andrew Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 club a +0 dagger a goblin corpse (skeletalised by now) (7, -13, D:1) a jackal corpse (skeletalised by now) (12, -2, D:1) a hobgoblin skeleton (13, 8, D:1) a jackal skeleton (17, -8, D:1) a hobgoblin skeleton (17, 18, D:1) a kobold skeleton (18, -9, D:1) a frilled lizard skeleton (27, -6, D:1) a bat skeleton (29, 16, D:1) a naga skeleton (29, 17, D:1) a dwarf skeleton (29, 18, D:1) a kobold skeleton (30, 16, D:1) a human skeleton (30, 18, D:1) a merfolk skeleton (31, 16, D:1) an elf skeleton (31, 17, D:1) a demonspawn skeleton (31, 18, D:1) a draconian skeleton (35, -4, D:1) a +0 leather armour (38, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (38, 37, D:1) a ball python corpse (skeletalised by now) (39, -13, D:1) a rat corpse (skeletalised by now) (41, -2, D:1) a bat skeleton (47, 20, D:1) a ball python corpse (skeletalised by now) (49, 22, D:1) a +0 whip a kobold corpse (skeletalised by now) (50, 10, D:1) a ball python skeleton (52, 26, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (1, -2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (7, 10, D:2) a bat skeleton (11, -10, D:2) a +0 dagger (20, 8, D:2) a +0 dagger a goblin skeleton (21, 17, D:2) a hobgoblin corpse (skeletalised by now) (26, 21, D:2) a +0 short sword a ball python corpse (skeletalised by now) a kobold corpse (skeletalised by now) (30, 16, D:2) a +0 club a goblin corpse (skeletalised by now) (34, -4, D:2) a parchment of Lesser Beckoning (36, -13, D:2) a +0 leather armour (36, -10, D:2) a ball python skeleton (37, -1, D:2) a quokka corpse (skeletalised by now) (39, 3, D:2) a +0 flail (39, 28, D:2) a ball python corpse (skeletalised by now) (42, -8, D:2) a frilled lizard skeleton a bat skeleton (42, -5, D:2) the +4 dagger "Uxzit" {freeze, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (43, -10, D:2) a ball python skeleton (46, 20, D:2) the inkwell talisman of Valiance {Str+6 Dex-4 Stlth+} [inkwell talisman] Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (48, 6, D:2) a bat skeleton (50, 7, D:2) a +0 dagger (51, 7, D:2) a +0 falchion a kobold skeleton (52, 6, D:2) a +0 short sword Level 3 of the Dungeon (1, -12, D:3) a +0 dagger (3, -5, D:3) a +0 trident (7, 10, D:3) a +0 dagger a goblin skeleton (7, 11, D:3) a ball python skeleton (10, 7, D:3) a hobgoblin skeleton (17, 4, D:3) a +0 dagger (21, 4, D:3) an adder corpse (skeletalised by now) (23, 9, D:3) a +0 chain mail (24, 7, D:3) a rat corpse (skeletalised by now) (25, 12, D:3) a ball python corpse (skeletalised by now) (34, -11, D:3) a +0 trident (37, -3, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (38, -10, D:3) a +0 robe (38, -3, D:3) a +0 mace a +0 giant club a +0 ring mail a +0 hand axe an ogre corpse (skeletalised by now) an orc corpse (skeletalised by now) (39, -3, D:3) a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) (41, 8, D:3) a scroll of noise (48, 24, D:3) a parchment of Petrify Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, 2, D:4) a +0 dagger (14, -1, D:4) a +0 war axe a +0 club an orc skeleton (15, -1, D:4) a +0 ring mail a +0 dagger (16, -7, D:4) a +0 leather armour a +0 short sword an orc skeleton (16, -5, D:4) an iguana skeleton (17, -5, D:4) a +0 leather armour a +0 dagger (23, -13, D:4) a +0 spear a gnoll corpse (skeletalised by now) (24, -15, D:4) a +0 club a +0 leather armour (24, -14, D:4) a +2 leather armour of cold resistance a +0 giant club a +0 shortbow a +0 flail a +0 flail a +0 leather armour a +0 whip an orc corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (24, -13, D:4) a +2 spear of flaming a +0 halberd a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (24, -11, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (24, 4, D:4) a +0 whip (25, -5, D:4) a +0 dagger a kobold skeleton (30, -6, D:4) a +0 flail an orc skeleton (33, 21, D:4) a +0 flail (39, -23, D:4) a +0 robe (45, -24, D:4) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (45, 4, D:4) a +0 ring mail (46, 17, D:4) a +0 ring mail (47, 9, D:4) a +0 hand axe (51, -13, D:4) a +0 club (58, 6, D:4) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) Level 5 of the Dungeon (5, -20, D:5) a +0 club (12, -23, D:5) a +2 heavy mace (15, -15, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (15, -6, D:5) a +0 