Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2088094672176728563 35 argh226 the Caller (level 3, -1/25 HPs) Began as a Barachi Summoner on Nov 15, 2024. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:37 (867 turns). argh226 the Caller (Barachi Summoner) Turns: 867, Time: 00:03:37 Health: -1/25 AC: 3 Str: 9 XL: 3 Next: 33% Magic: 1/7 EV: 5 Int: 17 God: Gold: 55 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . k - +0 flail rCold . . . i - +0 buckler rNeg . . . a - +0 robe rPois . f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: unable to hop, held, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons k - a +0 flail (weapon) Armour a - a +0 robe (worn) f - a +0 helmet (worn) i - a +0 buckler (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} g - a scroll of amnesia {unknown} h - a scroll of silence {unknown} j - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - 3 potions of enlightenment {unknown} Skills: * Level 0.8 Fighting * Level 0.7 Armour + Level 2.1 Dodging + Level 1.7 Stealth * Level 2.8 Spellcasting * Level 5.5 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 84% N/A 3% 1 b - Call Imp Summ 42% N/A 4% 2 c - Call Canine Familiar Summ 21% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Blazeheart Golem Fire/Summ 11% N/A 65% 4 Summon Lightning Spire Summ/Air 11% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll hits you with a +0 flail! The gnoll hits you with a +1 flail of protection. Your cerulean imp hits the gnoll with a -3 spear. Things that are here: a +0 flail; a gnoll corpse k - a +0 flail The gnoll closely misses you. Your cerulean imp hits the gnoll with a -3 spear. The gnoll hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * k - a +0 flail (weapon) Unknown command. Hop to where? Press: ? - help, Dir - move target Boing! The gnoll hits your cerulean imp with a +0 flail! Your cerulean imp closely misses the gnoll. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll throws a throwing net. The throwing net misses your cerulean imp. The throwing net hits you. You become entangled in the net! Your cerulean imp hits the gnoll with a -3 spear. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tear a large gash into the net. The gnoll hits your cerulean imp with a +0 flail. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! The jackal bites you. * * * LOW HITPOINT WARNING * * * You struggle against the net. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your quokka barely misses the jackal. The jackal bites you. You die... ...######.##.# ........#.##.## .#.####.#.##.. .#.# #.#.##.####### ##.####...##.......# #...........#####†# # ######..###.# ###g#.# #..# #.###.g...#.## #..# #.#..@h....... #... ..#.#.r.....## ##.##### #.....### #.# #.....# #.. ###.### ### #.# #.# .# # You could see 2 gnolls, a jackal (ally target) and a friendly quokka (summoned). Vanquished Creatures (collateral kills) 2 gnolls (D:2) 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:2) A goblin (D:1) A hobgoblin (D:1) A jackal (D:2) A quokka (D:1) 2 bats A kobold (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | argh226 the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 242 | D:1 | Reached skill level 5 in Summonings 273 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/5 276 | D:1 | Learned a level 2 spell: Call Imp 857 | D:2 | Reached XP level 3. HP: 25/25 MP: 1/7 861 | D:2 | Learned a level 3 spell: Call Canine Familiar 867 | D:2 | HP: 1/25 [jackal (3)] 867 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, reono_crystal_passage D:2: layout_loops_ring, chequers_ecumenical_altar_simple_redux, grunt_ministairs_12, corexii_shack Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.5 Fighting | | 0.8 Armour | | 0.7 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.8 Action || total ---------------------------++------- Melee: Unarmed || 19 Cast: Summon Small Mamm || 25 Call Imp || 6 Ability: Hop || 1 Armour: Robe || 18 Dodge: Dodged || 17 Block: Buckler || 5