Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 9353452333462080299 13 argh226 the Caller (level 2, 0/20 HPs) Began as a Barachi Summoner on Oct 24, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:15 (317 turns). argh226 the Caller (Barachi Summoner) Turns: 317, Time: 00:01:16 Health: 0/20 AC: 2 Str: 9 XL: 2 Next: 37% Magic: 1/5 EV: 11 Int: 15 God: Gold: 17 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a +5 ring of evasion Scrolls d - a scroll of identify {unknown} f - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} g - 2 potions of attraction {unknown} Skills: * Level 0.7 Fighting * Level 0.5 Armour + Level 2.1 Dodging + Level 1.7 Stealth * Level 2.3 Spellcasting * Level 5.2 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 2% 1 b - Call Imp Summ 34% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 17% N/A 8% 3 Summon Blazeheart Golem Fire/Summ 9% N/A 58% 4 Summon Lightning Spire Summ/Air 9% 3d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Your cerulean imp hits the jackal but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal misses your cerulean imp. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp closely misses the jackal. The jackal barely misses your cerulean imp. You hit the jackal but do no damage. The jackal closely misses you. The jackal misses your cerulean imp. Your cerulean imp closely misses the jackal. The jackal barely misses you. Unknown command. You hit the jackal. The jackal is lightly wounded. The jackal closely misses your cerulean imp. The hobgoblin closely misses your cerulean imp. The jackal closely misses you. Your cerulean imp closely misses the jackal. Unknown command. You hit the jackal. The jackal is moderately wounded. The jackal closely misses your cerulean imp. The jackal bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits your cerulean imp. Your cerulean imp barely misses the jackal. The jackal misses your cerulean imp. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal barely misses your cerulean imp. The hobgoblin hits your cerulean imp. Your cerulean imp hits the jackal with a -3 spear. The jackal dies! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. Your cerulean imp hits the jackal but does no damage. The jackal bites you. You die... #####.......†....# #.............)### #................# #######....###########.######## .....##.....##...#####........# .....##.......................# .....##....#.......####.......# ...................#####......# ...............g@.............# .....#######...5h.######...>..### .....# #.......# #.....)).. ###### #.......# #......### #.......# #......# ##.....## #......# ##...## ######## ##### You could see a jackal (ally target), a hobgoblin and a friendly cerulean imp (summoned). Vanquished Creatures A jackal (D:1) A kobold (D:1) A frilled lizard (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 2 jackals (D:1) 2 kobolds (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A rat (D:1) 10 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | argh226 the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 34 | D:1 | Reached skill level 5 in Summonings 154 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 196 | D:1 | Learned a level 2 spell: Call Imp 316 | D:1 | HP: 1/20 [jackal (1)] 317 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_rooms Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.2 Fighting | | 0.7 Armour | | 0.5 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Unarmed || 24 Cast: Summon Small Mamm || 13 Call Imp || 3 Ability: Hop || 1 Armour: Robe || 32 Dodge: Dodged || 38