apc2 Level 1 of the Dungeon (11, 5, D:1) a +0 leather armour (12, 5, D:1) a +0 mace (15, -28, D:1) a +0 club (15, -27, D:1) a +0 short sword (18, -21, D:1) a +0 leather armour (21, -20, D:1) a bat corpse (skeletalised by now) (26, 9, D:1) a +0 club a kobold corpse (skeletalised by now) (26, 18, D:1) a +0 dagger a stone (31, -12, D:1) a bat skeleton (35, -5, D:1) a medusa talisman (35, 7, D:1) a +0 club (35, 9, D:1) a +0 robe (36, 4, D:1) a +0 short sword (38, -13, D:1) 6 boomerangs (41, -31, D:1) a +0 spear (41, -30, D:1) a +0 club a +0 whip 4 stones a goblin skeleton (41, -13, D:1) a +0 dagger (44, -16, D:1) a quokka skeleton (45, 7, D:1) a hobgoblin skeleton (46, -16, D:1) a kobold corpse (skeletalised by now) (50, 13, D:1) a +0 dagger a ball python skeleton (60, 17, D:1) a ball python corpse (skeletalised by now) (64, 9, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a parchment of Soul Splinter (5, 18, D:2) a +0 robe (6, -13, D:2) 3 atropa-tipped darts (6, -11, D:2) a bat corpse (skeletalised by now) (8, 1, D:2) a +0 club a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (12, 8, D:2) an orb of mesmerism (16, -19, D:2) a +0 ring mail (17, 3, D:2) a +0 quarterstaff the +3 leather armour of True Grit {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (17, 11, D:2) a +0 spear (20, -10, D:2) 4 curare-tipped darts (20, -5, D:2) a hobgoblin corpse (skeletalised by now) (22, 11, D:2) a +0 dagger a +0 dagger (25, 2, D:2) a frilled lizard corpse (skeletalised by now) (28, -5, D:2) a rat corpse (skeletalised by now) (31, -5, D:2) a +0 scale mail (31, 3, D:2) 2 boomerangs (31, 16, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, -16, D:2) a ball python corpse (skeletalised by now) (35, 6, D:2) a +0 whip 3 stones a kobold corpse (skeletalised by now) (36, 16, D:2) a quokka corpse (skeletalised by now) (37, -12, D:2) a bat corpse (skeletalised by now) (39, 22, D:2) a +0 rapier (46, -14, D:2) a +0 leather armour (46, -4, D:2) a +0 hand axe (46, -1, D:2) a bat skeleton (46, 0, D:2) a rat skeleton (47, -1, D:2) a +0 club (48, -8, D:2) a +0 dagger (48, -5, D:2) a +0 sling (51, 8, D:2) a +0 ring mail Level 3 of the Dungeon (5, 27, D:3) a +0 dagger (9, 1, D:3) a +0 dagger an orc corpse (skeletalised by now) (12, -9, D:3) 5 javelins (12, 26, D:3) a +0 dagger a goblin skeleton (13, -9, D:3) a bat corpse (skeletalised by now) (13, 2, D:3) a +0 hand axe an orc corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (14, 7, D:3) a +0 hand axe a +0 club a +0 chain mail an orc skeleton (15, 7, D:3) a +0 dagger (20, 9, D:3) a +1 pair of boots (25, 36, D:3) a +0 whip (32, 4, D:3) a jackal skeleton (32, 6, D:3) a jackal skeleton (33, 38, D:3) a +0 hammer (34, -4, D:3) a +0 short sword (34, 35, D:3) a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (35, -4, D:3) a +0 club (35, 4, D:3) a +0 dagger (36, -4, D:3) a +0 club (52, -8, D:3) 3 boomerangs (52, 5, D:3) a +0 war axe (52, 8, D:3) a +0 cloak Level 4 of the Dungeon (0, 0, D:4) a +0 trident (2, -44, D:4) a +0 whip 4 stones (11, -37, D:4) a +0 dagger (12, -31, D:4) a quokka skeleton (12, -30, D:4) a hobgoblin skeleton (12, -29, D:4) a hound skeleton (12, -15, D:4) a +0 rapier (14, -29, D:4) a +0 flail (21, -38, D:4) a hobgoblin skeleton (22, -33, D:4) a +0 dagger (22, -28, D:4) 2 poisoned darts (23, -6, D:4) a hobgoblin corpse (skeletalised by now) (24, -36, D:4) a +0 club a +0 sling a goblin skeleton (54, 1, D:4) a wyvern corpse (skeletalised by now) (57, -40, D:4) a +1 whip of draining Level 5 of the Dungeon (0, 0, D:5) a parchment of Forge Blazeheart Golem (3, -8, D:5) a +2 dagger of electrocution (still there?) a +0 robe (still there?) (3, -7, D:5) a +0 club a +0 leather armour a +0 dagger a +0 robe an orc corpse