apc2 Level 1 of the Dungeon (0, 15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (9, 6, D:1) a +0 mace (10, -5, D:1) a quokka skeleton (10, -4, D:1) a +0 short sword a +0 short sword 10 stones a +0 leather armour a kobold skeleton (12, -1, D:1) a hobgoblin skeleton (12, 15, D:1) a +0 ring mail (13, -2, D:1) a +0 whip 5 stones (13, 8, D:1) a quokka skeleton (14, 18, D:1) a +0 dagger a goblin skeleton (16, -5, D:1) a +0 ring mail (19, 0, D:1) a bat skeleton (29, 0, D:1) a +0 spear (34, -7, D:1) a frilled lizard corpse (skeletalised by now) (35, 9, D:1) a +0 sling (37, 10, D:1) a rat corpse (skeletalised by now) (40, 17, D:1) a rat corpse (skeletalised by now) (40, 18, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (2, 11, D:2) a ball python skeleton (2, 25, D:2) a +0 spear (4, 23, D:2) a +0 leather armour (7, 20, D:2) a medusa talisman (8, 22, D:2) a bat corpse (skeletalised by now) (8, 43, D:2) a frilled lizard skeleton (9, 23, D:2) a hobgoblin corpse (skeletalised by now) (10, 23, D:2) a +0 dagger a kobold corpse (skeletalised by now) an adder corpse (skeletalised by now) (14, 23, D:2) a +0 morningstar (14, 50, D:2) a quokka skeleton (19, 36, D:2) a spore talisman (22, 20, D:2) a bat corpse (skeletalised by now) (22, 25, D:2) a +0 club (23, 29, D:2) a +0 short sword (23, 50, D:2) a +0 dagger (33, 13, D:2) a ball python skeleton (34, 6, D:2) a +0 dagger a +0 sling (34, 23, D:2) a +0 dagger (37, 7, D:2) a +3 dagger (39, 11, D:2) a +0 club a goblin skeleton (44, 19, D:2) a bat corpse (skeletalised by now) (47, 53, D:2) a frilled lizard corpse (skeletalised by now) (48, 4, D:2) an adder corpse (skeletalised by now) (53, 4, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 2 potions of curing (1, -2, D:3) a scroll of identify (2, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (2, 3, D:3) a +0 flail a +0 halberd (2, 4, D:3) a +2 flail of draining a +0 giant spiked club an ogre corpse (3, -2, D:3) a scroll of identify (4, 0, D:3) a potion of lignification (7, -12, D:3) a +0 sling (8, -46, D:3) a +0 club a +0 sling a goblin corpse (9, -1, D:3) a +0 dagger a goblin corpse (24, -10, D:3) a +0 spear (25, -27, D:3) a +0 ring mail (26, -5, D:3) a +1 robe of positive energy (27, -16, D:3) a hobgoblin corpse (skeletalised by now) (28, -25, D:3) a +0 chain mail (29, -19, D:3) a +0 hand axe (30, -19, D:3) a hobgoblin corpse (skeletalised by now) (51, -35, D:3) a +0 club a goblin corpse (skeletalised by now) (52, -31, D:3) a +0 dagger a goblin corpse (skeletalised by now) (53, -23, D:3) a +0 club (54, -21, D:3) a +0 dagger 7 poisoned darts a kobold corpse (skeletalised by now)