apc123 Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (1, 1, D:1) a +0 short sword (3, -2, D:1) a +0 leather armour (7, -7, D:1) a staff of air (10, 5, D:1) a +0 scale mail (13, -3, D:1) a +0 robe (14, -18, D:1) a jackal corpse (skeletalised by now) (21, -8, D:1) a +0 club (25, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, 12, D:1) a hobgoblin skeleton (28, 13, D:1) a ball python skeleton (32, 14, D:1) a quokka skeleton (34, 14, D:1) a +0 ring mail (35, -16, D:1) a +0 dagger (36, -10, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of invisibility (1, -1, D:2) 2 throwing nets (3, 3, D:2) a +0 sling (7, 4, D:2) a +0 dagger a +0 sling a goblin corpse (11, 13, D:2) a bat corpse (13, 19, D:2) the +2 long sword of Zemew {pain, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (40, -2, D:2) a +0 club