Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16237551224105509209 78 ardar the Magician (level 4, -1/35 HPs) Began as a Djinni Fire Elementalist on Mar 1, 2025. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:20 (1877 turns). ardar the Magician (Djinni Fire Elementalist) Turns: 1877, Time: 00:03:20 Health: -1/35 AC: 2 Str: 7 XL: 4 Next: 61% Gold: 82 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . i - +0 long sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons i - a +0 long sword (weapon) Armour a - a +0 robe (worn) Jewellery e - an amulet of regeneration Wands j - a wand of roots (15) Scrolls b - a scroll of noise {unknown} c - a scroll of poison {unknown} d - 2 scrolls of identify {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of teleportation {unknown} Potions h - a potion of haste {unknown} Skills: * Level 3.1 Fighting + Level 0.1 Long Blades - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence hits you with a +0 short sword. The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence. Terence is almost dead. Terence hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. You need no library to learn spells. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. You kill Terence! * * * LOW HITPOINT WARNING * * * You hear a shout! x2; You hear a loud squeak. Your Fighting skill increases to level 3! A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! You hear a shout! x2 Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The gnoll hits you from afar with a +0 spear! You die... #### #..# #..# #..# #..######## #######.)........ ......(...##### #######.#@# ...#<# #####g# ... ##.#. #.#.# #.# # ..# .## You could see a gnoll. Vanquished Creatures Terence (D:3) An adder (D:2) A dart slug (D:1) 5 ball pythons 5 endoplasms 3 giant cockroaches 2 hobgoblins (D:1) 2 jackals (D:2) 2 kobolds A quokka (D:1) 7 bats 5 frilled lizards 4 goblins 4 rats 43 creatures vanquished. Vanquished Creatures (others) 189 foxfires 189 creatures vanquished. Grand Total: 232 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ardar the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | ardar set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 211 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 386 | D:1 | Reached skill level 1 in Fighting 503 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 503 | D:1 | Learned a level 1 spell: Summon Small Mammal 1177 | D:2 | Found a faded altar of an unknown god. 1356 | D:2 | Reached XP level 4. HP: 31/34 MP: 0/0 1861 | D:3 | Noticed Terence 1875 | D:3 | Killed Terence 1877 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic D:2: layout_basic, ebering_ecumenical_altar_rust D:3: layout_loops_ring, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_d, uniq_terence, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.1 Long Blades | | 0.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | | 4 || 4 Cast: Foxfire | 100 | 15 || 115 Scorch | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 3 | 8 || 11 Dodge: Dodged | 5 | 2 || 7