Dungeon Crawl Stone Soup version 0.35-a0-100-g4ab6c2afdc (webtiles) character file. Game seed: 4734547749141916953 1231 aphelink the Conjurer (level 8, -6/60 HPs) Began as a Demonspawn Conjurer on Feb 23, 2026. Was an Initiate of Vehumet. Mangled by a two-headed ogre ... wielding a +0 dire flail (23 damage) ... on level 5 of the Dungeon. The game lasted 00:29:40 (3896 turns). aphelink the Conjurer (Demonspawn Conjurer) Turns: 3896, Time: 00:29:41 Health: -6/60 AC: 5 Str: 8 XL: 8 Next: 24% Magic: 8/16 EV: 17 Int: 18 God: Vehumet [......] Gold: 235 SH: 4 Dex: 14 Spells: 14/17 levels left rFire + + . (33%) k - +5 dagger "Dutonesh" {venom, *Corrode +Blink rElec rF++} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) h - +0 helmet {Snipe} rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . o - +0 pair of boots {Stlth+} Will ..... g - amulet of faith Stlth +++ d - +4 ring of protection HPRegen 0.30/turn j - +5 ring of evasion MPRegen 0.15/turn %: corrode self (3%), faith @: corroded (-4) A: hooves 2, foul stench 1, sharp scales 1, condensation shield a: Renounce Religion (0%), Evoke Blink (28%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 235 gold pieces. Inventory: Hand Weapons b - a +0 short sword e - a +0 sling i - a +1 spear of flaming k - the +5 dagger "Dutonesh" (weapon) {venom, *Corrode +Blink rElec rF++} (You found it on level 3 of the Dungeon) *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. It cannot be enchanted further. n - a +0 shortbow Missiles f - 24 poisoned darts Armour a - a +0 robe (worn) c - a +0 hat h - a +0 helmet of sniping (worn) o - a +0 pair of boots of stealth (worn) Magical Staves l - a staff of alchemy p - a staff of alchemy Jewellery d - a +4 ring of protection (worn) g - an amulet of faith (worn) j - a +5 ring of evasion (worn) m - a ring of protection from fire Scrolls c - 10 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of amnesia {unknown} j - a scroll of enchant weapon {unknown} k - 5 scrolls of teleportation {unknown} m - a scroll of immolation {unknown} o - 4 scrolls of poison {unknown} q - a scroll of vulnerability {unknown} u - a scroll of silence {unknown} Potions g - 3 potions of magic d - a potion of curing {unknown} f - 3 potions of haste {unknown} l - a potion of resistance {unknown} n - 2 potions of heal wounds {unknown} p - a potion of brilliance {unknown} s - 3 potions of lignification {unknown} Skills: + Level 3.7 Fighting + Level 4.0 Short Blades + Level 3.7 Dodging - Level 1.7 Stealth + Level 5.3 Spellcasting + Level 5.5 Conjurations * Level 0.6 Alchemy You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 4% 1 Soul Splinter Necr 16% N/A 13% 1 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Gloom Hex/Necr 8% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Leda's Liquefaction Alch/Erth 3% N/A 73% 4 Sticky Flame Fire/Alch 6% 2d4 73% 4 Vhi's Electric Charge Tloc/Air 8% N/A 77% 4 Alistair's Walking Alem Alch/Frge 6% N/A 97% 5 Starburst Conj/Fire 7% 6d4 99% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Diamond Sawblades Frge 2% 4d4 100% 7 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Ossuary (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Innate Abilities, Weirdness & Mutations You have hoof-like feet. You may rarely emit foul miasma when damaged in melee. You are partially covered in razor-sharp scales. (AC +1, Slay +1) A meltable shield of frost defends you. (SH +4) Message History (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre hits you but does no damage. The two-headed ogre hits you with a +0 giant club! You closely miss the two-headed ogre. The two-headed ogre is moderately wounded. You stop channelling your searing ray. Unknown command. You hit the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre barely misses you. The two-headed ogre closely misses you. You hit the two-headed ogre. The two-headed ogre is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (moderately wounded, 90% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The two-headed ogre barely misses you. The two-headed ogre misses you. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 dire flail! Your corrosive artefact corrodes you! The two-headed ogre closely misses you. The searing ray misses the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 dire flail! The two-headed ogre misses you. The two-headed ogre hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club!! You die... .####.####.....#### # ..............## .## .....###......#. ..# .....# #......#. ###.# .....# ##.....#. ##.#.# ....## #......#. ##.#..# ...## #......#. #.###.