apc2 Level 1 of the Dungeon (0, 25, D:1) a staff of cold (2, 0, D:1) an inkwell talisman (2, 3, D:1) an orb of glass (4, 33, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, 5, D:1) a rat corpse (skeletalised by now) (12, 52, D:1) a frilled lizard corpse (skeletalised by now) (21, 7, D:1) a quokka corpse (skeletalised by now) (22, 18, D:1) a +0 short sword a kobold corpse (skeletalised by now) (22, 19, D:1) a +0 dagger a kobold corpse (skeletalised by now) (25, -1, D:1) a +0 robe (25, 12, D:1) a hobgoblin corpse (skeletalised by now) (40, 1, D:1) a +0 short sword (43, 7, D:1) 2 poisoned darts (45, 10, D:1) a +0 dagger a kobold corpse (skeletalised by now) (52, 25, D:1) a frilled lizard skeleton Level 2 of the Dungeon (10, -11, D:2) a +0 ring mail (11, -24, D:2) an adder skeleton (11, 5, D:2) a +0 short sword a kobold skeleton (24, 1, D:2) a hobgoblin skeleton (31, -9, D:2) a ball python skeleton (34, 3, D:2) a +0 whip (36, 8, D:2) a +0 scale mail a rat skeleton (44, -11, D:2) a +0 club (46, 14, D:2) 6 atropa-tipped darts (47, -11, D:2) a +0 dagger Level 3 of the Dungeon (2, -11, D:3) the +5 whip of Pikhliropn {drain, ^Fragile rElec rC++ Str+2} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). It can be maximally enchanted to +9.