apc Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 3, D:1) a hobgoblin corpse (skeletalised by now) (1, 3, D:1) a +0 club (11, 9, D:1) a bat skeleton (12, 8, D:1) a parchment of Slow (15, 7, D:1) a +0 whip a stone (22, -17, D:1) a +0 club a goblin skeleton a bat skeleton (29, -15, D:1) a quokka corpse (skeletalised by now) (34, -15, D:1) a +0 cloak (40, -12, D:1) a quokka corpse (skeletalised by now) (40, 8, D:1) a frilled lizard corpse (skeletalised by now) (48, 6, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (1, 4, D:2) a +0 sling (8, -24, D:2) a +0 club (9, -25, D:2) a quokka corpse (11, -17, D:2) a +0 club a +0 dagger a +0 club a +0 mace a +0 animal skin the +0 helmet of Miracles {Rampage Dex+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a wand of polymorph (9) (13, -18, D:2) a +0 club (13, 13, D:2) a +0 whip (14, -17, D:2) a +0 dagger