Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6303288740661259989 540 apepers the Covert (level 7, 0/42 HPs) Began as an Octopode Conjurer on July 31, 2026. Was an Initiate of Sif Muna. Slain by an ice beast (13 damage) ... on level 5 of the Dungeon. The game lasted 00:18:46 (4998 turns). apepers the Covert (Octopode Conjurer) Turns: 4998, Time: 00:18:46 Health: 0/42 AC: 1 Str: 7 XL: 7 Next: 26% Magic: 6/11 EV: 12 Int: 25 God: Sif Muna [......] Gold: 238 SH: 0 Dex: 12 Spells: 4/12 levels left rFire . . . (100%) b - +1 whip "Lowuuch" {speed, rCorr Int+5} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr + (50%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 238 gold pieces. Inventory: Hand Weapons b - the +1 whip "Lowuuch" (weapon) {speed, rCorr Int+5} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. c - a +2 quarterstaff of chaos d - the +0 sling "Quna" {holy, rC+ Str-5 Stlth+} (You found it on level 5 of the Dungeon) rC+: It protects you from cold. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. Missiles a - 3 silver javelins Scrolls w - a scroll of enchant weapon W - 2 scrolls of brand weapon t - a scroll of teleportation c - a scroll of acquirement {unknown} j - a scroll of noise {unknown} d - a scroll of fog {unknown} k - a scroll of fear {unknown} m - 2 scrolls of vulnerability {unknown} Potions g - a potion of magic l - a potion of moonshine f - a potion of resistance {unknown} n - a potion of cancellation {unknown} Skills: + Level 0.8 Fighting + Level 1.0 Maces & Flails + Level 2.2 Dodging + Level 8.0 Stealth + Level 3.0 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Slow Hex 12% N/A 10% 1 d - Fulminant Prism Conj/Alch 9% 3d6 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 36% 2d7 4% 2 Jinxbite Hex 6% 2d2 16% 2 Frozen Ramparts Ice 6% 1d1 30% 3 Teleport Other Tloc 3% N/A 30% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Cause Fear Hex 1% N/A 69% 4 Disjunction Tloc 1% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Makhleb Sif Muna Annotations: D:4 Eustachio Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You open the door. There is an open door here. You open the door. You encounter an ice beast. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (asleep, 100% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. The searing ray misses the ice beast. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, chance to affect: 36%) Okay, then. You hit the ice beast but do no damage. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! You die... ............#....# ............'.†..# ............#....# .......<....#....# ............#....# ...# #####+####+###...# ...# .......#...##...# ...# .......#...'....# ...# ......Y@...#....# ...# .......#...#....# ...# .......#...#....# ...# .......#...#....# .<.# .......########## #### ####### You could see an ice beast. Vanquished Creatures A black bear (D:3) An ogre (D:5) Crazy Yiuf (D:2) A hound (D:5) A clockroach (D:3) 2 iguanas Natasha (thrice) (D:2) An orc wizard (D:4) 4 gnolls (D:2) 4 adders 4 ribbon worms 3 dart slugs 3 endoplasms 6 hobgoblins 3 orcs (D:4) 2 quokkas 5 ball pythons 3 bats 5 frilled lizards 8 goblins 9 jackals A kobold (D:1) 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | apepers the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 249 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 296 | D:1 | Reached skill level 3 in Stealth 467 | D:2 | Encountered Natasha 518 | D:2 | Killed Natasha 519 | D:2 | Reached XP level 3. HP: 15/21 MP: 0/6 710 | D:1 | Learned a level 2 spell: Searing Ray 1002 | D:2 | Encountered Natasha 1006 | D:2 | Killed Natasha 1007 | D:2 | Reached skill level 4 in Stealth 1007 | D:2 | Reached skill level 5 in Conjurations 1007 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/7 1130 | D:2 | Encountered Natasha 1136 | D:2 | Killed Natasha 1228 | D:2 | Encountered Crazy Yiuf 1441 | D:2 | Identified the +1 whip "Lowuuch" {speed, rCorr Int+5} 1628 | D:2 | Reached XP level 5. HP: 24/31 MP: 1/8 1713 | D:2 | Reached skill level 5 in Stealth 1938 | D:3 | Found a burning altar of Makhleb. 2199 | D:2 | Killed Crazy Yiuf 2545 | D:3 | Found a faded altar of an unknown god. 2663 | D:3 | Encountered a black bear 2671 | D:3 | Killed a black bear 2672 | D:3 | Reached skill level 6 in Stealth 2672 | D:3 | Reached XP level 6. HP: 9/36 MP: 3/9 2799 | D:3 | Reached skill level 7 in Stealth 3514 | D:5 | Entered Level 5 of the Dungeon 3923 | D:4 | Encountered Eustachio 4062 | D:4 | Learned a level 1 spell: Slow 4219 | D:4 | Found a shimmering blue altar of Sif Muna. 4225 | D:4 | Became a worshipper of Sif Muna the Loreminder 4239 | D:5 | Identified the +0 sling "Quna" {holy, rC+ Str-5 Stlth+} 4746 | D:5 | Reached XP level 7. HP: 36/42 MP: 0/11 4771 | D:5 | Learned a level 4 spell: Fulminant Prism 4836 | D:5 | Reached skill level 1 in Maces & Flails 4836 | D:5 | Reached skill level 8 in Stealth 4998 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic D:2: layout_loops_corners, uniq_crazy_yiuf_cottage, uniq_natasha D:3: layout_basic, bloody_makhleb, shapermc_ecumenical_altar_gd, kennysheep_generic_room_8 D:4: layout_basic, nicolae_overflow_lobbying_the_gods, nicolae_zig_zag_zippers, kennysheep_small_spiral, corexii_hall_statues_l, uniq_eustachio D:5: layout_gridville, nicolae_overflow_two_pavilions, lemuel_tele_altar, kennysheep_generic_room_11, minmay_fountain_box, grunt_decor_junction, kennysheep_generic_room_12 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 6 7 8 | 8.0 Conjurations | 5 | 5.6 Maces & Flails | 1 | 1.0 Spellcasting | 3 | 3.0 Fighting | | 0.8 Dodging | | 2.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 4 | 20 | 1 || 25 Melee: Unarmed | 4 | | || 4 Tentacles | 1 | 8 | || 9 Whip | | 20 | 1 || 21 Constrict | | 5 | || 5 Cast: Magic Dart | 35 | 47 | 4 || 86 Searing Ray | 1 | 30 | 3 || 34 Slow | | | 2 || 2 Drink: Heal wounds | | 1 | || 1 Read: Identify | | 5 | || 5 Teleportation | | 1 | || 1 Armour: None | 3 | 24 | 3 || 30 Dodge: Dodged | 7 | 11 | || 18