Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9859917344091652674 49 ano the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Dec 17, 2024. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (1138 turns). ano the Conjurer (Deep Elf Conjurer) Turns: 1138, Time: 00:01:16 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 51% Magic: 1/10 EV: 11 Int: 24 God: Gold: 93 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons j - a +3 dagger of flaming Armour a - a +0 robe (worn) Jewellery f - a +6 ring of intelligence Scrolls c - a scroll of noise {unknown} h - a scroll of teleportation {unknown} k - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of might {unknown} e - a potion of lignification {unknown} g - a potion of heal wounds {unknown} i - a potion of mutation {unknown} Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.6 Spellcasting + Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 10% 1 Hailstorm Conj/Ice 17% 3d6 10% 3 Frozen Ramparts Ice 8% 1d2 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the ball python. You kill the ball python! The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The quokka barely misses you. The quokka bites you. The searing ray hits the adder. The adder is severely wounded. The adder barely misses you. The quokka bites you. Without enough magic to sustain it, your searing ray dissipates. The adder bites you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The adder attacks as it pursues you! The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Okay, then. The quokka attacks as it pursues you! The quokka barely misses you. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka misses you. The quokka attacks as it pursues you! The quokka barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the quokka! You kill the quokka! The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. You die... .. .. .. # #########.# .# #. #....<..#.# ...##. #.###.#.#.# ##....###.###.#.#.###### ............S@.......... ###....#.....#......... ....#.#.#######.....#### .. #...............# ...###...)######.#.# ...............#.#.# ...####...####.#.. . . ##...####. ##.#. #......... .# You could see an adder. Vanquished Creatures Terence (D:2) A bat (D:1) 3 endoplasms (D:1) 3 jackals (D:1) 2 quokkas 5 ball pythons 4 frilled lizards (D:1) 3 goblins 3 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ano the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 455 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 458 | D:1 | Learned a level 2 spell: Searing Ray 768 | D:1 | Reached skill level 5 in Conjurations 1099 | D:2 | Noticed Terence 1107 | D:2 | Killed Terence 1108 | D:2 | Reached XP level 3. HP: 10/19 MP: 0/10 1138 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_stone, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 4 Armour: Robe || 11 Dodge: Dodged || 15