Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8827661921561813872 22 ano the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Dec 19, 2024. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (1029 turns). ano the Conjurer (Deep Elf Conjurer) Turns: 1029, Time: 00:00:54 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 68% Magic: 3/8 EV: 1 Int: 22 God: Gold: 74 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . j - +1 whip (distort) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of flight HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: flying, constricted A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons j - a +1 whip of distortion (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of flight (left hand) Scrolls e - a scroll of amnesia {unknown} g - a scroll of poison {unknown} h - 2 scrolls of identify {unknown} i - a scroll of blinking {unknown} Potions b - 2 potions of magic c - 2 potions of heal wounds {unknown} f - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.2 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Call Imp Summ 6% N/A 19% 2 Call Canine Familiar Summ 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You fly up into the air. d - a ring of flight (left hand) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a rat skeleton. There is an escape hatch in the floor here. You fly downwards. The hatch slams shut behind you. Terence shouts! You hear a shout! Found a wooden ring. The magic dart hits Terence! Terence is moderately wounded. The ball python hisses angrily. The magic dart hits Terence but does no damage. Terence is moderately wounded. The magic dart hits Terence! Terence is severely wounded. The ball python bites you but does no damage. The ball python barely misses you. Terence hits you with a +0 flail! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Terence The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" .. .# ... .# .... .# ....####g## .......... .........# #.....# #S@.# #.#@.# #. ..... ## .....# ...##.. .... . ....# ..... You could see Terence, a goblin and a ball python. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) A bat (D:1) 12 frilled lizards (D:1) 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ano the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 232 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 235 | D:1 | Learned a level 2 spell: Searing Ray 470 | D:1 | Reached skill level 5 in Conjurations 1025 | D:2 | Noticed Terence 1029 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, nrook_uturn, fountainhead, minmay_lizard_king D:2: cheibrodos_pilgrimage, layout_rooms, serial_shops, shop, st_stairs_8, chequers_serial_rivers_small_3, grunt_decor_arrowhead, hex_medium, eino_curves_04, minmay_diced_spiral, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 2