Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 6336593787919968576 48 aposmas the Conjurer (level 3, -2/24 HPs) Began as a Human Conjurer on Nov 2, 2025. Incinerated by a bombardier beetle (5 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:08:22 (1902 turns). aposmas the Conjurer (Human Conjurer) Turns: 1902, Time: 00:08:22 Health: -2/24 AC: 3 Str: 7 XL: 3 Next: 72% Magic: 3/6 EV: 10 Int: 20 God: Gold: 80 SH: 3 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 short sword rCold . . . c - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: on fire, glowing A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. You spent 26 gold pieces at shops. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles g - 4 silver javelins Armour a - a +0 robe (worn) c - a +0 buckler (worn) i - a +0 cloak (worn) Scrolls e - a scroll of vulnerability {unknown} h - 2 scrolls of amnesia l - a scroll of poison {unknown} m - 3 scrolls of identify n - a scroll of revelation {unknown} Potions f - a potion of haste {unknown} j - a potion of curing {unknown} k - 2 potions of attraction {unknown} Skills: + Level 0.2 Fighting + Level 0.1 Short Blades + Level 0.1 Throwing + Level 2.0 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 67% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 98% 5 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ? D:2 !=![= Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! There is an open door here. A frilled lizard comes into view. You shake off some of the fire as you move. The liquid fire burns you! You block the bombardier beetle's attack. You closely miss the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! You are too injured to fight recklessly! Magic courses through your body. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The frilled lizard hisses angrily. The bombardier beetle barely misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You block the bombardier beetle's attack. The searing ray hits the bombardier beetle! You kill the bombardier beetle! The liquid fire burns you! You die... #..#.....## .#.......## #...l.....# +.........+ .. #.........# ##.. ## #..<....# #... .# #..†..# #.##. .# #.@.# #.# .##.# ##'## #.# ...# #.# #.# #..# ######.#######.####<.# #....................# ...###...###.###.###.## #.....##.# #.# #.# ##...###.# #.# #.# ##..# #.# #.# #.# You could see a frilled lizard. Vanquished Creatures A bombardier beetle (D:3) Jessica (D:2) An adder (D:2) 3 ball pythons (D:1) 2 bats An endoplasm (D:1) A frilled lizard (D:1) 3 goblins 6 kobolds (D:1) 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aposmas the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 274 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 336 | D:1 | Learned a level 2 spell: Searing Ray 350 | D:1 | Found The Oracle's Delphic Readings. 980 | D:1 | Bought a scroll of identify for 26 gold pieces 1063 | D:2 | Found Qaawk's Jewellery Shoppe. 1117 | D:2 | Found Ryteng's Antique Armour Shop. 1268 | D:2 | Noticed Jessica 1273 | D:2 | Killed Jessica 1274 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1287 | D:2 | Found Gorias's Jewellery Emporium. 1327 | D:2 | Found Juxkaepi's Distillery. 1518 | D:2 | Found Wez Jipn's Distillery. 1684 | D:2 | Found a faded altar of an unknown god. 1902 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_cross, grunt_decor_clamped, nicolae_nh_oracle_at_delphi D:2: layout_loops_ring, shapermc_ecumenical_altar_ellora, serial_shops, shop, nicolae_shop_hallway_stairs, nicolae_shop_hallway_plus, shop, shop, serial_bayou_pond_e, serial_park_tiny_2, minmay_misc_feat_rugged, uniq_jessica D:3: layout_loops_corners, bloody_trog, lemuel_tele_altar, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_b, serial_shops, nicolae_shop_trees, skrybe_limestone_x, nicolae_figureground_pulse Action || total ---------------------------++------- Melee: Short sword || 8 Throw: Javelin || 4 Cast: Magic Dart || 37 Searing Ray || 2 Use: Scroll || 1 Potion || 1 Armour: Robe || 3 Dodge: Dodged || 5 Block: Buckler || 5