Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15994211495105927712 2 antigeo the Apothecary (level 1, -1/15 HPs) Began as a Djinni Fire Elementalist on Apr 23, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:43 (28 turns). antigeo the Apothecary (Djinni Fire Elementalist) Turns: 28, Time: 00:01:43 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 44% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is heavily wounded. The foxfire hits the jackal but does no damage. The jackal is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal barely misses you. The jackal completely misses you. The jackal bites you. The jackal misses you. The foxfire hits the jackal. The jackal is heavily wounded. The foxfire hits the jackal but does no damage. The jackal is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you. The jackal barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The foxfire hits the jackal. The jackal is severely wounded. The foxfire hits the jackal. You kill the jackal! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The foxfire hits the jackal. The jackal is severely wounded. The foxfire hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you but does no damage. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. You die... # ######### #.. #.......# . #....#####.......# ..# #......@h........#...## g...................... .....##..#.......#...## .........#.......# .# ####.##.#.#.#'#### # .#.#.#.#.# ...#.#.#.## ...#.#.#.#.# ...#.#.#<#.## You could see a jackal and a goblin. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Vanquished Creatures (others) 12 foxfires (D:1) 12 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | antigeo the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | antigeo set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 28 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic, serial_glass, glass_columns_c, glass_columns_c, minmay_tiny_reverse_x Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Foxfire || 6 Armour: Robe || 14 Dodge: Dodged || 17