aphelink Level 1 of the Dungeon [Shop] Quinn's Antique Weapon Emporium a +0 spear (72 gold) a +0 dagger (48 gold) a +1 vampiric war axe (420 gold) a +0 club (12 gold) a +0 sling (36 gold) a +0 mace (72 gold) the +2 quarterstaff "Tidirepe" {elec, rC+ rCorr} (1010 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 long sword (84 gold) the +8 arc blade {discharge, rElec} (1440 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +7 hand cannon "Mule" {flame, backblast, rF+} (2342 gold) rF+: It protects you from fire. It cannot be enchanted further. (11, -31, D:1) a +0 dagger a goblin skeleton (13, -34, D:1) a +0 short sword (14, -22, D:1) a +0 club (17, -31, D:1) a +0 ring mail (22, -25, D:1) a +0 club a goblin corpse (skeletalised by now) (23, -12, D:1) a rat skeleton (30, -18, D:1) an orb of mayhem (48, -14, D:1) a +0 whip (50, -6, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (5, -42, D:2) a parchment of Call Imp (9, -33, D:2) a +0 dagger (9, -6, D:2) a +0 mace of holy wrath (10, -32, D:2) a +0 long sword a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (17, -27, D:2) a +0 whip (18, -12, D:2) a jackal corpse (18, -8, D:2) a jackal corpse (21, 14, D:2) a potion of curing (23, -16, D:2) a +0 dagger (25, -17, D:2) a frilled lizard skeleton (25, -15, D:2) a rat skeleton (29, -43, D:2) a +0 dagger (30, 1, D:2) a +0 quarterstaff (34, 5, D:2) a +0 war axe