Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6665034419268564518 94 ano the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Dec 11, 2024. Slain by a sleepcap (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:21 (1746 turns). ano the Conjurer (Deep Elf Conjurer) Turns: 1746, Time: 00:03:22 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 38% Magic: 4/12 EV: 11 Int: 25 God: Gold: 134 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . l - +4 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons l - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - 5 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - 3 scrolls of teleportation {unknown} i - a scroll of immolation {unknown} k - 3 scrolls of revelation {unknown} m - a scroll of fog {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} f - a potion of ambrosia {unknown} g - a potion of might {unknown} j - 2 potions of haste {unknown} n - 2 potions of invisibility {unknown} Skills: + Level 2.7 Dodging + Level 2.6 Stealth + Level 4.4 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap! The sleepcap is severely damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. The sleepcap closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. The sleepcap barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - sleepcap The searing ray hits the sleepcap! The sleepcap is heavily damaged. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. You die... ########## #........# #........# #........# #........# #........# ##.....f..## #.....@fS..# ## ####...<.##...# .# ##........#.....### .# ####..###....#.....#.# .###....## #######S.?##.# .....#### ##.#...#..# ..#### #..##.##.## .## #...#[#...# .# #...###...# You could see 2 sleepcaps and an adder. Vanquished Creatures A sleepcap (D:3) An adder (D:2) A dart slug (D:2) An orc (D:3) 4 bats 10 endoplasms A giant cockroach (D:1) 5 goblins 5 hobgoblins 4 jackals (D:3) 3 quokkas 3 ball pythons 4 kobolds 8 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ano the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 283 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 748 | D:2 | Reached skill level 5 in Conjurations 790 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 793 | D:2 | Learned a level 2 spell: Searing Ray 1055 | D:2 | Found a faded altar of an unknown god. 1555 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/11 1730 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1746 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_ring D:2: layout_rooms, dreamdust_ecumenical_altar_angels_and_demons D:3: layout_rooms, grunt_ministairs_12, hellmonk_no_cap Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.4 Dodging | | 2.7 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 70 | || 70 Searing Ray | 11 | 6 || 17 Armour: Robe | 7 | 8 || 15 Dodge: Dodged | 14 | 3 || 17