Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 13858486780501935500 46 argh226 the Caller (level 3, -2/25 HPs) Began as a Barachi Summoner on Nov 21, 2024. Killed from afar by an orc wizard (4 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:59 (1073 turns). argh226 the Caller (Barachi Summoner) Turns: 1073, Time: 00:03:00 Health: -2/25 AC: 2 Str: 9 XL: 3 Next: 68% Magic: 6/7 EV: 10 Int: 17 God: Gold: 66 SH: 3 Dex: 12 Spells: 1/7 levels left rFire . . . d - +5 short sword rCold . . . c - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons d - a +5 short sword (weapon) Missiles i - a throwing net Armour a - a +0 robe (worn) c - a +0 buckler (worn) Scrolls g - a scroll of teleportation {unknown} Potions e - a potion of berserk rage {unknown} f - a potion of curing {unknown} h - a potion of lignification {unknown} Skills: * Level 0.7 Fighting + Level 0.4 Short Blades * Level 1.4 Armour + Level 2.3 Dodging + Level 1.8 Stealth + Level 0.1 Shields * Level 2.9 Spellcasting * Level 5.2 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 80% N/A 3% 1 b - Call Imp Summ 40% N/A 4% 2 c - Call Canine Familiar Summ 20% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Blazeheart Golem Fire/Summ 11% N/A 67% 4 Summon Lightning Spire Summ/Air 11% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Something hits your quokka. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp hits your bat but does no damage. Your cerulean imp hits itself but does no damage. You hear some strange, mumbled words. Your cerulean imp easily resists. Reactivating autopickup. An orc wizard appears from thin air! The orc wizard casts a spell at you. The magic dart hits your cerulean imp. Your cerulean imp closely misses the orc wizard. The orc wizard hits your cerulean imp with a +0 dagger. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The orc wizard barely misses your cerulean imp. Your cerulean imp barely misses the orc wizard. The orc wizard barely misses your cerulean imp. Your cerulean imp hits the orc wizard but does no damage. You swap places. The orc wizard hits you with a +0 dagger. Your cerulean imp hits you but does no damage. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses you. You hit the orc wizard. The orc wizard is severely wounded. Your cerulean imp seems less confused. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You die... #.# #.####### #.......# #########†# ......##.# #..#.##.# #....##r# ....#.#)##)##b# .......)†..{@5# #.#....###.#### ###......# ##.##### You could see a friendly cerulean imp (summoned), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures 3 orcs (D:2) 4 endoplasms 2 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 3 bats 15 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) An endoplasm (D:1) 4 goblins (D:1) A hobgoblin (D:2) 2 ball pythons A frilled lizard (D:1) 4 kobolds 2 rats (D:1) 16 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | argh226 the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 175 | D:1 | Reached skill level 5 in Summonings 175 | D:1 | Reached XP level 2. HP: 13/20 MP: 1/5 178 | D:1 | Learned a level 2 spell: Call Imp 798 | D:1 | Reached XP level 3. HP: 21/25 MP: 4/7 802 | D:1 | Learned a level 3 spell: Call Canine Familiar 1001 | D:2 | Reached skill level 1 in Armour 1073 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_loops_cross, minmay_stone_trees_small D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 5 | 5.2 Armour | 1 | 1.4 Fighting | | 0.7 Short Blades | | 0.4 Dodging | | 2.3 Stealth | | 1.8 Shields | | 0.1 Spellcasting | | 2.9 Action || total ---------------------------++------- Melee: Short sword || 50 Cast: Summon Small Mamm || 21 Call Imp || 13 Use: Potion || 1 Armour: Robe || 46 Dodge: Dodged || 39 Block: Buckler || 10