argh226 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 19, D:1) a +0 whip 5 stones (1, 4, D:1) a +0 club (1, 5, D:1) 3 stones a +0 short sword (3, 19, D:1) a +0 dagger (12, 13, D:1) a +0 leather armour (17, -5, D:1) 8 stones (18, -7, D:1) 6 stones (22, 18, D:1) a +0 ring mail (26, -18, D:1) a +0 short sword (26, -17, D:1) 3 stones a +0 club (26, -1, D:1) 8 stones (26, 1, D:1) 4 stones (27, -17, D:1) a +0 leather armour (27, -11, D:1) a +0 mace Level 2 of the Dungeon (16, 18, D:2) a +0 short sword (19, 33, D:2) a flux talisman (23, 27, D:2) 4 stones (28, 8, D:2) a +0 spear (31, 47, D:2) a +0 whip 3 stones (33, 8, D:2) a +0 ring mail (34, 19, D:2) a +0 robe (37, 33, D:2) 4 stones (40, 20, D:2) a stone (53, 9, D:2) a +2 hand axe of distortion Level 3 of the Dungeon [Shop] Horupybb's Armour Shoppe a +0 robe (9 gold) a +0 buckler (63 gold) a +0 ring mail (56 gold) a +3 plate armour of cold resistance (630 gold) the +0 plate armour of Conscience {-Cast Harm rC- rN+++} (518 gold) rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. -Cast: It prevents spellcasting. Harm: It increases damage dealt and taken. the +1 robe of the Jumping Gods {Int+4} (295 gold) Int+4: It affects your intelligence (+4). a +0 chain mail (63 gold) a +0 robe (9 gold) an orb of light (224 gold) a +2 robe of willpower (247 gold) a +0 robe (9 gold) the +3 chain mail of Hadjma {rF+ rC++ Regen+ Slay-5} (420 gold) Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rF+: It protects you from fire. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. (4, -12, D:3) a +0 robe (8, -6, D:3) a +0 dagger (16, 21, D:3) a +0 whip (21, 18, D:3) 4 stones (22, -12, D:3) a +0 falchion (42, -16, D:3) 3 stones (43, 21, D:3) a +0 club (48, 8, D:3) a +0 short sword (53, -1, D:3) a +0 hand axe (53, 9, D:3) a +0 robe Level 4 of the Dungeon [Shop] Otwaecvo's Self-Published Books the Compilation of Violent Unravelling (860 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Teleport Other Translocation 3 c - Petrify Alchemy/Earth 4 d - Sticky Flame Fire/Alchemy 4 e - Anguish Hexes/Necromancy 4 f - Alistair's Intoxication Alchemy 5 g - Yara's Violent Unravelling Hexes/Alchemy 5 h - Enfeeble Hexes 7 Xodoer's Parchment of Crowd Control (380 gold) Spells Type Level a - Gell's Gravitas Translocation 3 b - Arcjolt Conjuration/Air 5 c - Ignition Fire 8 the Folio of the Secrets of Dis (600 gold) Spells Type Level a - Dispel Undead Necromancy 4 b - Dispersal Translocation 6 c - Discord Hexes 8 d - Disjunction Translocation 8 the Vellum of Perplexing Participles (340 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Flash Conjuration/Hexes 3 c - Confusing Touch Hexes 3 d - Freezing Cloud Conjuration/Ice/Air 5 the Handbook of Prestidigitation (860 gold) Spells Type Level a - Apportation Translocation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Alistair's Intoxication Alchemy 5 d - Metabolic Englaciation Hexes/Ice 5 e - Ozocubu's Refrigeration Ice 7 f - Borgnjor's Revivification Necromancy 8 g - Infestation Necromancy 8 Cheibriados's Spellbook of Wasteful Hastiness (260 gold) Spells Type Level a - Swiftness Air 3 b - Discord Hexes 8 Gastronok's Directory of Pondering (260 gold) Spells Type Level a - Slow Hexes 1 b - Summon Small Mammal Summoning 1 c - Swiftness Air 3 d - Airstrike Air 4 the Book of the Sum of Summoning (880 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Ice Beast Ice/Summoning 3 d - Call Canine Familiar Summoning 3 e - Summon Mana Viper Hexes/Summoning 5 f - Summon Cactus Giant Summoning 6 g - Summon Hydra Summoning 7 h - Dragon's Call Summoning 9 the Incunable of the Pentagrammaton (420 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Alchemy 1 c - Blink Translocation 2 d - Curse of Agony Necromancy 5 e - Haunt Necromancy/Summoning 7 Sif Muna's Handbook of Getting Closer Than Before (280 gold) Spells Type Level a - Confusing Touch Hexes 3 b - Sticky Flame Fire/Alchemy 4 c - Dispel Undead Necromancy 4 (0, 0, D:4) a flux talisman (6, 32, D:4) a +0 club (9, 1, D:4) a +0 short sword (16, -6, D:4) a +0 club (27, 19, D:4) the +0 hand axe of Extinguishment {distort, *Rage +Blink rElec Will++} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). (29, 17, D:4) an adder corpse (skeletalised by now) (31, 43, D:4) a +0 whip a +0 leather armour (32, 42, D:4) a +0 hand axe a boomerang (33, 43, D:4) a scroll of blinking