Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 5869161125384634806 88 apc2 the Shield-Bearer (level 4, 66/66 HPs) Began as a Troll Fighter on Mar 11, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:05:48 (1463 turns). apc2 the Shield-Bearer (Troll Fighter) Turns: 1463, Time: 00:05:49 Health: 66/66 AC: 22 Str: 24 XL: 4 Next: 30% Magic: 3/3 EV: 1 Int: 6 God: Gold: 162 SH: 7 Dex: 9 Spells: 3/3 levels left rFire . . . (100%) d - +5 short sword rCold . . . (100%) c - +0 kite shield rNeg . . . (100%) b - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 1.11/turn MPRegen 0.08/turn %: no passive effects @: mighty, tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, large, unfitting armour, (claws 3), regeneration 1, (shaggy fur 1), (tough skin 1) a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons a - a +0 war axe d - a +5 short sword (weapon) Armour b - a +0 robe (melded) c - a +0 kite shield (worn) e - a +2 ring mail of cold resistance f - the +0 ring mail "Kied" {rF+ rN+ MP-6 Str+2} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. MP-6: It affects your magic capacity (-6). Str+2: It affects your strength (+2). It cannot be enchanted further. Scrolls c - 4 scrolls of identify e - a scroll of fog {unknown} w - 2 scrolls of enchant weapon h - a scroll of amnesia {unknown} m - a scroll of enchant armour {unknown} q - a scroll of teleportation {unknown} Potions m - a potion of might d - a potion of enlightenment {unknown} f - a potion of brilliance {unknown} j - 2 potions of lignification k - a potion of ambrosia {unknown} l - 3 potions of mutation {unknown} n - 2 potions of moonshine {unknown} o - a potion of heal wounds {unknown} p - a potion of attraction {unknown} Skills: + Level 2.7 Fighting + Level 0.5 Short Blades + Level 2.1 Axes + Level 2.8 Dodging + Level 1.0 Stealth + Level 3.1 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 0% 2d4 86% 2 Inner Flame Hex/Fire 0% N/A 97% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 97% 3 Martyr's Knell Necr/Summ 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are too large for most types of armour. (You have claws for hands.) Your natural rate of healing is unusually fast. (You are covered in fur. (AC +1)) (You have tough skin. (AC +1)) Message History You encounter a jackal. You encounter a jackal. The jackal barks! You hear a shout! You encounter a jackal. You see here a viscous pink potion. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The jackal barks! x2 You encounter a jackal. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. Unknown command. You feel very mighty all of a sudden. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##...# ..h.# #...# #.h.## #.... #hh.# #######...# #.......♣.##.# .............# #.##.#.†.##.## #........# .# ####.#>..# # #.##.## # ###.##.###.## #...........# ##.#.##.###..## You could see 4 jackals. Vanquished Creatures Terence (D:2) 3 adders (D:2) 3 dart slugs A ribbon worm (D:3) 2 endoplasms (D:1) 4 hobgoblins A quokka (D:2) 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:2) 8 kobolds 8 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | apc2 the Troll Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 0/0 183 | D:1 | Reached XP level 2. HP: 29/29 MP: 1/1 568 | D:2 | Encountered Terence 583 | D:2 | Killed Terence 584 | D:2 | Reached skill level 3 in Shields 584 | D:2 | Reached XP level 3. HP: 33/36 MP: 2/2 743 | D:2 | Identified the +0 ring mail "Kied" {rF+ rN+ MP-6 Str+2} 756 | D:2 | Found Arozash's Assorted Antiques. 904 | D:2 | Reached XP level 4. HP: 32/44 MP: 3/3 1012 | D:2 | Reached skill level 1 in Stealth 1463 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, serial_bayou_pond_d D:2: wad_crossroads, layout_loops_ring, serial_shops, shop, uniq_terence D:3: minmay_wonky_spiral, layout_loops_ring, amcnicky_altar_gilded, zin_academy, minmay_goblin_kobold_house, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Axes | 2 | 2.1 Shields | 3 | 3.1 Stealth | 1 | 1.0 Fighting | | 2.7 Short Blades | | 0.5 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 102 | 38 || 140 Melee: War axe | 50 | || 50 Short sword | 56 | 38 || 94 Drink: Curing | | 1 || 1 Might | | 1 || 1 Read: Identify | 1 | || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 57 | 14 || 71 Dodge: Dodged | 24 | 10 || 34 Block: Kite shield | 42 | 12 || 54