apc2 Level 1 of the Dungeon (0, 0, D:1) a parchment of Volatile Blastmotes (11, -25, D:1) a parchment of Ozocubu's Armour (12, -2, D:1) a rat corpse (skeletalised by now) (12, 2, D:1) a bat corpse (skeletalised by now) (13, -1, D:1) a +0 club a kobold corpse (skeletalised by now) (13, 2, D:1) a +0 club (15, -20, D:1) a +0 ring mail a +0 plate armour (21, -18, D:1) a +0 ring mail (27, 3, D:1) 2 poisoned darts (32, -2, D:1) a parchment of Volatile Blastmotes (33, 7, D:1) a quokka skeleton (34, 8, D:1) a hobgoblin skeleton (35, -22, D:1) a rat corpse (skeletalised by now) (40, 15, D:1) a +0 short sword (50, -26, D:1) 3 boomerangs (56, 2, D:1) a rat corpse (skeletalised by now) (57, -10, D:1) a +0 robe (60, -24, D:1) a +1 dagger of venom Level 2 of the Dungeon [Shop] Teonax's Antique Weapon Shoppe a +4 dagger of electrocution (810 gold) the +6 mace of Gafrait {vamp, Bane Will++ rCorr Str+2} (2094 gold) Bane: It inflicts you with a random bane when you equip it. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. the +1 war axe of Evenfall {speed, rElec rF+++ Int-2 Dex+3} (1998 gold) rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 mace (90 gold) a +0 long sword (105 gold) a +4 scimitar of protection (876 gold) a +0 glaive (300 gold) a +0 sling (45 gold) the +0 spear of Cruel Justice {holy, rF+} (582 gold) rF+: It protects you from fire. It cannot be enchanted further. a +2 shortbow of electrocution (585 gold) (0, 5, D:2) a ball python corpse (skeletalised by now) (7, 29, D:2) a rat corpse (skeletalised by now) (8, 19, D:2) 4 boomerangs (16, 23, D:2) a bat corpse (skeletalised by now) (21, 8, D:2) a parchment of Jinxbite (23, 17, D:2) a parchment of Chain Lightning (28, 0, D:2) a +0 scale mail (29, 8, D:2) a +0 dagger (31, 0, D:2) a +0 ring mail (35, 1, D:2) a parchment of Sigil of Binding (57, 27, D:2) a +0 short sword (59, 1, D:2) a bat corpse (skeletalised by now) (61, 27, D:2) a parchment of Forge Blazeheart Golem Level 3 of the Dungeon (1, 20, D:3) a +0 hand axe of flaming (3, -11, D:3) a +0 dagger (5, 0, D:3) a jackal skeleton a jackal skeleton a jackal skeleton (6, 26, D:3) a +0 robe (7, 29, D:3) a +0 whip 5 stones a kobold skeleton (14, 19, D:3) an adder corpse (skeletalised by now) (15, -10, D:3) an adder skeleton (16, 12, D:3) a rat corpse (skeletalised by now) (22, -15, D:3) a +0 club (25, 31, D:3) a hobgoblin corpse (skeletalised by now) (31, 2, D:3) a +0 leather armour (37, 11, D:3) a +0 robe (40, -14, D:3) a rat corpse (skeletalised by now) (40, 22, D:3) a rat corpse (skeletalised by now) (44, 28, D:3) 2 flux baubles (50, 24, D:3) a frilled lizard corpse (skeletalised by now) (51, 23, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (4, -9, D:4) a parchment of Searing Ray (9, -9, D:4) a parchment of Blink (11, 18, D:4) a potion of mutation (14, -16, D:4) 8 gold pieces (15, 2, D:4) a +0 whip a gnoll corpse (15, 3, D:4) a +0 club (16, 2, D:4) a +0 club (17, 2, D:4) a +0 flail (25, 21, D:4) a +0 leather armour the goblin corpse of Ijyb (26, 1, D:4) a ball python corpse (26, 11, D:4) a scorpion corpse