apc2 Level 1 of the Dungeon (0, 0, D:1) a parchment of Apportation (6, 22, D:1) a +0 short sword (9, -9, D:1) a +0 chain mail (15, 20, D:1) an orb of energy (18, 27, D:1) a +0 club a stone a kobold skeleton (28, -7, D:1) a quokka corpse (skeletalised by now) (28, 25, D:1) a parchment of Teleport Other (30, 5, D:1) a hobgoblin skeleton (33, -14, D:1) a +0 sling (44, 19, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Otiss's Jewellery Shoppe a +4 ring of slaying (unknown) (432 gold) a +6 ring of dexterity (unknown) (432 gold) an amulet of dissipation (unknown) (360 gold) a ring of protection from fire (unknown) (300 gold) a ring of willpower (unknown) (300 gold) a ring of see invisible (unknown) (180 gold) a ring of see invisible (unknown) (180 gold) a +4 ring of protection (unknown) (432 gold) a ring of positive energy (unknown) (240 gold) (9, 21, D:2) a +0 dagger (13, 23, D:2) the scarab talisman "Toat" {rCorr Dex+5} [scarab talisman] rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (27, 40, D:2) 4 boomerangs (29, 43, D:2) a +0 whip 5 stones a kobold skeleton a rat skeleton (30, 34, D:2) a +0 quarterstaff (36, 37, D:2) 4 poisoned darts (38, 2, D:2) a ball python corpse (skeletalised by now) (39, 26, D:2) a +0 war axe (41, 43, D:2) a ball python skeleton (43, 24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (43, 60, D:2) a +0 kite shield (44, 11, D:2) a +0 dagger (48, 11, D:2) a +0 sling a +0 dagger a goblin skeleton (49, 10, D:2) a hobgoblin skeleton (50, 12, D:2) 18 gold pieces (52, 48, D:2) a bat corpse (skeletalised by now) (53, 61, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ycwumoro's Antique Armour Boutique a +0 pair of gloves of hurling (241 gold) a +0 ring mail (84 gold) a +0 robe (18 gold) the +2 leather armour of Qurot {Str+5} (619 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 leather armour (42 gold) a +3 leather armour of cold resistance (504 gold) a +0 helmet (94 gold) (0, 0, D:3) a +0 club a +0 ring mail a +0 whip a +0 leather armour a +0 short sword (1, 0, D:3) a +0 short sword a +0 scale mail (2, 13, D:3) a +0 dagger an orc corpse (skeletalised by now) (2, 20, D:3) a +0 dagger a stone (13, -17, D:3) a +0 dagger (14, 9, D:3) a parchment of Momentum Strike (15, 20, D:3) a +0 dagger an orc skeleton (20, 21, D:3) 4 poisoned darts (22, 24, D:3) a +0 robe (46, 1, D:3) a bat skeleton (46, 25, D:3) a hobgoblin corpse (skeletalised by now) (49, 18, D:3) a bat skeleton (58, 17, D:3) a parchment of Flame Wave Level 4 of the Dungeon [Shop] Jiomn's Antique Armour Boutique a +0 ring mail (128 gold) a +1 helmet (368 gold) a +0 leather armour (64 gold) the +0 scale mail of the Black Moon {+Inv rF+ rCorr Int+3} (1180 gold) +Inv: It lets you turn invisible. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (28 gold) the +3 leather armour of Daring {Harm Rampage rF- Will+++} (1440 gold) Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. It cannot be enchanted further. a +0 chain mail (192 gold) a +0 hat (128 gold) (0, 0, D:4) a +0 whip (5, -32, D:4) 8 gold pieces (11, -32, D:4) a potion of might (11, -30, D:4) a quokka corpse (11, -10, D:4) a hobgoblin corpse (32, -25, D:4) a +0 dagger (47, -21, D:4) a parchment of Searing Ray (59, -24, D:4) a +0 spear (68, -15, D:4) a +0 club a goblin corpse (skeletalised by now) (69, -4, D:4) a parchment of Jinxbite (70, 10, D:4) a +0 dagger an orc corpse (skeletalised by now) (71, 11, D:4) a +0 short sword a +0 hand axe a +0 club a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now)