apc2 Level 1 of the Dungeon (10, 6, D:1) a +0 scale mail (21, -3, D:1) a +0 leather armour (27, 36, D:1) a +0 ring mail (30, 0, D:1) a +0 war axe (30, 18, D:1) a +0 scale mail (31, 40, D:1) a +0 dagger (35, 6, D:1) 2 poisoned darts (37, 11, D:1) a hobgoblin corpse (skeletalised by now) (38, 27, D:1) a +0 club (38, 28, D:1) a +0 whip a kobold skeleton (40, 28, D:1) a +0 club (48, 7, D:1) a +0 dagger (50, 30, D:1) an orb of energy (51, 0, D:1) a goblin skeleton (53, -3, D:1) a +0 club (58, 12, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Zeaseo's Assorted Antiques a +0 mace (87 gold) a potion of might (116 gold) a potion of attraction (87 gold) a potion of might (116 gold) a +0 long sword (101 gold) a potion of curing (87 gold) a +3 dagger of venom (562 gold) [Shop] Ribax's Antique Armour Shoppe a +0 robe (18 gold) a +0 leather armour (42 gold) a +0 robe (18 gold) a +2 scale mail of cold resistance (441 gold) a +0 barding (483 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +1 scale mail of cold resistance (336 gold) a +0 ring mail (84 gold) a +0 leather armour (42 gold) [Shop] Varurhuha's Weapon Emporium a +7 giant club (430 gold) a +0 hand axe (33 gold) a +0 dagger (22 gold) 4 boomerangs (88 gold) a +4 giant spiked club (270 gold) a +0 falchion (33 gold) a +0 dagger (22 gold) a +0 short sword (33 gold) 4 poisoned darts (26 gold) a +0 short sword (33 gold) [Shop] Meilo's Antique Armour Shop the +0 scale mail of Nemelex Xobeh's Whim {*Silence rN+ Dex+2} (262 gold) *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 leather armour (38 gold) a +0 pair of gloves (85 gold) the +2 ring mail of Day {Rampage rPois} (478 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. It cannot be enchanted further. the +0 plate armour of Loss {Archery, Will+ Int+2 Stlth+} (752 gold) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (17 gold) (0, 0, D:2) a +0 robe (1, -1, D:2) a +0 whip (2, -1, D:2) a +0 short sword (5, 2, D:2) a +0 club an adder corpse (skeletalised by now) (9, -21, D:2) a +0 club (9, 6, D:2) a +0 robe (14, -2, D:2) a +0 club (15, -4, D:2) a ball python skeleton (16, 3, D:2) a +0 club a quokka skeleton (20, -36, D:2) a +0 short sword a +0 short sword 7 stones a ball python corpse (skeletalised by now) a kobold skeleton a kobold skeleton (20, -21, D:2) a +0 whip a kobold skeleton (21, -27, D:2) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (30, -22, D:2) a jackal corpse (skeletalised by now) (31, -22, D:2) a jackal corpse (skeletalised by now) (31, -21, D:2) a +0 robe (33, -19, D:2) a bat corpse (skeletalised by now) (39, 7, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (7, -36, D:3) a +0 leather armour (15, -46, D:3) a quokka skeleton (23, -33, D:3) a +0 whip a +0 scale mail an orc corpse (skeletalised by now) (23, -32, D:3) a +0 dagger 3 stones (28, -50, D:3) a parchment of Call Canine Familiar (29, -48, D:3) 6 poisoned darts (30, -20, D:3) a +0 club a +0 whip a +0 dagger an orc skeleton (31, -20, D:3) a +0 flail (44, -17, D:3) a +0 war axe (51, -34, D:3) a +0 hand axe (53, -36, D:3) a +0 short sword a +0 robe (62, -53, D:3) 6 javelins Level 4 of the Dungeon (0, 0, D:4) an adder corpse (1, 11, D:4) a +0 hand axe (11, -21, D:4) a scroll of fog (14, -22, D:4) a +0 long sword (15, -7, D:4) a +0 ring mail (16, -22, D:4) a scroll of enchant armour (17, -20, D:4) a +0 ring mail (19, -6, D:4) a +0 leather armour (22, -7, D:4) a +0 ring mail (26, -16, D:4) a +0 mace (28, -28, D:4) a +0 short sword (28, -27, D:4) a +0 club an orc corpse (29, -26, D:4) a +0 dagger a +0 robe an orc corpse (32, -17, D:4) a spore talisman