Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 16446441652762455716 72 argh226 the Caller (level 4, 0/34 HPs) Began as a Barachi Summoner on Aug 21, 2024. Slain by a gnoll ... wielding a +0 halberd (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:46 (1512 turns). argh226 the Caller (Barachi Summoner) Turns: 1512, Time: 00:03:48 Health: 0/34 AC: 2 Str: 10 XL: 4 Next: 25% Magic: 2/8 EV: 12 Int: 17 God: Gold: 75 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . b - +0 whip (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons b - a +0 vampiric whip (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability f - 2 scrolls of identify {unknown} h - a scroll of fog {unknown} Potions c - a potion of resistance {unknown} e - a potion of curing {unknown} g - a potion of ambrosia {unknown} i - a potion of enlightenment {unknown} Skills: * Level 2.4 Fighting * Level 0.9 Armour + Level 2.2 Dodging + Level 1.7 Stealth * Level 2.8 Spellcasting * Level 5.6 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 84% N/A 1% 1 b - Call Imp Summ 42% N/A 2% 2 c - Call Canine Familiar Summ 21% N/A 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Blazeheart Golem Fire/Summ 11% N/A 50% 4 Summon Lightning Spire Summ/Air 11% N/A 50% 4 Summon Forest Summ/Tloc 5% N/A 83% 5 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Summon Hydra Summ 10% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Shops: D:2 : Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Your bat barely misses the gnoll. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your bat closely misses the gnoll. The gnoll barely misses you. You barely miss the gnoll. The gnoll is heavily wounded. Your bat hits the gnoll. Your bat hits the gnoll but does no damage. The gnoll hits you with a +0 whip. Your bat barely misses the gnoll. You hit the gnoll. The gnoll is severely wounded. Your bat closely misses the gnoll. Your bat misses the gnoll. Your cerulean imp hits the gnoll but does no damage. Your bat hits the gnoll. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! You swap places. The gnoll closely misses you. Your cerulean imp barely misses the gnoll. You see here a +0 whip. You hit the gnoll. You feel better. The gnoll is lightly wounded. Your bat disappears in a puff of smoke! The gnoll hits you with a +0 halberd! Your cerulean imp closely misses the gnoll. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll but does no damage. The gnoll closely misses you. You hit the gnoll. You feel better. The gnoll is heavily wounded. Your cerulean imp barely misses the gnoll. The gnoll closely misses you. You hit the gnoll. You feel better. The gnoll is heavily wounded. Your cerulean imp closely misses the gnoll. The gnoll hits you with a +0 halberd! You die... ......................# .##....#..............# .#####..............### .. ##............## ##. ###.........## .. #........## ### .# ######.#### ...# .. #...##..5.# ....# .# #...#####@# .....# ...###?..#####g##......# ......).g.5b...........# ######..)########......# #...# .....# #...# ....# #...# ...# ##### ..# ## You could see a gnoll (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A gnoll (D:2) A bat (D:2) A kobold (D:2) A rat (D:2) 4 creatures vanquished. Vanquished Creatures (collateral kills) 2 gnolls (D:2) An adder (D:2) 2 ball pythons 5 endoplasms 2 goblins 3 hobgoblins 3 kobolds 2 quokkas (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 3 rats 29 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | argh226 the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 122 | D:1 | Reached skill level 5 in Summonings 205 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 208 | D:1 | Learned a level 2 spell: Call Imp 1065 | D:2 | Reached XP level 3. HP: 25/25 MP: 3/6 1069 | D:2 | Learned a level 3 spell: Call Canine Familiar 1125 | D:2 | Reached skill level 1 in Fighting 1193 | D:2 | Found Cawn's Vocational Training. 1452 | D:2 | Found a burning altar of Makhleb. 1497 | D:2 | Reached XP level 4. HP: 34/34 MP: 2/8 1512 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic D:2: layout_rooms, basic_altar, hex_medium, nrook_mini_vaults, nicolae_shop_vocational Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 5 | 5.6 Fighting | 2 | 2.4 Armour | | 0.9 Dodging | | 2.2 Stealth | | 1.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 11 | 7 || 18 Unarmed | 2 | || 2 Cast: Summon Small Mamm | 34 | || 34 Call Imp | 20 | 1 || 21 Use: Scroll | 1 | || 1 Potion | 1 | || 1 Armour: Robe | 21 | 4 || 25 Dodge: Dodged | 21 | 5 || 26