skeleton (28, -17, D:1) a rat corpse (skeletalised by now) (28, 3, D:1) a +0 club a +0 club a goblin skeleton (28, 24, D:1) a jackal corpse (skeletalised by now) (31, 22, D:1) a frilled lizard skeleton (38, -4, D:1) a ball python skeleton (49, -17, D:1) a +0 sling Level 2 of the Dungeon (8, 16, D:2) a +0 falchion (14, 24, D:2) a ball python corpse (skeletalised by now) (18, 10, D:2) an adder skeleton (20, 4, D:2) a +0 club a +0 sling (21, -9, D:2) a quokka corpse (skeletalised by now) (21, 4, D:2) a bat skeleton (25, 15, D:2) a +0 leather armour (48, 12, D:2) a +0 whip a kobold corpse (skeletalised by now) (48, 17, D:2) a rat corpse (skeletalised by now) (50, 36, D:2) a +0 robe (52, 34, D:2) a +0 hand axe (59, 2, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (12, -27, D:3) a +0 whip (13, -20, D:3) a +0 ring mail (27, -24, D:3) a +0 dagger a kobold skeleton (29, 8, D:3) a +4 ring of protection (34, -3, D:3) a +0 hammer (36, -17, D:3) an orb of mayhem Level 4 of the Dungeon (6, -5, D:4) the +6 dagger of Risk Management {heavy, rC- rN+ Str+3 Dex+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (10, -20, D:4) a +0 dagger (15, -6, D:4) a +0 flail (18, -39, D:4) a hobgoblin corpse (skeletalised by now) (29, -33, D:4) a +0 club (30, -28, D:4) an inkwell talisman (36, -31, D:4) a +0 short sword (38, -11, D:4) a +0 giant club (40, 7, D:4) a +0 leather armour (41, -5, D:4) a hound skeleton (43, -2, D:4) a +0 scale mail (48, -13, D:4) 3 flux baubles (60, -21, D:4) a +0 robe Level 5 of the Dungeon (42, -16, D:5) a +0 arbalest