Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12714644074483653023 25 argh226 the Grave Robber (level 2, 0/22 HPs) Began as a Deep Elf Necromancer on Feb 14, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:30 (690 turns). argh226 the Grave Robber (Deep Elf Necromancer) Turns: 690, Time: 00:02:30 Health: 0/22 AC: 4 Str: 2 (5) XL: 2 Next: 82% Magic: 7/8 EV: 11 Int: 18 (19) God: Gold: 63 SH: 0 Dex: 13 (15) Spells: 4/7 levels left rFire . . . g - +0 sling rCold . . . (no shield) rNeg . . . b - +0 robe rPois . l - +0 helmet rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: berserking, lethally poisoned (0 -> -7), very quick A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +0 dagger g - a +0 sling (weapon) Armour b - a +0 robe (worn) d - a +0 pair of gloves (worn) l - a +0 helmet (worn) Potions c - a potion of magic j - a potion of curing {unknown} Skills: * Level 0.1 Fighting + Level 1.0 Ranged Weapons + Level 2.8 Dodging + Level 2.5 Stealth * Level 3.0 Spellcasting * Level 5.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 1% 1 b - Grave Claw Necr 44% 2d10 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 22% 2d7 4% 3 Animate Dead Necr 22% N/A 17% 4 Curse of Agony Necr 22% N/A 43% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is almost dead. You feel very sick. The adder bites you. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! The adder completely misses you. You are too injured to fight recklessly! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, chance to affect: 59%) The adder resists with significant effort. You feel sick. The adder closely misses you. Unknown command. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, chance to affect: 59%) A fragment of the adder's soul is dislodged from its body. The adder looks weaker. You feel sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Your soul wisp completely misses the adder. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. Your soul wisp misses the adder. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You die... *,,,,,,,,,,,***,,,*##.####...... *,,,,,,,,,,,*#....*##.####...... **,,,,,,,,,,*#?...,...####...... *,,,,,,,,,,*#...##....###...... *,,,,,,,,,,*#......#..#####+#.. *************.....##...#....... *#....##.#.#.###... #S...#......###... #@*..#....>####... ####....#.##.#####... #....#.##.##.......## #######.#.##.##.########## #.....#.#.#*.##.# #.###.#.#.##.##.### #.# #......#......# #.#####.#..####.#.# #.......#.......#.# You could see an adder (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A ribbon worm (D:2) A bat (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A rat (D:1) 5 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | argh226 the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 41 | D:1 | Reached skill level 5 in Necromancy 132 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 135 | D:1 | Learned a level 2 spell: Grave Claw 607 | D:2 | Reached skill level 1 in Ranged Weapons 690 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_rooms, kennysheep_decorative_pillar D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.5 Ranged Weapons | 1 | 1.0 Fighting | | 0.1 Dodging | | 2.8 Stealth | | 2.5 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 20 Fire: Sling || 66 Cast: Soul Splinter || 11 Use: Scroll || 3 Potion || 2 Armour: Robe || 33 Dodge: Dodged || 47