shortbow a centaur corpse (skeletalised by now) (17, -14, D:5) a +0 mace of draining a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (21, -14, D:5) a +0 spear a +0 whip a gnoll skeleton a gnoll skeleton (22, -13, D:5) a +0 flail (22, 3, D:5) 3 large rocks (22, 13, D:5) 5 large rocks (34, -5, D:5) a +0 long sword (39, -20, D:5) a +0 club (39, 3, D:5) a +0 dagger (47, -10, D:5) a +0 ring mail a +0 club an adder skeleton (50, 14, D:5) a +0 scale mail a +0 flail (53, -23, D:5) 16 gold pieces (54, -24, D:5) a scroll of enchant armour (55, -25, D:5) 12 gold pieces Level 6 of the Dungeon (10, 17, D:6) a +0 club (12, 10, D:6) a +0 flail (13, 10, D:6) a +0 flail a +0 flail a +0 leather armour a +0 club a gnoll skeleton (14, 11, D:6) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (30, -4, D:6) a +0 flail (30, 11, D:6) a +0 spear (31, 10, D:6) a +2 whip of holy wrath a +0 flail a +0 robe a +0 whip a gnoll skeleton a gnoll skeleton (34, 8, D:6) a +0 halberd a gnoll skeleton (40, 13, D:6) a +0 scale mail a +0 whip a gnoll skeleton (41, 11, D:6) a +2 vampiric trident a +0 robe the barachi skeleton of Jeremiah (44, 37, D:6) an iguana skeleton (60, -2, D:6) a +0 trident Level 7 of the Dungeon (3, 0, D:7) a gecko talisman (4, 1, D:7) a +1 robe (10, -15, D:7) a +0 sling (23, -33, D:7) a +0 robe (27, -25, D:7) a staff of cold (27, -9, D:7) a +0 giant spiked club (30, -34, D:7) a +2 mace of protection a +0 spear a gnoll skeleton (32, -32, D:7) a +0 war axe a +0 ring mail (34, -32, D:7) a +0 halberd (38, -18, D:7) a +0 leather armour a +0 flail (38, -17, D:7) a +0 dagger an orc skeleton (39, -18, D:7) a +0 chain mail a +0 short sword an orc skeleton (50, -17, D:7) a +0 plate armour (54, -23, D:7) a +2 heavy flail (54, -22, D:7) a +0 dagger a +0 hand axe a +0 leather armour (57, -8, D:7) a +0 robe (57, -3, D:7) a +3 flail a +0 robe (58, -9, D:7) a +4 war axe a +0 robe (58, -3, D:7) a +2 flail a +0 robe (60, -22, D:7) a +0 dagger (61, -22, D:7) a +0 giant club an ogre corpse (skeletalised by now) (61, 2, D:7) a +0 quarterstaff (67, -7, D:7) a +0 spear Level 8 of the Dungeon (1, 35, D:8) a +0 flail (2, 0, D:8) a +0 robe a +0 dagger an orc skeleton (7, 33, D:8) a parchment of Olgreb's Toxic Radiance (9, 32, D:8) a +0 ring mail (18, 5, D:8) a yak skeleton (27, 6, D:8) a +0 leather armour (31, 32, D:8) a +0 leather armour a +0 shortbow (38, 20, D:8) a +0 sling a +0 quarterstaff a +0 leather armour (39, 6, D:8) a howler monkey skeleton (41, 12, D:8) a howler monkey skeleton (42, 4, D:8) a +0 war axe a +0 leather armour (43, 4, D:8) a +0 hand axe a +0 plate armour a +0 dire flail an orc corpse (skeletalised by now) (44, 6, D:8) a +0 club an orc corpse (skeletalised by now) Level 9 of the Dungeon (1, -1, D:9) a +3 flail a +0 ring mail (11, -6, D:9) a staff of earth (12, 27, D:9) a +0 dagger (15, -2, D:9) a +0 rapier (17, 11, D:9) a yak skeleton a yak skeleton (19, 12, D:9) a yak skeleton (19, 20, D:9) a +0 halberd (21, 14, D:9) a yak skeleton (22, 38, D:9) a +0 falchion (31, -1, D:9) a +0 halberd (32, -2, D:9) a +0 spear a +0 club a +0 flail a +0 robe a +0 club a gnoll skeleton a gnoll skeleton (32, 0, D:9) a +0 whip (36, 15, D:9) a +0 trident (53, -8, D:9) a +4 ring of slaying (54, 12, D:9) a +0 morningstar (58, 13, D:9) a howler monkey skeleton (59, 11, D:9) a howler monkey skeleton (60, 19, D:9) a +0 robe a +0 dagger (60, 21, D:9) a +0 leather armour a +0 club an orc skeleton (61, 20, D:9) a +0 club an orc skeleton (62, 21, D:9) a +0 trident an orc skeleton Level 10 of the Dungeon (0, 0, D:10) a ring of magical power (11, 0, D:10) 25 gold pieces (11, 1, D:10) 22 gold pieces (11, 2, D:10) 10 gold pieces (12, 0, D:10) a potion of invisibility (12, 1, D:10) a scroll of teleportation (12, 2, D:10) a scroll of blinking (13, 1, D:10) 5 curare-tipped darts 2 poisoned darts (13, 2, D:10) a potion of attraction (17, 1, D:10) a +0 quarterstaff (17, 2, D:10) a +0 cloak of corrosion resistance (unseen) (18, 0, D:10) 2 throwing nets (18, 1, D:10) a potion of heal wounds (18, 2, D:10) a +0 plate armour (19, 0, D:10) a +2 spectral quarterstaff (unseen) (19, 1, D:10) 4 curare-tipped darts (19, 2, D:10) a +0 scale mail (27, 2, D:10) 3 large rocks (44, -25, D:10) a +0 flail the Ecumenical Temple (8, -3, Temple) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5).