# #### #......#O####.#..# # #......#.@.#.###.# # #......##!#.#.#..# # #.......########.# # #.............##.###.# # ###.#######.......>....##. ######...#######......#######.. # .............##..†#......# #.# # .##...........†.#.###..#.# ##.### ....##.#....%.#.#..###...###..... You could see a two-headed ogre. Vanquished Creatures An ice beast (D:5) 2 ogres A centaur (D:5) 6 human zombies (Ossuary) A bombardier beetle (D:4) 3 orc priests (D:4) 2 clockroaches (D:5) 6 iguanas 2 orc wizards 2 crocodile zombies (Ossuary) A centaur zombie (Ossuary) A spectral bullfrog (Ossuary) A scorpion simulacrum (Ossuary) 3 mummies Robin (D:3) 4 adders A hound simulacrum (Ossuary) 2 ufetubi (D:4) 2 dart slugs 3 adder simulacra (Ossuary) A gnoll simulacrum (Ossuary) 4 gnoll zombies (Ossuary) 7 orcs 2 ribbon worms (D:3) 2 spectral adders (Ossuary) 3 spectral gnolls (Ossuary) 5 endoplasms 17 hobgoblins A quokka (D:4) 9 ball pythons 13 bats 2 frilled lizards (D:1) 8 goblins 2 hobgoblin zombies (D:5) 3 jackal simulacra (Ossuary) 7 kobolds 7 kobold zombies (Ossuary) 5 orc zombies (Ossuary) 3 rats 4 spectral jackals (Ossuary) 150 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aphelink the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 222 | D:1 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 222 | D:1 | Reached XP level 2. HP: 6/20 MP: 5/5 239 | D:1 | Learned a level 2 spell: Searing Ray 592 | D:2 | Reached skill level 1 in Fighting 1056 | D:2 | Reached XP level 3. HP: 26/26 MP: 7/7 1457 | D:3 | Encountered Robin 1515 | D:3 | Killed Robin 1620 | D:3 | Identified the +5 dagger "Dutonesh" {venom, *Corrode +Blink | rElec rF++} 1641 | D:3 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1641 | D:3 | Reached XP level 4. HP: 32/32 MP: 8/8 2255 | D:4 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 2255 | D:4 | Reached XP level 5. HP: 15/38 MP: 10/10 2292 | D:4 | Reached skill level 1 in Short Blades 2321 | D:4 | Found an iron altar of Okawaru. 2322 | D:4 | Found an ornate altar of the Wu Jian Council. 2325 | D:4 | Found a broken altar of Ashenzari. 2362 | D:4 | Gained mutation: You have large cloven feet. [demonic | ancestry] 2362 | D:4 | Reached XP level 6. HP: 22/45 MP: 11/11 2825 | D:5 | Entered Level 5 of the Dungeon 2840 | D:5 | Reached skill level 5 in Conjurations 2840 | D:5 | Reached XP level 7. HP: 40/51 MP: 8/13 2912 | D:5 | Found a sand-covered staircase. 2918 | Ossuary | Entered an ossuary 3251 | Ossuary | Reached skill level 5 in Spellcasting 3404 | Ossuary | Gained mutation: You have hoof-like feet. [demonic | ancestry] 3404 | Ossuary | Reached XP level 8. HP: 39/58 MP: 10/15 3652 | D:5 | Found a staircase to the Ecumenical Temple. 3657 | D:5 | Found a statue of an orb of winter. 3663 | Temple | Entered the Ecumenical Temple 3674 | Temple | Became a worshipper of Vehumet 3674 | Temple | Offered knowledge of Foxfire by Vehumet. 3693 | D:5 | Found a statue of an orb of winter. 3884 | D:5 | Encountered a two-headed ogre 3896 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_rooms, hex_tiny D:2: layout_basic D:3: layout_basic, kennysheep_generic_room_11, uniq_robin D:4: layout_loops_ring, grunt_temple_overflow_open D:5: layout_rooms, old_standard_altar, minmay_temple_entry_wispy, nicolae_ossuary_entry_giza, minmay_small_thing Temple: nicolae_temple_great_sept Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 | 3.7 Spellcasting | 3 4 5 | 5.3 Dodging | 2 3 | 3.7 Short Blades | 1 2 3 4 | 4.0 Conjurations | 5 | 5.5 Stealth | | 1.7 Alchemy | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 57 | 90 | 256 || 403 Melee: Short sword | 53 | | || 53 Unarmed | 2 | | || 2 Dagger | 2 | 90 | 256 || 348 Kick | | 8 | || 8 Fire: Sling | 52 | | || 52 Throw: Dart | | | 9 || 9 Cast: Magic Dart | 26 | | 21 || 47 Searing Ray | 3 | 4 | 7 || 14 Stab: Sleeping | 2 | 7 | 8 || 17 Distracted | | 1 | || 1 Armour: Robe | 50 | 36 | 96 || 182 Dodge: Dodged | 66 | 75 | 146 || 287 Block: Other | | 9 | 21 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3871 | 2780 | 1091 | 0 | 1481 | 7 | 553.0 | Dungeon | 3241 | 2169 | 1072 | 0 | 1457 | 5 | 648.2 | Temple | 22 | 3 | 19 | 0 | 0 | 1 | 22.0 | Ossuary | 607 | 607 | 0 | 0 | 24 | 1 | 607.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 901 daAuts D:3: 700 daAuts D:4: 694 daAuts Ossuary: 607 daAuts D:1: 543 daAuts D:5: 401 daAuts Temple: 22 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 36533 | 15 | 3 | 0 | 0 | 0 | 1 | 1 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 3 || 3 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 5 || 5 ----------------------+-------+-------+-------++-------