Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 12753035348890239663 95 argh226 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Mar 23, 2025. Slain by a gnoll ... wielding a +0 halberd (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:44 (1413 turns). argh226 the Conjurer (Deep Elf Conjurer) Turns: 1413, Time: 00:03:45 Health: -3/24 AC: 3 Str: 4 XL: 4 Next: 39% Magic: 2/12 EV: 11 Int: 25 God: Gold: 71 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . l - +1 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois + g - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons l - a +1 dagger (weapon) Armour a - a +0 robe (worn) g - a +0 helmet (worn) Jewellery f - a ring of poison resistance (left hand) Scrolls e - a scroll of identify Potions b - a potion of magic c - a potion of curing i - a potion of resistance j - a potion of attraction Skills: + Level 2.5 Dodging + Level 2.5 Stealth * Level 4.1 Spellcasting * Level 5.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 9% 1 Blink Tloc 10% N/A 14% 2 Call Imp Summ 10% N/A 14% 2 Confusing Touch Hex 5% N/A 26% 3 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Summon Mana Viper Hex/Summ 5% N/A 94% 5 Monstrous Menagerie Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel clever. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the dart slug! The dart slug is almost dead. You finish channelling your searing ray. The goblin hits you with a +0 club. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (almost dead, 100% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) The goblin barely misses you. The gnoll closely misses you. Sorry, you're not good enough to have a special ability. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (83% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. You die... ####### #.....# #.....# #...).# ###.....# .>......# .......@# ......Bg# .....g).### ### ..........#..... ........<....... .....!..†....... ................ .............##. .............# You could see a bombardier beetle, a gnoll and a goblin. Vanquished Creatures A hound (D:3) 2 gnolls (D:3) 3 dart slugs A ribbon worm (D:2) A ball python (D:2) 6 endoplasms A giant cockroach (D:3) 2 goblins (D:1) 6 hobgoblins 3 jackals (D:2) A kobold (D:2) 3 quokkas 3 bats A frilled lizard (D:2) A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | argh226 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 147 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 150 | D:1 | Learned a level 2 spell: Searing Ray 190 | D:1 | Found a faded altar of an unknown god. 554 | D:2 | Reached skill level 5 in Conjurations 653 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1307 | D:3 | Noticed an ogre 1410 | D:3 | Reached XP level 4. HP: 9/24 MP: 7/12 1413 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms, ebering_ecumenical_altar_abandoned D:2: layout_basic D:3: layout_rooms, gammafunk_ghost_mausoleum Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.1 Dodging | | 2.5 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | || 67 Searing Ray | 2 | 2 || 4 Use: Scroll | 6 | || 6 Armour: Robe | 5 | 4 || 9 Dodge: Dodged | 2 | 4 || 6